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    View Poll Results: Favourite Language(s)?

    Voters
    35. You may not vote on this poll
    • ADDA

      0 0%
    • Fortran

      1 2.86%
    • BASIC and all derivatives (VB, QB...)

      11 31.43%
    • C

      10 28.57%
    • C# and all derivatives (Cocoa, Carbon...)

      3 8.57%
    • C++

      11 31.43%
    • Java

      3 8.57%
    • Pascal

      1 2.86%
    • Assembly (MIPS, Intel, PPC...)

      3 8.57%
    • HTML and all derivatives (XML, XHTML...)

      15 42.86%
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    Results 51 to 56 of 56
    1. #51
      The 'stache TweaK's Avatar
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      Right, but we're talking VERY in-detail here. Generally seen, they're very much alike.

    2. #52
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      Syntactically and in terms of the compilers they are similar, C and C++ aren't even close to being used the same way. The simple fact that C++ is OOP changes the way that it is used. C is mainly used for very fast, low impact programs (operating systems, graphics...) and C++ is used for larger projects that need more organization and speed and footprint don't matter as much (apps.)

    3. #53
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      Hazel's Avatar
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      I put HTML because at the moment that's the only one I'm basically fluent in. I am starting to get pretty good with CSS and Javascript, though. (I haven't even heard of a lot of the ones on the list, that just goes to show I've got a LONG way to go before becoming a webdesigner.)
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    4. #54
      dsr
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      我是老外,可是我會說一點中文。
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      Quote Originally Posted by ninja9578 View Post
      C is mainly used for very fast, low impact programs (operating systems, graphics...) and C++ is used for larger projects that need more organization and speed and footprint don't matter as much (apps.)
      Well, C is used for programs or the portions of programs that require maximum execution speed, but so is C++. OOP might cause programs to consume a little more memory than the procedural paradigm does (I don't know that for a fact, but I take your word for it), but C++, as with C, is mainly used in performance critical domains. With a good STL implementation, you'll find that C++ code (that uses the STL when it can) will often run faster than equivalent C code where reinventing the wheel might be more difficult to do efficiently.

    5. #55
      Member Jeremysr's Avatar
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      Quote Originally Posted by Replicon View Post
      Aren't console dev kids extremely expensive? (unless this isn't a full-blown devkit, and was planned as part of the perks of the DS)
      I use devKitPro which is free and used by homebrew coders. Apparently they figured out all the DS stuff themselves without stealing any code.

      Quote Originally Posted by TweaK View Post
      Like EZFlash V + 3-in-1? I just ordered one of those a couple of days ago. I will use it for ROMs I downloaded illegally mostly, hardly homebrew I would not dare to ever do something illegal with it like downloading ROMs, though!

      Also, how hard is DS programming? I think it'd be kinda fun to do. I know a bit of C++, though nothing extensive. C and CPP don't differ that much.
      If you use PAlib it's real easy to program with. Otherwise there's libnds which is a little harder but I can't say much about it because I just started using it a few days ago. :p

    6. #56
      The 'stache TweaK's Avatar
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      So what device setup do you use, hardware wise?

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