You don't have the Half-Life games? :0 |
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Of course no one downloads 99% of all the games out there, that isn't what I meant. I meant any one is pirating a lot of games, obviously cares a lot about games. If you buy two games, and you only buy 5% of the games you try, that means you have played 40 games. Any one who has played 40 games, was obviously going to buy a lot of games no matter what happened. So the idea that a person could go from playing 40 games, to quitting gaming all together because they refuse to pay money, is silly. They might not want to pay(which is why they steal it), but they probably would have. If they didn't steal it, and since they stole it they wont by anything. |
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You don't have the Half-Life games? :0 |
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If you don't count added content, then it is a bit silly. BUT, what it is more likely to do is to familiarize yourself with a type of game or series of games that you wouldn't have previously considered. So, after playing the original Mario Galaxy game and liking it, I went out and bought the second Mario Galaxy game, because I was familiar with the series and knew that the original was fun. When I said 5%, I was assuming games, music, movies, etc. and in instances where I have been unable to find a decent quality version of an artist on the internet, I have bought songs. For less than a buck, it really is easier than hunting all over the internet trying to find one obscure track from an almost unknown artist. |
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That was my point, of course it is silly. No one plays a full game they downloaded, then buys it after. It just doesn't happen. If someone says they are just 'trying' the game, we know their lying. |
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It actually doesn't stop piracy all so well. L4D2, Portal, HL2, TF2, all have working cracks available. And besides that, I hate having to log on to it every time I want to play a game. Gone are the days of "insert disk, play." It's now "insert disk/purchase game, create steam account, confirm steam account, log in to steam account, navigate menus and advertisements, locate game, then play." Plus it requires an internet connection. Seeing as how games can still be cracked quite nicely, and without the mandatory steam requirement, it's just more bloat that hurts the consumer. |
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Correction, they turned a potential customer, into an actual customer for someone else. The ones that created the game lose out however, since you already played the game. |
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Bro, since when is every game developed by its own unique company? There are a handful of "major" gaming companies out there responsible for most of development. Ubisoft and Valve are two of the bigger ones, and hold a sizable number of games. Now, I grant that I may find a game by one developer, like it, and buy similar games from other developers, but in the long run, I'm likely to buy from the same developer again at some point. And if other developers piss me off with their games, I may very well become brand loyal. Alternately, I may pirate another game from the competitor at some point, then go back to the original developer. Or, (and you said it yourself), I could go for a game that was developed by a competitor and recently sold to the original. And what happens in the event of a sequel? My experience with sequel games to date has been nearly 100% positive. It retreads familiar ground, sure, but if I found the original fun, a souped-up version is also going to be fun. And seeing as how sequel games don't usually like to travel outside the original company, they still make money off of me. |
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Still doesn't seem fair to me; this philosophy isn't applied anywhere else in the real world. Should I steal cars from the manafacturers, use them for 10 years or so until they're bust, and then decide whether or not to buy another car from the same company? |
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It's hard to unlearn or, worse, resist learned temptations for a higher standard of moral code, but maybe that's just me... FSF all the way. |
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All these laws and regulations and copy protection measures say to me that companies are not innovative enough to figure out how to get people to pay for content anymore. They are stuck in an old way of doing things that is easily ripped off and don't want to step up and change the way they do business. Instead of trying to retrofit all sorts of inneffective protections, just develop a new system for distributing content. |
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Art
The ability to happily respond to any adversity is the divine.
Dream Journal Shaman Apprentice Chronicles
Like what? |
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How do you figure that? I can grant you the semantic point that piracy is not synonymous with theft, but it all looks like same when you get to the bottom line. One of the most basic principles of normative (as opposed to descriptive) economics is that a foregone gain is the same as a loss. As a potential consumer, you either (a) buy a product, and the company makes a profit, (b) steal a product, and the company doesn't make a profit, or (c) "pirate" a product, and the company doesn't make a profit. So from the company's perspective, what's the difference? |
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I agree with DuB. |
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The subtle difference between theft and piracy is that theft is always a lost sale, which isn't automatically the case with piracy. |
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Really doesn't apply at all to conventional media though. |
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Well, netflix is doing extremely well. They offer a way to get all the movies you want to see for a very reasonable price in a way that is much easier than trying to find pirated copies, and you have the option of watching some of them online as opposed to waiting for the DVD's to come in the mail. I'm sure there are a lot of other similar options that industries could come up with. I'll put some thought into it and see if I can come up with at least one innovative idea as an example. |
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Art
The ability to happily respond to any adversity is the divine.
Dream Journal Shaman Apprentice Chronicles
Option (d), where I don't buy the product at all, and the company doesn't make a profit. I may show interest in something at some level, but not enough to justify a loss of my money. In one situation, you have a lose-lose, with neither party benefiting. |
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Indeed it is the problem, and as I mentioned above, my informal observation leads me to believe that it is the rule rather than the exception--your own testimony notwithstanding. |
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Last edited by DuB; 07-03-2010 at 02:22 AM.
If all music lovers, or indeed, if only some were to engage in piracy, then the music industry should have witnessed a significant fall in sales. The only explanation other than piracy increases sales is that the music industry has gotten very efficient at spawning many new hardcore music lovers in recent years. And if Joe the Music Lover spends so much on music but already practices piracy, unless he is like me, (the exception to the rule), why is he not simply pirating all his music? |
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Uh... correct me if I'm reading you wrong, but are you now arguing that nobody illegally downloads music? |
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That is like saying, its okay to steal two apples, if you buy two later. If a company sells an apple for two dollars and makes a dollar profit. Then buying two apples makes them a two dollar profit. You stole two apples but it only cost a dollar to produce each one. So in actuality the two dollars they made from you buying the apples, evens out with the cost of the two stolen apples. |
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