• Lucid Dreaming - Dream Views




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    1. The Gauntlets of the Undead (New Runescape Quest)

      by , 05-12-2013 at 06:09 PM
      05-12-2013 -- A Runescape / Harry Potter / Disney / NCIS dream. I seem to be involved in a major battle with Voldemort, except that it also seems to be a bit of a Runescape quest or something. While I and my friends are fighting against all the big bads, it seems that we've come across a treasure chest which we are looting. As we get the thing open, we find there are three sets of powerful gauntlets, a pair each that are red, green and blue. As we put them on, we find they make us more powerful, and bring back dead heroes to fight for us.

      Of course the 'heroes' are kind of iffy ... at one point I find myself fighting alongside the shades of Snow White and the Seven Dwarves. Anyway, all these dead characters are brought back to life to fight with us in a sort of spirit form, which somehow lets them score hits pretty well on the bad guys, yet makes them very hard to touch. They have an appearance kind of like somebody wearing ghost robes (or maybe the ghost penguin) in Runescape. They fight for a while until they have used up all their energy, then they disappear, and are replaced by other dead 'heroes' that appear in their place, which make the gauntlets really cool things to have. Some of the 'heroes' are even past villains, but they are compelled to fight on our side, so at one point Maleficent-as-a-dragon is also fighting with us. Neat.

      At one point we are visiting an old castle which is not likely to be interested in helping us, and we are talking to the very surly cook in the kitchen, who amazingly enough is willing to help us because at the moment the gauntlets are making one of our group's members look like the ghost of a dead princess who the cook cared for. He passes on the clue that we are supposed to call a very odd phone number. It is long, maybe 12 or 14 digits, rather than the 7 digits that an American phone number would be, and instead of dialing 1 - 1 for 11, or 1 - 0 for 10, we are supposed to push the '10' or '11' buttons. Very strange.

      Anyway, I make the call on my phone number, and somebody answers after a few rings and asks me to please hold, and somebody will be on to sing to me in a few moments. It seems this is supposed to be a full voice quest, but they haven't got all the voices recorded and into the game, yet, so we have to call to be sung to. Soon a nice female voice starts singing a musical clue to us that gives us a little history and information for the quest, before telling us we've gone as far as we can go, and we'll now have to wait for the next quest in the series to be released to go any further.

      Meanwhile, this fight is turning into something where we have been improperly roped in to help some sort of other government agency, and they have been working us really hard and treating us really badly, and Gibbs has just arrived on the scene and explains to the punks in the other agency that they are in big trouble. They have been treating Palmer the same way as the rest of us, but he is too new of an agent, and they aren't allowed to treat the newest agents so badly, so now they are in deep doo-doo.

      We all head off walking through a shopping mall, me, the NCIS team, and my mom (oddly enough), and we are discussing a part of the quest that involves calling down hundreds of pigeons, and mom doesn't believe such a thing is possible, so she is going to try it to prove it wrong. Problem is, though she doesn't see them, I can see all the birds sitting up in the rafters and under the edges of the roof, and so I am expecting it when she suddenly causes a scene straight out of Hitchcock's 'The Birds'.

      About the point the birds are starting to go away, singing starts playing across the mall loud speakers, and it is the clue we heard on the cell phone a bit ago, now released game-wide, and after they have heard it, Gibbs and mom both agree with our interpretation of back story, and the requirement to wait for the next quest to be released to go on. Then I wake up.
    2. The Amazing Bouncing Ferret: Fragments of Runescape and/or Harry Potter Dreams

      by , 01-10-2013 at 09:27 AM
      01-09-2013 -- [Three fragments in the same night, but separate dreams, all involving Harry Potter, and at least two, maybe all three involving Runescape. Disjointed, short, but kind of neat. (And one long, detailed dream between the last two that will be entered separately and doesn't involve the same settings.]

      ---

      01-09-2013 -- I'm Harry Potter, and I'm running around hiding from and being chased by a bunch of Death Eaters, as we fire spells back and forth at each other. Soon I have run into some sort of tower, where I go up to the penthouse, which seems to be where I live. There is a kind of a hint of the wizard tower from the recently re-done Runescape quest, which is why I say this dream might possibly have a Runescape connection, but that's the extent of it for this one.

      Anyway, I am safe in the penthouse, but Malfoy is still down on the ground, trying to find a way in, and he is starting to annoy me. So I exit the tower and head back outside, where I grab Malfoy in my magic, and start bouncing him around, hitting the ground, then flying a few feet in the air, and hitting the ground again, directing it all with my finger. It's kind of like the ferret scene with Moody in Goblet of Fire, but he's still a boy. Still liked the name for the dream, though.

      Eventually I am getting bored, so I swing him about 40 feet in the air, and threaten to just drop him and let him suffer the fall if he doesn't leave me alone and go away. There is something about Tonks, and maybe a hint of romance (or maybe just teasing, not detailed enough to be sure). I go back upstairs to find the penthouse is now swarming with bees, which may not be real bees, but perhaps a large group of bee animagi. The buzzing is bothering me slightly, and I worry of stings since this isn't an uncommon dream situation, but I decide to not worry about it, and trust the wards to take care of them, which is enough faith for them to do so.

      ---

      01-09-2013 -- This feels like a continuation of the previous dream, but it is certainly more Runescape centered. Very much a puzzle quest type of thing, and I find myself in a kitchen somewhere baking little tiny plastic beads on some sort of backing (sort of like making those plastic frame sun catchers) in the oven to create runes for this puzzle I am working on. It seems to involve placing runes around a circle, and trying to figure out which runes I'll need to make, and where I will need to place them, whether at 4, 8 and 12 around the circle, or perhaps 3, 6, 9 and 12 or even more.

      I'm making a few of these things, including a couple with catsup on them, at the same time I am preparing lunch, so I have to remember and be careful to eat the right things. The runes wouldn't probably taste that good. The penthouse tower of the last dream seems to be gone for the moment, and instead I find myself in the ruins of the old Wizard Tower from the recently redone quests, except it is not underground, but a ruin open to the air. (The new tower has not been built on top of it yet, I guess.)

      It is surrounded by ghosts? Spirits? Some sort of non-corporeal monsters of large size (20 to 40 feet tall versions of some of the more normal-size Runescape monsters) which stay on the outskirts of the tower grounds, but slowly wander circles about the place. I probably ought to leave them alone, but instead I seem to be sort of taunting them, and soon they are chasing me into the center of the tour ruin, where a wildly coruscating power beam still rises in the air (the tower transport system in the new wizard tower), and I suddenly realize if they get in that beam, it might possibly start to bring them back into a corporeal state where they could be dangerous. This might have been a bad idea!

      I'm trying to lead them back out of the ruins, but not having much luck, until suddenly a sort of non-corporeal, but very powerful, image of Lily suddenly forms in the area, and forces them to flee. Hints of family magic, perhaps related to the fan-fiction story A Marauder's Plan. Anyway, Lily manages to clear them from the area, so I can get back to my quest work.

      ---

      01-09-2013 -- I'm in my first bedroom in the Hickory house, though I'm very tiny, and the bedroom is very large. The entirety of the Runescape world is laid out in front of me on the floor, and I am living Runescape in my bedroom. Hints of the above dreams are still around, as well as hints of the Ozan quests in the Desert.

      The desert areas seem to be right near the tiny hall section leading to the door ('hall' caused by the closet next to the door) and the floor is covered in sand. There seems to be a cross between the hourglass stations from the Ozan quest and a version of the entrance to the rune alters that seems slightly based on the last dream, above, where I was baking the runes. Approaching the area, there is nothing to really see, until you get close enough. As you walk into the area, a variety of colored runes on the ground start to glow, and a stone circle sort of rises out of the ground. The runes almost look like holographic projections ... very neat.

      I can see a sort of tunnel (with a half-escalator kind of feel to it) stretching into the floor of my room, leading into an underground temple, and I head down to see what is there. With the rune alter hints above, you might expect nothing more than an actual alter to approach, but there are all kinds of small 'critters' running around, slightly digital looking. They remind me of video game characters from Wreck-It Ralph. Some of them may need to be destroyed, some of them may need to be made allies, and I really don't have the least clue as to which are which. I soon find myself being approached by Amelia Bones, who wants to know what on Earth I am doing here, and it begins to feel like this underground temple might be in the Department of Mysteries,