I'll take that as a no, it doesn't have infinite detail |
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I'll take that as a no, it doesn't have infinite detail |
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Fractal is a fractal, you can input as much detail as you want. You can even do fake stones with a separate colour and bump map in order to make them stand out. How much detail is simply dependent on how much you can fit into the shader network and balancing it out with rendering time. |
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-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
That's not what I mean though. |
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-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
Yea, but this isn't a setting, it's just the way all terrains are. |
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-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
I understand what you are saying, and you can do that as well, etc. But each terrain already has multi-thread-like Infinite detail. It has nothing to do with the fractal itself. |
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