All shape is impossible; the meaning of shape, is no shape.
Pre-shape is an illusion. A degraded state prior to shape, together form shape, and force.
Imagine the speeds, sounds and a pre-shape illusion symbolic of possibility. Pre-shape is super-massive, or super-small it depends on context, a family-shape, non-explainable, self-explained.
There are many and there are few, pre-shape has the post-shape potential. Post-shape, that which shape not only encompasses, but compares. A shape with shape and without – symmetry.
If measured a square has horizontal, vertical and diagonal symmetry – four corners, polarity and a dual face; if the front named, the sides and corners are ignored, therefore it is equally the back, unnamed.
The planet is spherical, but a possible sphere is indefinable, and instead, objected. Objection, the opposite shape.
An abyss, a pre-shape within shape, to be questioned – indefinable. It can be pondered so at it's depths is a map of eternity; it's depths a scale and image. A degrading-shape born of degrading, thought of only in an imaginary way. An abyss is a shape described as waves, and has oceanic properties; a real image of an unreal shape; a comfort, at cost.
Personality is a code among other codes, and an interactive animation, in a simpler non-code system.
Spirit, the generation of persona, and synchronization of multiple personalities – justly creativity.
An imaginary spirit is possible, that's development is the study of the abyss shape; costly, but the prospect of enhancement.
If we use imagination, a spiral can be thought of in the shape of an abyss; a spiral is the next generation, imaginary spirit; an eternal-shape kin to the eternal-shape of the abyss, to ponder. Connectivity!
Eternal-shape evolution is the perfect eternal-shape-dynamic – an eternity presumed – soft-layer.
Eternal-shape-dynamic is interactive; we may imagine a power, to further interaction (example, an engine, or a core, and other productivity).
Body is a family-shape, multiple-parts work as a greater organism to produce a greater force; imagination is not perception, or smell, but the ill-defined, cohesion of sensory.
Mind can adapt to comfort of a sense-relative property; imaginary-paint in mind-space; extrusion and indent, etc; imagination of pleasurable senses, and the sense-relative comfort, tension and orgasm – the experience.
The Kapazdrium is a genesis shape, a self-applicable adaptation of the abyss shape that can be separated.
Personal evolution is full-adaptation, and the adept harsh we adapted. Our minds will evolve to supplement our sense, and our species will adapt and augment the geometry.
Evil is unnatural; registered as parasitical nature-consumption! The technological is not self-supportive; anti-geometrical and prodigal stupidity.
Cunning lesson; evil-contained.
A full-turn is to be above what we have invented. A conceptual duplication – the human-nature cloud.
The philosophy of the human species on the named planet, is anti-white. All human races are effected by anti-white philosophy; the white race effected differently to the black race, a modal injury, and a neutral equilibrium.
Triad-knot, a shape that demonstrates anti-white philosophy; a string around the ends of an imperfect trio, of pre-tied strings. A revolution-shape; the capacity to revolve and re-revolve the mind. A depth-engine can be incarnated to simulate deep-thought and stimulate imagination – a second constant, and consistency.
Cubes are shapes that can contain all other shapes; arrange all the shapes mentioned in this document, and more, in cubic space, and imagine the platforms.
Cubes are formatted, a tesseract can be input as a tesseract is cube-platform. A cube can fathom depth and theory by weight of imagination. Order of input creates different outputs, a formatted cube is a cubic-mechanic, or a mechanism; metatrons-cube, or the mechanic of the cubic-mechanism.
A theoretical cube is a wise-capacity.
The pleasure aspect of shape theory is mental paradise, better unspoken; personal and communal dreams, states of mind; higher grades of emotion, etc.
For example, 'the Spider and the White Rose', a game where a player competes for control over a central power; to control the central power is to dominate all other players in the ongoing game-state.
We will take pain, and adapt, and more comfort will become available! For example, a splash-comfort, on an eye, seemingly a potent patch. Geometrical comfort, perhaps attuning air, and energy, to float, a possibility.
To counter the negative effects of anti-white philosophy, is the wisest objective for the human species.
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