I was just playing Resident Evil 0 which features a co-op (sort of) experience and I realized that this game is pretty frustrating. It's not the controls or camera angles (I think that's what makes these types of games unique), but this game forces you to do a lot of backtracking at times.
In most of the classic Resident Evil games, you are given an item box to store all of your stuff, and of course, very limited inventory space. This game takes it not one, but two steps further and now not only do the bigger items such as the shotgun and grenade launcher take up 2 whole slots, but the item box is nonexistent. So you will have to drop items for later use. Or if you go from one area to another and want to bring some health items you stocked up on, you will have to run back and forth several times. These items just get scattered all over the floor.
There is another thing in this game that when you and your partner are separated, sometimes there is actually some kind of item box that you are able to send your partner from an unreachable location, it has to be smaller items, but it works. You can only send one item at a time and there isn't any kind of confirmation. Once you select your item (whether or not it was accidental), right away it sends to your partner. Then you have to switch partners, open the box, remove the item, close the box, click the box, select your item again to send it back, then switch to the other partner, open the box, and remove the item you accidentally sent.
Also, a while back I was playing Skate 2 and every mission you have this timer that counted back from like 3-5 seconds which got annoying on the harder missions because every time you failed or were about to fail and you hit retry, you have to start the countdown over. However, the only time you don't have a countdown is when you are racing. Any mission that involves a race gets started automatically. What kind of fuckery is this?
Sometimes I wonder if they do stuff like that on purpose? Is this their way of trolling gamers?
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