You are describing operant conditioning. If you're serious about the idea, there's a wealth of research on the topic. IMO, in the system you have described, the reward is too disconnected from the stimulus. |
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Okay so I guess this is a bit of a odd idea but, if you remember more dreams (lucid or not) than usual, then reward yourself by having the food you like or having a sofa day etc (the happier you are the better, yes I am implying something here and I hope I don't need to spell it out for you). This way, your brain will make a link between good dream recall and however you choos to reward yourself. After a while your brain will strive for more vivid, and more easily remembered dreams in hope of the reward. It's a win-win so give it a try, I don't have proof that this'll work and haven't tested it myself either so you'll have to report back with results in a few weeks |
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Previous Goals
-Create a dream journal [X]
-Have a pre-lucid [X]
-Have a REAL lucid [X]
-Stabilise a dream [X]
Current Goal
-Reach layer 4 lucidity [_]
Future goals
-Fly
-Talk to a DC
-Teleport
-Do Telekinesis
-Talk to my subconscious
-Lucid dream at least 3 times a week for 3 months in a row
-Morph the dreamscape
-Change colours of dreamscape
-Shapeshift
You are describing operant conditioning. If you're serious about the idea, there's a wealth of research on the topic. IMO, in the system you have described, the reward is too disconnected from the stimulus. |
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I am sure about illusion. I am not so sure about reality.
Even if the reward is too disconnected from the stimulus in this example, you might still be able to use operant conditioning to train yourself to RC at desired times. For example, if you wanted to remember to RC every time you entered or left a building, you could have some small reward that you would give yourself whenever you remembered to RC at that time. Points in some sort of game along the lines of HabitRPG could work well as a reward. |
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