Actually that one would be pretty easy to beat. |
|
Actually that one would be pretty easy to beat. |
|
-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
okay, this really comes down to what program you are using, and it looks like you guys are just using default objects and textures that were made by someone else (because two hours is not enough time) and the mountains (first picture) in the background are really nicely rendered and complicated, you couldn't have done that by yourself, so what I am wondering is, what do you do? lighting, inserting graphics, wind-speed, direction? |
|
Actually I made the mountains, but not the textures. |
|
Damn, I didn't think Terragen 2.0 was out yet. I used to be a Terragen fiend. |
|
It isn't. |
|
Actually, the limited version is. |
|
Oh shit, it is? |
|
-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
That's what I meant |
|
Default objects? Nah, for my pics, all of the contents were put together and tweaked by myself. The desert scene alone had a variety of perlin noise generators all mixed in on x y z planes in order to create a varied and intense strata imposed upon a normal, procedurally generated landscape. The second one had less imposing landscape effects except for a coastline modifier which allowed me to create the flat open space. |
|
-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
So you made everything or did you just modify what was there? |
|
Pretty good Seis. The clouds look kind of weird though. A bit dense, I guess. |
|
Yea, they look a little smeared from the lighting and from putting the render on Photobucket. |
|
I used the shaders available to me, and constructed everything through perlin noise generators. That way I could have sprawling landscapes over an entire planet, whilst maintaining a great amount of detail up close. In a sense, it beats the use of heightmaps (though they can have uses still in Terragen 2). The shader network to render the landscape was put together by myself. |
|
-Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)
"When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."
- Xei
DILD: 6, WILD: 1
Yea, it has dynamic lighting. |
|
Bookmarks