Is there a way to multiply automatically generated S and T values in OpenGL? I have a sphere that I'm trying to wrap a texture around, but this generation technique wraps it around 4 times. It seems S and T are ranging from 0 to 4. |
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Is there a way to multiply automatically generated S and T values in OpenGL? I have a sphere that I'm trying to wrap a texture around, but this generation technique wraps it around 4 times. It seems S and T are ranging from 0 to 4. |
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