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    1. #26
      無駄だ~! GestaltAlteration's Avatar
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      Quote Originally Posted by [SomeGuy] View Post
      Doom 3? Why don't you kill my computer...

      OMG BIOSHOCK ON ThE DOOM 1 ENGINE.

      Let's do this boys.
      Nah I meant Doom 1/2 My computer sucks too.

    2. #27
      Gentlemen. Ladies. slayer's Avatar
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      Jeeze you guys...

      I can run Portal, Left 4 Dead, and all Half-Life games on max settings no problem XD

    3. #28
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      I can run...Doom 2 at full speed. Beat that.

      Hey guys, I'm back. Feels good man
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    4. #29
      Gentlemen. Ladies. slayer's Avatar
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      I could probably run 1000 Doom 2's at full speed...

    5. #30
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      How did you get this beast of a computer?

      Hey guys, I'm back. Feels good man
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    6. #31
      Gentlemen. Ladies. slayer's Avatar
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      Eh it's not really a beast...

      I would love to get a new computer. It's just that the graphics card is really really nice.

      8800GTS 320MB got it off Ebay for less than $100 brand new :3

    7. #32
      Eprac Diem arby's Avatar
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      Quote Originally Posted by GestaltAlteration View Post
      I'm right there with you, I would love to throw together some games three dimensional or something like a MUD.
      Quote Originally Posted by [SomeGuy] View Post
      For a full 3D game, flash = fail. C++ would be good.
      Quote Originally Posted by ninja9578 View Post
      I recomend against flash, it doesn't have any hardware support, so it's slow.
      Pfffft, you 3D people

      I'm a total 2D junkie ;P

    8. #33
      無駄だ~! GestaltAlteration's Avatar
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      Quote Originally Posted by arby View Post
      Pfffft, you 3D people

      I'm a total 2D junkie ;P
      Well a MUD is not only 2D, it's purely text-based.

      3D would be awesome, but I'm seeing it as a bit too ambitious at this point.

    9. #34
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      You can easilly make that in cpp. a text based counterstrike...lul go north you got pwned by knife' nOOb.

      Hey guys, I'm back. Feels good man
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    10. #35
      Eprac Diem arby's Avatar
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      Quote Originally Posted by [SomeGuy] View Post
      You can easilly make that in cpp. a text based counterstrike...lul go north you got pwned by knife' nOOb.
      XD

      Include "reaction time answers" too

    11. #36
      Gentlemen. Ladies. slayer's Avatar
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      That'd be fun

    12. #37
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      Code:
      #include <iostream>
      #include <unistd.h>
      int main(){
         std::cout << "So how's the learning of C++ going?"  << '\n' << :D;
         sleep(5);
         return 0;
      }

    13. #38
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      Pretty good, I'm learning from cprogramming.com. I have fallen in love with this language, I just want to learn GUI programming too. How do people do that on Linux? I understand windows.h has things like MessageBox() and stuff, but for other platforms...?

      Also, do you have any good guides for the windows.h too?

      Hey guys, I'm back. Feels good man
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    14. #39
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      wxWidgets. It's cross platform and soooooooo much easier to use than the windows API. That's what I use at work. Works on every major platform.

    15. #40
      FBI agent Ynot's Avatar
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      wxWidgets is good

      write once
      compile on Gnome -> GTK+ widgets
      compile on KDE -> QT widgets
      compile on Mac -> Cocoa widgets
      compile on Windows -> Win32 MFC

      There's also Mozilla's Xulrunner
      as used by Firefox and other Mozilla apps
      same sort of thing as wxWidgets, but all the info for widget placement and operations are written in XML and interpreted on build
      (\_ _/)
      (='.'=)
      (")_(")

    16. #41
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      There are some differences, I've got a few preprocessor commands in my software

    17. #42
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      Cool! I will definatley check out wxWidgets.

      A few questions:
      1. Do VC++ apps require .NET Framework?
      2. Which versions of VC++ require .NET Framework?

      Hey guys, I'm back. Feels good man
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    18. #43
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      You should never use Visual C++, outside of Microsoft, businesses don't use it so learning it would hinder you in the long run. You want GNU C++. You just have to set up .NET to use it.
      Last edited by ninja9578; 03-28-2009 at 12:09 AM.

    19. #44
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      I'm on a linux machine though...I don't have the .NET Framework. And, I'm using g++ command line compiler, so I don't really need it. I'll stick with GEdit and that.

      Hey guys, I'm back. Feels good man
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    20. #45
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      Oh, then you have to use GNU. Make sure that you learn how to create a make file. When you have a project with hundreds of files in it, you can't be putting all of that into the command line

    21. #46
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      Yeah, I never got arounfd to learning Makefiles yet. They seem helpful, I'll look into them.

      Hey guys, I'm back. Feels good man
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    22. #47
      Gentlemen. Ladies. slayer's Avatar
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      I think the first thing I'll learn how to do is create my own NPC in half-life.

      I'm already learning how to model, and I've already made one player model (not finished though, I decided to start on a new one). I'm hoping it won't be too hard.

    23. #48
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      Wait, aren't makefiles just shell scripts with a command line for compiling all the project files in it?

      Hey guys, I'm back. Feels good man
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    24. #49
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      Quote Originally Posted by slayer View Post
      I think the first thing I'll learn how to do is create my own NPC in half-life.

      I'm already learning how to model, and I've already made one player model (not finished though, I decided to start on a new one). I'm hoping it won't be too hard.
      Modeling is fun too. I'm a very good modeler, I'm currently working on a game with a prebuilt engine so the only coding that I will be doing will be the AI, but all the models and textures will be custom

      Quote Originally Posted by [SomeGuy] View Post
      Wait, aren't makefiles just shell scripts with a command line for compiling all the project files in it?
      Yes, highly useful for very large projects, especially with large projects or lots of libraries. I have my IDE create a makefile for me, but it's well over 200 lines of code, not something I'd want to put into the commandline every time that I want to compiler.

    25. #50
      What's up <span class='glow_006400'>[SomeGuy]</span>'s Avatar
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      Oh cool. What IDE do you use? And what do you normally program?

      Hey guys, I'm back. Feels good man
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