Originally Posted by MSG
Whaaa?
That's very weird, I've never seen that
Though I noticed that it's Maya 8, which is the first version after Autodesk bought out Alias. I didn't think they changed much, but Maya practically revolves around those different menu sets. I'd say click Customize... and see where it goes, but you've probably already done that
Perhaps they split NURBS and Polygons into two menu sets, and hid NURBS elsewhere. In that case, whichever modeling tutorial you're using, simply use "Mesh" and "Edit Mesh" like it says to use "Polygons" and "Edit Polygons", etc
[/b]
Oh, Ok. I see now.
Confirming that, I used the find menu option to search for something and it said:
No matches found.
Use wildcard characters (*) to expand your search.
Type a full name to find removed or renamed items.[/b]
So I typed in 'Merge Vertices' and it came up with:
This menu item has been renamed in Maya 8 to
[Polygons] Edit Mesh->Merge
No more matches found.[/b]
Thanks for the help on that!
Although it's no wonder I didn't find it by playing around, it doesn't really work on the thing I needed it for.
So I have another question.
I've got a model that was imported from a .obj file and no matter what I do I can't get the damn thing to smooth out.
Since it was originally from an OpenGL dumper I figured that it might have just been imported as separate faces that weren't joined, so I try the merge vertices tool on a couple, it doesn't work, so I try it on the whole shape, it doesn't work. Got any ideas? I've tried rendering it to make sure that it wasn't just the view but it doesn't change. Here's a screenshot of the view(It is on the smooth view ):
I can't get the skull or any of the other faces to smooth out like a standard polygon object created in Maya.
I'm used to 3D GameStudio which has a simple 'Merge' button that just makes it happen.
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