Jechtael, Brigit, and Random had gated back to the Net Slum, and were enjoying a celebratory round of simdrinks. An idea abandoned by the World administrators, the items caused a player’s headset to emit pleasure-inducing sound frequencies, and had recently gained much popularity in the Net Slums.
“That... was... AWESOME! Brigit, you were totally right. Random, want to join our team as an official, full-time wavemaster?”
Random smiled brightly. “Of course! It would be nice to do something more helpful than delivering messages... though I’ll still help when the World chat system isn’t secure enough.”
“Actually, Random, I’ve been meaning to ask...” Brigit tried to think of a way to tactfully phrase the question. “What exactly is it... like, using magic, or even battling, as an AI?”
“Well, I’ve seen how player characters use a menu, but since I’m not actually part of the game, and I can interact directly with code, I just... activate the animations and target effects. It’s probably easier for me than for a human with a game controller, except for causing status effects. I’m sure I can get used to that quickly.”
Brigit continued the questioning. “That brings up some interesting points. Do you see us as data and as a visual construct? And these drinks aren’t even having an effect on you, are they?”
“To answer your most recent question first, quite the opposite. You have your headsets and your programmed responses to stimuli, I just get the information directly from the code. About ten minutes ago, I added an adjustment that means I find this particular object to be a somewhat positive experience, on a scale ranging from ‘pain,’ like death, that must be avoided at almost all cost, to addictive ‘pleasure.’ Nothing on that end of the scale, or I could never focus on anything else. It’s not an exact explanation, but verbal language wasn’t made to explain much more than food or boundaries... sorry.”
“Don’t worry about it.”
Random continued: “As to your first question, well, that’s even harder to explain. I can’t really see or hear, or even smell in any way analogous to a human. It’s just that AI tend to use words like ‘see’ for ‘within range of sense’, and ‘smell’ for identification, though it is easier to tell player characters apart by recognizing their speech. Some of my memories are philosophical writings, a number of which say that even different humans may not decode sensory input in the same way as each other. I hadn’t understood that until now.”
For the first time in this portion of the conversation, Jechtael spoke. “So is that why you thought I was Kite? You knew what a twin blade with the Bracelet would... appear as, and that’s the description I fit.”
“Pretty much.” Random looked genuinely proud of getting the ideas across.
“You’ve seemed more expressive, and much more talkative today than before.”
“That’s a question?” Random was getting better at reading the nuances of verbal conversation, but it still helped to have punctuation makes things more clear. “I’ve updated more memories, and received more information on which to base conjecture, in the last two hours than I had in the previous month. It’s actually a very positive experience for me, and all I ask in return for answering any of your questions about AIs is that you answer any of my questions about humans and your viewpoint.”
Brigit and Jechtael both answered. “It’s a deal.” “That’ll be great.” Jechtael mentioned that he would have to go, considering how long he’d been in the game conducting interviews, and gated out. Brigit continued the conversation with Random for a while after.
OOC: will most likely be edited to speed up the pacing a bit in the final compilation, it depends on how it flows with other entries. And the idea would probably have been dropped by CC Corp to avoid comparisons to the Twilight incident.
Edit: This looks awful in fori=um post format. It had much less of a headache-inducing effect in MSWord.
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