Ok, so I don't really know what I'm replying about, other than you told me too, I mean, sweet looking texture. |
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I was bored so I decided to make this texture today...I also made a bumpmap for it for in-game use. |
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Ok, so I don't really know what I'm replying about, other than you told me too, I mean, sweet looking texture. |
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Nice, very good job. I was thinking tarnished metal, but I suppose it could easily work for concrete. |
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Goals completed since joining: 10 -- Last goal completed: February 17, 2009
Uncontrolled lucid dreams:23.5--controlled lucid dreams:24.5
--WILDs:16.5--MILDs:1.5--DILDs:22--DEILDs:8--Quasilucids(do not count):3--
--LTotMBasic:0--LTotMAdvanced:1--LTotY:0--
JET73L's dream journal
Oooh metal...I'll probably do a quick add metal texture to see how it looks. |
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Is it bump mapped or specular mapped? Show a screenshot |
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I'll take a screenshot of it in game when I get the chance. |
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Isn't bump-mapping where the texture looks 3D, but really isn't? |
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Last edited by slayer; 01-04-2009 at 08:06 AM.
Well first, what the heck software are you using!? Awesome Blender 3D? Crappy shitty anim8or? Maya? Lightwave? Rhino? zSculpt? 3ds? Blender 3D? Crappy Wings 3D? Crappy Art of Illusion? Blender? Crappy Truespace? Blender? |
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Last edited by Eel; 01-04-2009 at 08:40 AM.
Lucids: 2
DILDs: 1
DEILDs: 1
WILDs:2
Goals: Fly[X]; Iron Man[X]; Sleep/walk on a cloud[X]; swim to the depths of the ocean[]; meet an alien[]
And someone go post something interesting, this is the first update in a while. |
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Last edited by slayer; 01-04-2009 at 09:11 AM.
Bump mapping is a greyscale (or sometimes colour) image that is separate from your texture. It tells the engine that renders the texture which direction the normals are facing. |
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Specular tells which places should be shiny. |
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Lost count of how many lucid dreams I've had
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How's this? |
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Last edited by slayer; 01-05-2009 at 12:12 AM.
I think it looks good, but give it a nice silverish dull glow, it will make it look more like metal. |
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I don't think I can give it a dull silverish glow without changing the actual light source... |
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I think you should use displacement to have the hinges (or whatever) stand out a bit more. |
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Lucids: 2
DILDs: 1
DEILDs: 1
WILDs:2
Goals: Fly[X]; Iron Man[X]; Sleep/walk on a cloud[X]; swim to the depths of the ocean[]; meet an alien[]
Yeah, I need to edit the bump mapping in photoshop. |
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Well, Crazy Bump isn't completely free and big bucks, so this one is better: http://www.shadermap.renderingsystems.com/. |
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Lucids: 2
DILDs: 1
DEILDs: 1
WILDs:2
Goals: Fly[X]; Iron Man[X]; Sleep/walk on a cloud[X]; swim to the depths of the ocean[]; meet an alien[]
Crazy Bump is good enough for me... |
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