 Originally Posted by DuB
How do you figure that? I can grant you the semantic point that piracy is not synonymous with theft, but it all looks like same when you get to the bottom line. One of the most basic principles of normative (as opposed to descriptive) economics is that a foregone gain is the same as a loss. As a potential consumer, you either (a) buy a product, and the company makes a profit, (b) steal a product, and the company doesn't make a profit, or (c) "pirate" a product, and the company doesn't make a profit. So from the company's perspective, what's the difference?
Option (d), where I don't buy the product at all, and the company doesn't make a profit. I may show interest in something at some level, but not enough to justify a loss of my money. In one situation, you have a lose-lose, with neither party benefiting.
I agree piracy is not overall a good thing, but at the same time, trying to stop it entirely will get you nowhere, especially in the way people are going about it now. Xaq has a good point...the entire method of distribution needs to be reformed if any progress is to be made (though I'd like to point out that in the case of netflix, a one-month subscription allows for copying of DVD's and streaming media of untold proportions). Piracy isn't something people go "zomg, this is illegal!! I should stop now." It's an act carried out for multiple reasons, and the price tag being just one. Xei, if your study is accurate in saying that people wouldn't pay a cent for a game simply to spite gaming companies, that isn't the fault of piracy...that is an issue on a different level. No rational person would rather use electricity, burn a double-layer DVD, and go through the risks of pirating (which add up to far more than a penny) without another motive...or unless they're incredibly dense. If piracy is at least partially attributable to rebellion against the company, companies have to change their public images. They have to stop shackling legal consumers.
 Originally Posted by Xei
That old 'it's not like stealing you made your own copy lol' argument really is very silly, because the value of media is not in its physical worth anyway. The value is in all the money it took to create the media.
Derrrr
Your assertion that you were never a potential customer is patently not true. Saying 'now I've taken their product for free and discovered I liked it I might buy another from some vague other person in future' is just like saying 'now I've taken your apple for free I discovered I like it etc.'.
Who are you to tell me what games I will and will not buy? I can tell you with 100% honesty that if I passed Prototype on the shelves, I would not have bought it. The company is not profiting off of me, no matter how you slice it. They may not like me pirating their game, but at the end of the day, it is fantastic advertising that didn't cost them a nickel. The apple argument is still flawed. The apple vendor has still lost the opportunity to sell that apple to another person. The gaming company has lost no such opportunity. They haven't even lost a customer.
You're basing your arguments on the axiom that you have the right to experience an entire product before you buy it; you don't.
I'm basing my arguments on the fact that I won't buy certain games in the stores no matter what, and that piracy in my case hasn't hurt the developers one cent. I liked pirated Halo, I bought Halo 2. Without the former, I wouldn't have purchased the latter.
 Originally Posted by DuB
Perhaps sometimes, but more importantly, it also allows you to obtain stuff you would have paid for, which I would argue is the rule rather than the exception. That means financial loss.
The bit with the would have is the problem, but I'm not among that problem. But, in the case of the music industry, it isn't a problem at all. It's a benefit. Studies show that pirates buy more albums than non-pirates. There may be some loss, but in the end, it's net gain. I don't see why something like this can't be taken advantage of. I'm not sure quite how one would go about turning piracy to an advantage, but if the music industry has managed to without even trying, why can't other industries with similar media?
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