There's been a break since Anti-Heroes finished, and we've seen a vague hiatus in Helm and Taiba, which vaguely encouraged me to take up the mantle and try again. Partially because I want the community entertained, and partially because I like being in charge of stuff. A vague partiality mix.
Unfound will run on the same principles as Anti-Heroes, Helm and Taiba, with the exception being that instead of chapters posted for all to see, players will get an update on what their character is doing through pm.
This essentially means that we don't get players knowing too much of what they shouldn't, ie, what other players are up to on the other side of the world. Unfound will also feature 'flashbacks', which will explore the past of the player's character. You will have no control over these, and thanks to an amnesiac plot device will be learning your past as your character remembers it. Whether this affects gameplay or gives you clues as to the general scheme of things is up to you.
Unfound is largely based on two cult television programmes, the first - and most obvious - being Lost, the second being the Prisoner (a show from the '60s, with very Lost-esque plot twsits and intrigue, as well as a few vaguely similar premises). Helm features heavily in some areas of gameplay and setting (Gestalt's a genius, I'm stealing it all while I still can). There are other cultural inspirations and references - whatever I'm reading or watching invariably seeps into my creativity sooner or later - but there should be the occasional spark of uniqueness as well.
T H E P R E M I S E
A modern setting, 2008.
The players are all the survivors of an unknown incident, who all begin washed up on a beach on an Island.
They do not know how they came to be on the Island, what they are the survivors of, who the other survivors are, or anything about their past. Gradually they will experience 'flashbacks' as to their past, possibly revealing secrets and explanations as to their present situation.
There will be challenges and intrigue on the Island...'cause it would be a fairly shit game otherwise, really. There'll be guns and stuff, I promise.
Survival, escape, or perhaps finding answers are all valid objectives for now.
C H A R A C T E R S U B M I S S I O N
If you want to take part, just fill this in and post it here. I might start limiting it if there's too much interest (I'm both ambitious and vain in my predictions) but hopefully there should be at least some interest. Player interaction, especially as you only know what your character knows and may come to rely on others for information as to what's going on, will be tantamount.
NAME Should be modern, first and last names, avoiding fantasy. Names like 'CHIDE WOODGRASS' will be shunned and mocked. GENDER Male or female, I suppose. Let's not go too far into roleplay. RACE/ETHNICITY You're all human. White Caucasian, for example. Not that I'm saying you should be white. I'm just...it was an example... COUNTRY OF ORIGIN Uh...England...Wales...Scotland...Ireland...there may be more countries in the world. Check Wikipedia. PERSONALITY Generalised details. ARCHETYPE See Archetypes below.
Don't try and suggest backstories. The point is that you learn your past as your character's amnesia fades. It adds to the fun. Probably.
That or you end up hating yourself for what you've done in the past, and that you can't change it. Welcome to reality.
Spoiler for ARCHETYPES:
The Archetype has a purpose. Remember that.
It also gives me a suggestion of what sort of role you see yourself filling on the Island, and will influence your past and your skills at various things.
S C I E N T I S T Has an inquisitive mind, is curious, intelligent, willing and able to learn. May not necessarily have been a scientist, may have simply been a man of learning or logic.
S O L D I E R Capable of violence, but in a professional manner, rather than brutalised and angry. Able to take orders and follow them practically. Is more likely to be able to use firearms found, or to move undetected better. Not necessarily military in their past, may simply have had a more uniform and more obediant past.
M A N O F F A I T H Strong conviction, fervour, charisma, and often persuasive. Potentially a leader of others, but at the same time may in turn need something to be devoted to. Not necessarily a religious man or have a clerical past, may simply have been a man of conviction and determination.
D O C T O R A healer, compassionate and bound to help others in need. Potentially will be repulsed by or shun violence. More passionate and people-orientated than the SCIENTIST. Will not necessarily have a medical past, may simply have been overly willing to help others, to protect the weak.
L A W M A N One bound to justice and opposed to chaos and disorder. More willing to use violence to help others than the DOCTOR, but less willing to committ violence for reasons beyond helping others, unlike the SOLDIER.
This should work out nicely. Updates will be sent through pm weekly. Should I happen to be in such a good mood I send them faster, then that's nice.
Should I not get actions returned on time, they will be late. Which isn't nice. But also, not my fault.
Since there are no chapters to be posted, this thread can serve as general discussion about Unfound, or whatever...oh, assuming people are interested in joining in. Which, after such a long post, they surely will.
Surely?
NAME Willian Gray GENDER Male RACE/ETHNICITY Latino (is that a race?) COUNTRY OF ORIGIN Chile PERSONALITY Isn't much of the talking one, but his absent-mindedness is only apparent. He judges to the best of his capabilities before taking an action, and he doesn't bother about making his reasons known. If it isn't too much, I'd also want him not to be able to speak such a good English. HAIR Short, dark brown hair. EYE COLOUR Green. Green eyed hispanic are hawt HEIGHT Proportionally tall, but not on the very muscular type. DISTINGUISHING FEATURES Very long fingers, and nails slightly long. Thick eyebrows. ARCHETYPE Scientist
Latino, Hispanic, it's all the same to me. That'll do, Kromoh.
Yes, Omega, Archetypes are compulsary, but they don't necessarily fit everything. Hurley wouldn't fit them, exactly. Neither would Charlie, or even Sawyer.
There are reasons for this.
I'm not even going to pretend it's not Lost.
Though also Prisoner. Maybe other stuff too.
Latino, Hispanic, it's all the same to me. That'll do, Kromoh.
Yes, Omega, Archetypes are compulsary, but they don't necessarily fit everything. Hurley wouldn't fit them, exactly. Neither would Charlie, or even Sawyer.
There are reasons for this.
I'm not even going to pretend it's not Lost.
Though also Prisoner. Maybe other stuff too.
Bleh, you can have a Charlie-like character if you want. The Archetypes play a fairly minor role in the grand scheme of things, all the characters will have fairly mixed flashback backstories.
The Archetype is similar to the Alignment in Anti-Heroes, except far better defined...or rather, will be. Eventually.
I understand why you might dislike it, though. It prevents the more realistic average-Joe characters that very few people want to play emerging so well, but there is a reason behind this.
I'm almost up to date on season 4, Omega. ABC worked reasonably.
Since there aren't meant to be new people turning up all over the place, I'd like to start Unfound with one large batch of players, and then kill them off until we get a nice usable number.
Something like that would be nice. Essentially, it'll be difficult to join after it's started.
Since there aren't meant to be new people turning up all over the place, I'd like to start Unfound with one large batch of players, and then kill them off until we get a nice usable number.
Something like that would be nice. Essentially, it'll be difficult to join after it's started.
I fucking beat 12 Metal Gear RAYs in a row. On hard mode. Good.
NAME David Hayter
GENDER Male
RACE/ETHNICITY White
COUNTRY OF ORIGIN Russia
PERSONALITY Sceptical; witty; often unfriendly, but only when it is deserved. A strong sense of justice; and willingness to help when it is for a greater purpose. Experienced.
ARCHETYPE SOLDIER
NAME: Madeline Girard
GENDER: Female
RACE/ETHNICITY: African American
COUNTRY OF ORIGIN: Montreal, Quebec - Canada
PERSONALITY: Balanced and optimistic, but often unrealistic in
her expectations of herself and others. A born mediator and
healer. Often excellent at dispelling tensions and inciting
merriment. She's a perfectionist and rarely likes to be alone. If
anything to her mind's eye is out of order, she can easily become
hysterical.
HAIR: Black in long dreads down her back
EYE COLOUR: Brown
HEIGHT: 5'9"
DISTINGUISHING FEATURES: A long scar down the left side of her back (for mystery's sake! ), big haunting eyes, and incredibly dark skin (we're talkin' black black).
ARCHETYPE: Doctor
Name: Alex Tan
Gender: Male
Race/Ethnicity: Half White Caucasian/Half Indonesian
Country of origin: Australia
Personality: He is a thoughtful, silent type of person who prefers to mull things over before doing them. However, he has hidden depths; when pushed over the edge he may become violent and/or abusive. He will kill if he absolutely must but prefers not to if he can avoid it.
Archetype: Scientist
NAME Michael Robertson GENDER Male RACE/ETHNICITY Black(African-American for political correctness) COUNTRY OF ORIGIN England PERSONALITY Intelligent and has an affinity for learning. Very 'book smart'. Lacks usual social skills. Often fails to recognize when someone is hurt emotionally, or is happy, confuses anger with surprisement, caution with resentment, and fails at recognizing or distinguishing between other emotions often. Generally awkward. Somewhat reliable. HAIR Grows it out slightly, very tight black curls. But nowhere near a 'fro EYE COLOUR Brown HEIGHT Slightly taller than average DISTINGUISHING FEATURES Wears Glasses, but can see decently without them ARCHETYPE Scientist
Last edited by Grod; 04-12-2008 at 03:59 PM.
Reason: additional info
Archetype: SOLDIER
NAME Calvin Anderson
GENDER Male
RACE/ETHNICITY White
COUNTRY OF ORIGIN Canada
PERSONALITY Quite a dark person who has a lot of willpower. Does not interact with people a lot but the people who get to know him seem drawn to him. He doesn't really like to admit it but he's a very good guy inside.
HAIR Straight dark-brown hair that just covers his eyes.
EYE COLOUR Deep Blue
HEIGHT Average
DISTINGUISHING FEATURES Tatoo of a skull on his left forearm
ARCHETYPE SOLDIER
Hope this is good enough and it's not too late!
PS. Please don't kill me off
RACE/ETHNICITY Black(African-American for political correctness) COUNTRY OF ORIGIN England
We just call them black in England, Grod.
Six characters so far? That's good.
I'll see about the golden dome. It's...vaguely entracing...
Maybe a few more characters, then I'm starting the game. Finally worked out a - vaguely - comprehensible and logical backstory, that wavers vaguely from Lost. Which is good.
Everyone likes originality.
Then this thread will be used for discussion, updates on rules or whatever, and maybe a few extra things to keep you all interested.
In each update you'll get your character's chapter, you'll get a time of day, an inventory, a map (that'll be revealed more as you explore more), and a health status.
That's right, I steal ideas.
I'll explain them more when we come to it. Right now I'm pretty happy with how it's all going and vaguely can't wait to start.
OH. I vaguely might have forgotten a few addtional things for the profiles. If you've already done a character, add these on here, or I'll remind you later. If you're just submitting a character, fill this in instead.
Sorry.
NAME As in original post. GENDER As in original post. RACE/ETHNICITY As in original post. COUNTRY OF ORIGIN As in original post. PERSONALITY As in original post. HAIR Hair style (curly, long, short, cropped, straight) and colour (brown, black, blond...which is the only English word I know that is spelt differently when feminine, blonde, see? You live and learn). EYE COLOUR Well, what colour the eyes are. HEIGHT Tall, short...average. That's about it. DISTINGUISHING FEATURES Scars in humorous places? Abnormally large nose? ARCHETYPE As in original post.
Name: Alex Tan
Gender: Male
Race/Ethnicity: Half White Caucasian/Half Indonesian
Country of origin: Australia
Personality: He is a thoughtful, silent type of person who prefers to mull things over before doing them. However, he has hidden depths; when pushed over the edge he may become violent and/or abusive. He will kill if he absolutely must but prefers not to if he can avoid it.
Hair: Short,black hair.
Eye Colour: Brown
Height: A bit taller than average.
Distinguishing Features: None.
Archetype: Scientist
Anyway; hair; White. Long and in a pony tail. Bear in mind this guy is like Locke-age.
Eye colour; brown
Height 6'0
Distinguishing Features; small scar on left eye. The look of an old well built guy with white hair and a russian accent and a ponytail is kinda distinguishing in itself. One arm seems to fit oddly, almost as if it wasn't his.
I've edited my previous post. In any case, here it is:
Originally Posted by Kromoh
NAME Willian Gray GENDER Male RACE/ETHNICITY Latino (is that a race?) COUNTRY OF ORIGIN Chile PERSONALITY Isn't much of the talking one, but his absent-mindedness is only apparent. He judges to the best of his capabilities before taking an action, and he doesn't bother about making his reasons known. If it isn't too much, I'd also want him not to be able to speak such a good English. HAIR Short, dark brown hair. EYE COLOUR Green. Green eyed hispanic are hawt HEIGHT Proportionally tall, but not on the very muscular type. DISTINGUISHING FEATURES Very long fingers, and nails slightly long. Thick eyebrows. ARCHETYPE Scientist
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