 Originally Posted by Jeff777
Love it Slash. Leave it to you to get me dusting off my old DV account, lol. Looking forward to seeing this develop further. I don't currently own any VR equipment but I'm definitely keeping my ear to the ground on any and all VR related info. I'm not a coder/programmer but if there's anything I can be of assistance with, let me know.
Hahah you logged in! *fistpump*
Awesome man, I'm glad you like it! I am sure I'll find a use for a dreamer of your calibre 
I'll keep you updated. In fact, like the Facebook page. In fact2, I'll send out an invite so you don't have to search it. I don't have the go-ahead yet to link it... :L
 Originally Posted by DoubleHelix
I like this notion very much. Unfortunately, I have no programming skills, so development is completely out of my league, but I could (and would) gladly offer my services on your points 2 through 5 if it helps to get this off the ground. I'd also be willing to be a beta tester of different modules as they are developed.
Good stuff man! Thank you!
Any help at all is greatly appreciated, but just remember, if the idea of game development appeals to you, I'm sure I can help you get on the right path, and maybe eventually you'll be able to do a bit of dev for Project Lucid, but it doesn't matter either way to me.
 Originally Posted by TiredPhil
Learning C Sharp at the moment, so this should be an interesting thread.
Only just starting, so not much use to you at the moment.
Following with interest.
Ah C#, good place to start I suppose. The first game I ever made was in C#.
Have you looked at Unity yet? You can code inside Unity with JavaScript or C#, and they make it so simple to work with. (Well, simpler than I expected before trying it )
Unreal Engine on the other hand uses C++ or "Blueprints" instead. Blueprints are like coding with mind-maps. It visually lays out all the operations and how they are connected rather than just a wall of code. And creating blueprints in UE4 is so simple once you're used to it.
Well, keep at it! And keep your eyes peeled for more Project Lucid
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