When people in the west hear the title "Super Mario Bros. 2", they usually think of this game, which was essentially a slightly improved version of "Doki Doki Panic" (the Japanese title of this game is "Super Mario USA"). |
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When people in the west hear the title "Super Mario Bros. 2", they usually think of this game, which was essentially a slightly improved version of "Doki Doki Panic" (the Japanese title of this game is "Super Mario USA"). |
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Last edited by Laurelindo; 04-09-2016 at 10:02 PM.
Stephen LaBerge's Full Seminar in Russia, 1998
Стивен Лаберж - Осознанные сновидения. Весь семинар 1998.
Short answer: Money. |
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I am sure about illusion. I am not so sure about reality.
Yes, I just read somewhere that one of the reasons why they didn't want to release the Japanese SMB2 in the west was because they thought it would be too expensive to turn a FDS disc into a cartridge, and apparently they also felt that the game was too similar to SMB1 and weren't interested in giving that particular game to the rest of the world. |
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Last edited by Laurelindo; 04-10-2016 at 01:08 PM.
Stephen LaBerge's Full Seminar in Russia, 1998
Стивен Лаберж - Осознанные сновидения. Весь семинар 1998.
Video games are 99% business and 1% art. The same is true for many crafts. The art percentage is antithetical to pop culture and consumerism. Somehow, it all works out. Companies sell their games. A few creative people navigate the bullshit to express their art. The world keeps turning. |
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I am sure about illusion. I am not so sure about reality.
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