I got bored yesterday and wrote a dynamic AI scripting language for a Nought & Crosses (Tic-Tac-Toe) game. So far, there's a group of programs that have evolved to beat the usual 2-5-8 win |
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I got bored yesterday and wrote a dynamic AI scripting language for a Nought & Crosses (Tic-Tac-Toe) game. So far, there's a group of programs that have evolved to beat the usual 2-5-8 win |
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Last edited by A Roxxor; 09-07-2009 at 09:28 PM.
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