Hehehe. Ah the PvP Weekend has started in GW....well...starting in about 15 minutes. All the skill updates have already been implemented though.

They totally messed up a solo farming build for monks (they had this invincible-monk build to farm solo in the Underworld, which gave them lots of Ectoplasm to sell for lots and lots of gold). A bunch of people are pissed off about it, but everyone admits that in the end, it balances out the skills more.

And they messed with another skill called Chain Lightning, which kinda slows down the spiker build (the build my guild uses in GvG), but it's all good because my favorite character (a pyro elementalist/monk got a bunch of improvements on its skills with this update so I'm happy)

Basically, they changed the energy cost/skill recharge times/casting speeds of a whole bunch of skills and made the game more balanced all around. Can't wait for PvP weekend to start (5 times the faction) ^_^