I waited for Spore for 4 years, and I am very disappointed. A "few" things about it that irritate me:
- The Aquatic stage between Cell stage and Creature stage was thrown out during production. It might appear at a later date in an expansion, who knows. Don't be trotting out footage of Aquatic stage at E3 then scrap it from the game.
- The Creature Stage is very limited. You eat fruit and make friends. Or you kill your neighbours and you eat them instead. If you didn't start with one of EACH mouth from the cell stage, it is impossible for you to get all the mouth upgrades (as you will only be able to pick up the mouths of the type you started with).
- The progression of Creature stage feels very backwards. You spend the entire level putting on the 'best' mouths, hands, legs, whatever onto your creature so it can defend, attack and social its way to the top of the food chain as easily/quickly as possible, then for your final evolution to rip most of it away to make the character how you ACTUALLY want it to look for the rest of the game. Otherwise you gimp your character for the entire level by using body parts with lesser stats just so it looks the way you want it to end up. A smarter way of tackling this would have been to make DNA points the currency to buy upgrades and skills from some kind of 'evolution tree', and just let the body parts be body parts for aesthetic value (while still giving the generic ability of spit, strike etc to certain body parts that require them).
- Completing the achievement of "Kill an Epic Creature in Creature Stage" is nigh impossible on any difficulty higher than Easy, and at that it's not a walk in the park either. Epic creatures 1-shot your 250hp rogues, making them just as useless to fight with as any other creature you befriend.
- Tribal stage just feels so clunky. You can't click on the map to make your tribe move like you can in every other RTS made in the last 15 years. They will only respond to commands given in the main window instead.
- A winged, flight-capable tribe member when surrounded by enemies WILL NOT flying away when told to move somewhere. This is just poorly thought out and terrible lack of foresight.
- The 90% of the tribe outfits are completely pointless. If you want full bonuses in gathering, combat and social, there are always three 'best' items for you to wear. Why would you wear a shitty item with less stats?
- Why are my global civilisation ('modern') civilians wearing tribal outfits?
- The inability to click on a city on the map and have its interface pop up makes creating a specific unit type (religious as opposed to say, military) from a particular city rather annoying, especially when your units lose HP just for converting a city even when they AREN'T being shot. The act of converting a city rapes your army even when you aren't being fired at.
- Air units are buggy as hell. One version of religious flying saucer I made would just fly circles around my enemy planes and never fire a single shot.
- I'm yet to beat the civ stage on Hard without cheating, as it borders on 'stupid hard' rather than 'difficult hard'.
- My biggest problems with the game are with Space Stage, as it's where you spend most of your time. Number ONE biggest problem with it: having more star systems under your control doesn't do SHIT for you other than increase the likelihood that you'll have to defend against a pirate raid or eco-disaster.
- The fact that my empire spans several (hundred) star systems, and I have to ferry the spice around MYSELF is pretty piss-poor design. There should be trade ships moving actively between all of your star systems, delivering the different flavoured spices to different worlds, and you should get a commision on it.
- I can't add fighters from my own world to be my allies, thus preventing my allies ships from dying when I go into battle because they are all paper-thin and prone to dying, thus lowering my friendship rating with my allies.
- Holy crap please give me a macro button for the layout of a colony. I am sick to death of dropping three colonies on a planet, then having to go to the Sporepedia on EVERY new planet to select my own three House, Entertainment and Factory designs, then to have to click and drag them onto their building slots - identically - 3 times for every planet I colonise. It's pointless, it's monotonous, and it serves no practical purpose other than to WASTE YOUR TIME and test your patience.
- Finding planet-sculpting artifacts is cool. Finding the same ones (doubles) over and over and over and over when you still have slots for missing ones is stupid. By all means, let me keep finding the scrolls and precious stones because I can at least sell them.
- The fact that your home planet RIPS YOU OFF for everything you buy. Your home empire is the very LAST place you ever want to go to buy things - is this not completely ass backwards? It should have been made that your home system only has SOME of the items for purchase (based on your evolutionary history), but those specific items are dirt cheap.
- The inability to buy things like colony packs more than one at a time. Holy crap is this annoying. Having to fly from one planet to another over and over to purchase my Colony packs from some foreign race one at a time @ $75,000 is just assinine and time consuming.
That's really all that comes to mind right now, but really, need I say more?
edit:
Originally Posted by aceofspades
DRM is so damn stupid. it only hurts normal people. People who actually pirate games well just download a crack....There is no way to keep a game from being cracked. Anyone can just find the copy protection in the hex and delete it...
I know of a place where Spore was available for download - cracked without DRM - 3 days before its Australian release date. You obviously couldn't go online with it, but to be honest from what I've seen, you're not missing much. And you can just download a 'creature pack' from a torrent website that has a few thousand unique creatures in it anyway.
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