Nice. What did you use to make it? |
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Hey, this is something I made for a charity and it took me around 3-4 days working on only it, and then took a day and a half to render. I think I spent too much time on it! |
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Nice. What did you use to make it? |
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Not bad! |
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Dream Journal: Dreamwalker Chronicles Latest Entry: 01/02/2016 - "Hallway to Haven" (Lucid)(Or see the very best of my journal entries @ dreamwalkerchronicles.blogspot)
I think a good looking still render would be better than a poorly done animation. Not saying that this is bad, it's actually decent, but I doubt such an animation will fit anywhere and it doesn't really have that quality POW that people sort of expect nowadays. So instead of focusing on physics and animation, perhaps focus on good materials, working on the lights and so on. |
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Lost count of how many lucid dreams I've had
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Thanks for the input. I understand what your saying, but this is what the charity asked for. I had camera animation in it but they did not want the camera moving. But I will work on the materials and lighting more. What objects specifically need improving for the materials? |
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I would suggest allowing light to pass through the leaves, instead of them being stark black on the backside. If possible, create more unique leaf models, some with holes/missing sections, a little greener, a little browner and so on. I'd put the camera a little closer to the ground, and change the terrain to be a little more bumpy, instead of just completely flat with a few rocks on it. Have some more leaves lying around, not forming any specific symbols, and change the dirt ground texture to something a little more unique. Personally I don't like the lighting effects from the pink petals, though I suppose it's supposed to symbolise them emanating hope or life or something. |
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Last edited by Marvo; 12-03-2011 at 01:24 AM.
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Lost count of how many lucid dreams I've had
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Ok, thanks! |
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It took over 10 hours to render THAT? Really? I could render something similar in 3DSM in a matter of minutes. |
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Lost count of how many lucid dreams I've had
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It had to bake (calculate) the physics, and I have ambient occlusion, indirect lighting, and a lot of atmospheric stuff on. And then there's my crappy laptop. And then the shadow buffer is pretty high too. A lot of those things don't actually do much on my scene. hope that all makes sense. |
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