Quote Originally Posted by The Tao View Post
Anyway, my main goal is to create a 3d model that has the same textures after exporting it into a format thats compatible with a flash program so that I can move about the map in the finished flash movie/game.

Afterwards, I wanna work on adding things to the map that I can click on and interact with.

This is all mainly for an Online text-based RPG game that I help out with, and me and the owner of the site were wanting to create a map that we can move about and interact with for the players so that we can add a new depth of play to the site because things are getting kinda repetitive.

If I can figure out the exporting of the map (with textures intact) and then import, he can take care of the rest.
I really don't know anything about 3D Flash so I would be hard pressed to help you here, sorry. First you should know what type of data Flash will eat and how it is implemented.

On another note, how would I add some clipping to the map so that the walls aren't just visible, but actually solid so that people don't walk through them, or fall through the floor? Thats probably a more technical level, and we'll get into that later, but some information on that would help us later on.
All standard brushes in Hammer are solid. Do you have any source game to test it?
If you port it to Flash, it's a whole different story though. The source engine does all the work of collision-detection etc. for you, but in Flash I don't know if it comes with an engine or something... the map alone won't do it for you, that's just data, nothing functional.