Edit: I am adding all the work without all the information about the model up here, and if you want to read more about each piece you can read on. Again any feedback (good or bad) is welcome. Everything was made maya except the NEC robot thing:
Added July 3, 2006:
NEC robot (textured MY way, I didn't like the corny plastic used on the original robot, tires are untextured as I forgot to do it )

Abstract NEC bot scene (tires are now textured)

Hey guys. I just got inspired by reading through Oneirautt's Sketchdeck, and decided to make a page out of my own art. Any feedback (good and bad) will make me very happy. I am using Maya 7 PLE, which is a nearly full-featured free version, with the only disadvantage being a large, but barely obtrusiive watermark (It covers the picture, but is mostly see-through). I am teaching myself using the book Introducing Maya 7: 3D for Beginners by Dariush Derakhshani, which I find is an excellent learning resource, unlike the book Maya at a Glance which I thought was a wasted $25 and would not recommend as it does not go into nearly enough depth, though it would probably make a good quick-reference book.
I haven't been working with Maya in a while, as I don't really have time with school, but now that it's out, I am getting back to it. I am currently on the animation chapter of the book, but at the moment I am taking a break, and using the skills I already know, am creating an animatable version of Tux, the Linux mascot.
Here are some pics so far:
The original picture I used for tracing.

This is the body. I traced the half outline of my source picture, and revolved it into a polygon.

This is the subdiv with the arms added on. I converted the original model to subdiv. Then I refined a section for where the arms were to be. Refined it again, and selected two centered faces on each side, which I then scaled up, pulling them out, and creating flippers.

This is the polygonal version with arms. I converted the subdiv to polygons, and did a few slight modification on the arms to make them look a bit better.

Lastly, here is the skeleton. It is rigged to the model with a rigid bind, so I am in the process of adding flexors on all the joint so it bends smoothly. I would use a smooth bind, but as it goes all screwy and I don't really get how to paint weights yet, I'm using a rigid bind. As you can see, there are seven joints in each arms, which I did to make it look boneless, and bend ultra-smoothly. So far the arms animate decently, but they deform a bit, so I need to work on this.

As you can see, there is still work to be done, and the model is not nearly complete. I still need to create eye sockets and add eyes (easy), create flippers that animate nicely for a walk cycle (harder), and when the model is done I want it to have a beak that can morph to look like tux is talking (I don't know how I'll do this yet). I also need to adjust the arms a bit so they don't deform at all, and I may add a few bones in the flippers so I can make the end wrap around stuff like a hand. Another issue is the part where the arms come out of the body is a bit deformed, and I don't know how to fix this, so advice will help. Other then that please leave any feedback and comments, as I'd love to know what you think.
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