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    Games breaking

    by , 07-14-2012 at 06:28 AM (569 Views)
    Okay, so I've had a couple interesting dreams since I've started work. My brain is too frazzled to remember which ones were on which days, so I'm lumping them together. All of the recent dreams that I remember involve videogames in some way.

    One dream involved me playing Ocarina of Time, or at least it's supposed to be that. I'm running around in a primitive 3d environment just exploring, while explaining things to someone, probably my little brother. In this dream, I end up exploring and use a timed trap or something to an unseen purpose. The trap sets some sort of timer on you, and when it goes off you spontaneously get blown up, like you're holding a bomb, and you get knocked over. You're supposed to disarm this trap in a puzzle or something... instead I grab it and run to a jump that's just a bit too far for Link to make it. I time it so that the explosion goes off in mid-air, giving me the last bit of propulsion to reach the far ledge. I explain that this game handles sequence-breaking poorly, with random glitches and freezes. (In reality, it's quite complacent and stable... speedrunners rely on this.) The game freezes, and I mention that at least it's never been known to delete a save... when I load it back up and select my save, as if I tempted the gods of Irony, my character is back at the beginning of the game. (And now it looks like Link to the Past. But whatever...) I'm kinda upset by this, to say the least.

    The other dream is harder to explain. The game I remember playing is some sort of mix between Elona and Dwarf Fortress. There are a bunch of different "levels" with objectives that have to be completed to reach the end (something that isn't in either game, but hey). I recall that there are three different difficulties, and to have a win at a certain difficulty, all the parts have to be done at the same difficulty. There's also an "extra" difficulty, which makes it a lot harder but has a unique map different from the standard ones. Each section unlocks that after you beat it normally.

    Anyways, the main bit I actually remember is there are some bosses to be dealt with, longstanding ones in terms of the plot, and we enter a huge area to try to take them on. It's supposed to be a big confrontation. But the game just kinda stalls out and freezes, refusing to finish loading the area. I guess it was TOO big. I had my character on the screen at this point, but I couldn't do anything with him. So, I end the game with task manager and restart it. Getting back to that point, it freezes even sooner. I suppose it's unstable from crashing in the middle of loading. This time I can look at the parts of the map that did load, and the perspective shifts over to almost all Dwarf Fortress, ascii style. And I see why the computer is struggling -- this map goes hundreds of floors up, like any good dwarven megaproject. One of the guys we were supposed to defeat would have been right at the top, and to get to him we would have had to climb countless stairs and defeat countless lackeys. It would have been a good final confrontation... oh well. That's all I remember for now.

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