Quote Originally Posted by dylanshmai View Post
Does the first one have dynamic lighting? if so, the foliage is missing it (shade below leaves hitting other leaves). I really like the partical matter clouds that you have going on. and the mountains. What kind of graphics card and CPU are you running it on? any lag when moving around in the editor?
Yea, it has dynamic lighting.

I use an old, old nVidia Geforce FX 5200 and only have 515mb of RAM. My CPU is a Pentium IV.

Nope, no lag. VUE is optimized to run on low amounts of memory, the only performance cost is payed in the rendering.

Quote Originally Posted by bluefinger View Post
I used the shaders available to me, and constructed everything through perlin noise generators. That way I could have sprawling landscapes over an entire planet, whilst maintaining a great amount of detail up close. In a sense, it beats the use of heightmaps (though they can have uses still in Terragen 2). The shader network to render the landscape was put together by myself.
Yea, which is what I use to create terrains usually unless I want something specific; then I edit the terrain myself.

Some trees (Like those palms in the fiorst pic) I created by editing a base model.

What's really cool in VUE is that each tree is 'grown' individually, off of hte base model. So no two trees ever look alike.