Originally posted by Joseph_Stalin
Yes, but if you can be clear, does CG art take any skill of hand (moving the mouse does not count)? I am sure it takes years to develop the experience required to create game levels in just a few weeks and make them near-flawless and look good too, but is there any \"stroke\" involved? I need clarification here. Otherwise, it's just learning composition, color, shading, etc. over the years.
Believe me, I love the artform as much as any person...in fact, I am willing to look into it and learn it a little, but I'm just making some arguments here. So far it seems a little one-sided (you guys), which is why I wanted to post this in the philosophy board instead of here (it's like asking if ice cream or donouts are better at an Ice Cream place, or if guns should have less laws to them at an NRA metting). Still, you have good opinions on the subject, and please don't think I'm close minded or anything. I'm open to most things; I'm not some ignorant person who take everything he sees on TV as the truth.
I guess you could say that there is a "stroke", but its mostly like the same type of modeling as you would with mesh and paper mache, although you have alot more options, as to applying different settings for the materials. For instance: If you wanna make a car, you gotta model a car (which can take anywhere from an hour to a month), then you gotta apply a shader (material, w/e your program calls it), in which there are like sliders where you can adjust color, specularity, transparency, reflectivity (for those who care, a car would have like a .4 reflectivity) , and whatnot. Also, custom lighting is not essential, but it actually leads to a better picture in the end.
If you are willing to look into CG art, thats wonderful! But youve gotta be patient: Ive had maya for exactly one year today, and i still suck (my sig, for instance)
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