 Originally Posted by Korittke
I've worked quite a bit with the good ole Hammer.
Since it compiles geometry to old school .bsp, you should be able to convert that into any format you like.
However, as for textures, entities and lightning, don't expect them to convert. They are all set up to be used in-game.
It would be much easier to just use a classic 3D modeling application and work with common 3D-formats.
I don't know Jack about Flash, but I figure it would be a lot more compatible to any classic 3d scenery format than compiled bsp.
Also to use the textures, you would have to extract them from the gcf files.
Possibly google for vmf converters, would be a good idea.
Well, there is a website I know of, where people are using the hammer editor to create levels in Goldeneye 007, and they have been able to import the textures into another editor to create the levels for goldeneye. I asked on that site too, but its not nearly as active, so I'm not expecting a reply anytime soon.
Anyway, my main goal is to create a 3d model that has the same textures after exporting it into a format thats compatible with a flash program so that I can move about the map in the finished flash movie/game.
Afterwards, I wanna work on adding things to the map that I can click on and interact with.
This is all mainly for an Online text-based RPG game that I help out with, and me and the owner of the site were wanting to create a map that we can move about and interact with for the players so that we can add a new depth of play to the site because things are getting kinda repetitive.
If I can figure out the exporting of the map (with textures intact) and then import, he can take care of the rest.
On another note, how would I add some clipping to the map so that the walls aren't just visible, but actually solid so that people don't walk through them, or fall through the floor? Thats probably a more technical level, and we'll get into that later, but some information on that would help us later on.
|
|
Bookmarks