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    1. #1
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      Actually that one would be pretty easy to beat.

      Plus mine all have foliage and/or water in them

    2. #2
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      Actually that one would be pretty easy to beat.

      Plus mine all have foliage and/or water in them
      Clouds, bitch, can you beat them?
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    3. #3
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      okay, this really comes down to what program you are using, and it looks like you guys are just using default objects and textures that were made by someone else (because two hours is not enough time) and the mountains (first picture) in the background are really nicely rendered and complicated, you couldn't have done that by yourself, so what I am wondering is, what do you do? lighting, inserting graphics, wind-speed, direction?

      I would love to see more, you said there was water effects, wind effects...can I see one you did with them in it.

      oh the dessert graphic was nice, the next one was okay, I like clouds, but it just didn't match the surrealism...wow, graphics are getting surreal!

    4. #4
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      Actually I made the mountains, but not the textures.

      I positioned the trees, etc. But they were generated by the program from base models, the clouds are spheres with particle textures, etc.

      Of course I didn't make any of the textures.

      However I did create that scene. You have to have some degree of knowledge and ability to make something with it.

    5. #5
      Worst title ever Grod's Avatar
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      Damn, I didn't think Terragen 2.0 was out yet. I used to be a Terragen fiend.

    6. #6
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      It isn't.

      He preordered it.

    7. #7
      Worst title ever Grod's Avatar
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      Actually, the limited version is.

    8. #8
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      Oh shit, it is?

      I checked their site... Hm. I'll have a look.

      Also, here's another render;


    9. #9
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      It isn't.

      He preordered it.
      I have a pre-purchased version of the program. Means I get an unlocked version of the Tech Preview with more regular updates.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    10. #10
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      That's what I meant

    11. #11
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by dylanshmai View Post
      okay, this really comes down to what program you are using, and it looks like you guys are just using default objects and textures that were made by someone else (because two hours is not enough time) and the mountains (first picture) in the background are really nicely rendered and complicated, you couldn't have done that by yourself, so what I am wondering is, what do you do? lighting, inserting graphics, wind-speed, direction?

      I would love to see more, you said there was water effects, wind effects...can I see one you did with them in it.

      oh the dessert graphic was nice, the next one was okay, I like clouds, but it just didn't match the surrealism...wow, graphics are getting surreal!
      Default objects? Nah, for my pics, all of the contents were put together and tweaked by myself. The desert scene alone had a variety of perlin noise generators all mixed in on x y z planes in order to create a varied and intense strata imposed upon a normal, procedurally generated landscape. The second one had less imposing landscape effects except for a coastline modifier which allowed me to create the flat open space.

      The textures were procedurally generated using perlin noise generators rigged for colour and bump mapping, and the second one had an additional specular shader to create the wet rock/mud look. Hardly any 'default' objects in mine
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    12. #12
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      So you made everything or did you just modify what was there?

    13. #13
      Worst title ever Grod's Avatar
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      Pretty good Seis. The clouds look kind of weird though. A bit dense, I guess.

    14. #14
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      Yea, they look a little smeared from the lighting and from putting the render on Photobucket.

    15. #15
      The Blue dreamer bluefinger's Avatar
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      Quote Originally Posted by Seismosaur View Post
      So you made everything or did you just modify what was there?
      I used the shaders available to me, and constructed everything through perlin noise generators. That way I could have sprawling landscapes over an entire planet, whilst maintaining a great amount of detail up close. In a sense, it beats the use of heightmaps (though they can have uses still in Terragen 2). The shader network to render the landscape was put together by myself.
      -Bluefinger v1.25- Enter the madness that are my dreams (DJ Update, non-LD)

      "When you reject the scientific method in order to believe what you want, you know that you have failed at life. Sorry, but there is no justification, no matter how wordy you make it."

      - Xei

      DILD: 6, WILD: 1

    16. #16
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      Quote Originally Posted by dylanshmai View Post
      Does the first one have dynamic lighting? if so, the foliage is missing it (shade below leaves hitting other leaves). I really like the partical matter clouds that you have going on. and the mountains. What kind of graphics card and CPU are you running it on? any lag when moving around in the editor?
      Yea, it has dynamic lighting.

      I use an old, old nVidia Geforce FX 5200 and only have 515mb of RAM. My CPU is a Pentium IV.

      Nope, no lag. VUE is optimized to run on low amounts of memory, the only performance cost is payed in the rendering.

      Quote Originally Posted by bluefinger View Post
      I used the shaders available to me, and constructed everything through perlin noise generators. That way I could have sprawling landscapes over an entire planet, whilst maintaining a great amount of detail up close. In a sense, it beats the use of heightmaps (though they can have uses still in Terragen 2). The shader network to render the landscape was put together by myself.
      Yea, which is what I use to create terrains usually unless I want something specific; then I edit the terrain myself.

      Some trees (Like those palms in the fiorst pic) I created by editing a base model.

      What's really cool in VUE is that each tree is 'grown' individually, off of hte base model. So no two trees ever look alike.

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