Continuing from last post....
"At that time scientists openly discussed dreams and published their
research. The military paid almost no attention at all to the
subject. However, in 1995 the situation changed dramatically.
Hundreds of files describing the relations between "reality" and
the "Dreaming world" were removed from the archives.
Some examples of direct correlations:
a) How do the dreams of ordinary people differ from those of rape
victims?
b) Dreams of the survivors of concentration camps and those who
witnessed mass executions?
c) Dreams of the teens with the symptoms of progressive hearing loss?
d) Influence of sadism and masochism on dreams of people of different
age groups;
e) Connection between vestibular activity and the frequency
of "transparent" dreams;
f) Influence of the menstrual hormonal circle on the content of
dreams;
Some opposing examples:
a) The rôle of dreams in stress adaptation;
b) The influence of dreams on creativity and the conception of
metaphors;
c) Incorporation of "solutions" from the "dreamworld" to "everyday
reality".
d) The influence of different types of dreams on hormonal activity.
However, we made it just in time. All scientific knowledge
accumulated by humanity over the last 30 centuries found its place in
50 thick files titled "Archives". The work of hundreds of
hired
specialists who spent their days flying up-and-down the ladders
between the racks of tall shelving was not in vain.
"I found myself immersed in a sea of theories. Articles praising
Calvin Hall and Bergson were followed by critiques of Freud.
"The content of dreams is a product of memories randomly chosen
by a
biological process" reputable scientists wrote.
"No way!" others replied. "You forgot to take into account
the
aspects of creative incubation and the REM-dream function. The brain
itself organises the neuron signals, a cogniscent co-relation which
creates interruptions and inconsistencies during dreams."
"Nonsense!" other opponents insisted. "We should consider
REM-dreams,
NREM-dreams and the waking state as the expressions of one
undifferentiated state, because EEG graphs clearly show 7 to 9 Hz
peaks between the waking state, the NREM-dream, and the REM-dream, in
the same frequency that was noted during meditation."
However, every theory is just a possibility determined by a set of
chosen facts. That is, the number of theories could be infinite, and
all of them could be correct in some way.
At the same time the "creeping silence" was all over Russia.
The "science of dreaming" was ripped-off down to the last file,
hidden away, and shuffled into the back of a dark closet. Professors
stole the last of the equipment. Assistants were drinking ethanol and
selling the last discoveries. Maybe because of all that, my friend,
one rich and crazy hacker said:
"Enough is enough! Let someone else make their fortune on the
blood
of Russian boys and their mothers' tears! I will invest in the
development of the science of "controlled dreams", so everyone
who's
fed up with the nonsense of world leaders can have a place where he
can go-the place of dreams and knowledge, a beautiful and
mysterious
El Dorado".
What was said was done. In a little over a period of one month we
collected all the then-available information about Dreams and
Dreaming. Our conclusion was that Dreaming was an analogy of
accessing a computer text file in "read only" mode.["Machines are
extensions of the senses"] Now, five years later, some American
scientists have come to the same conclusion.
Dreaming is the description, the interpretation of influences which
are passed to our consciousness by our brain. The Dreaming world is
an illusion, maya. In fact, each dream is a "bubble of
perception",
embodying the description of some place, the scene, the characters,
the emotions and feelings. What we call the "Dreaming world" is just
a handful of "bubbles"-a void-within-a-void, separated from
chaos by
a thin film of colour.
Those familiar with computers will know that a data file cannot
influence the operating system. However it can become the "lock
pick"
once you add on macros. Hackers use this trick to break in to any
secured system, and we decided to use it to "break in" to Dreaming.
This is why Don Juan told Castaneda to look for his hands in
dreams-
he insisted on remembering about it while Dreaming, in bringing on
the awareness, the macro "hands" in the content of the dream,
and
gradually creating the "worm' in the programming of his
conscience.
One might say it's the craziest idea they've ever heard. Well,
considering that it came from our crazy hacker, it is not surprising.
The important thing is that my friend was rich enough to be able to
test his hypothesis.
In order to find a method different from the one used by Carlos
Castaneda, our analyst suggested to use a "CAR", a "Creation of
Artificial Replacement". This method implies introducing the "active"
into the system, which in its turn will create an artificial space, a
place for future action.
We decided to replace a handful of "bubbles of perception"
with an
artificial "controlled" space, or more accurately, with an exact copy
of the human conscience matrix which describes the dreaming world for
us. Each of us had to create a map of Dreams, and place all
the "bubbles" in one "picture".
Oh, how naïve we were in our vanity of pioneers. After years
passed,
we realised that we had only been repeating the Toltec technique of
Recapitulation, with the only difference that we were recapitulating
not our lives, but our Dreams. And do you know what? Those Toltecs
were the real hackers.
Drawing a "Dreaming-map".
Drawing a map of any kind is not the goal, just a means to an end.
While drawing a map, you get acquainted with the surroundings, and
later find yourself in those new surroundings. Let's imagine an
ordinary PC game quest, where the gameplay space is obscured by
the "fog of war". This may sound far-fetched, but is a
suitable
analogy with the Dreamworld. Is there anywhere, or anyone who has
ever played such a PC game, who found one where the mission consisted
in uncovering the map? No. But instead of that, there are a lot of
games, where by getting rid of the "fog of war" and
uncovering the
map, we find the solution for the "quest mission". The real gamer
knows that it is impossible to achieve the goal without using the
map. Spatial orientation saves your time and energy, while the
absence of the map transforms the interesting game into a boring
wandering-round-in-circles. Drawing the map is the method, but not
the aim. Moreover, the map is not the Dreamworld, just as the globe
is not the Earth. The Dreaming-map is a type of space created in
vitro, which only in a varying degree reflects the description of our
Dreams. The map is not able to describe all of your Dreams. It is
limited by the choice of the basic elements. For instance, you can
draw the map of the terrain with the complexity of your feelings, or
you can direct your attention to the other components of the
Dream. "Dreamhackers" stopped on drawing the map of the
terrain. But
why did they choose this way? They decided that it could be used as a
method of Not-doing for Dream description. In this case the dreamer
excludes a part of the inner dialogue, the part connected with
the "spirit entities" of the dream (the term coined by the
Dreamhackers). According to the hackers' opinion, the Dream is the
bubble of perception which includes a small terrain with such
attributes as "spirits" and background. Some Dreams don't have
those
attributes.
Let's run off this topic for a bit and discuss different
classifications of Dreams. In fact, there are thousands of them. For
instance, Partris Garfield (Ïàòðèöèÿ Ãàðôèëüä) offers a
classification of "universal dreams", which stresses emotional
constituents, and divides all kinds of Dreams into pairs of
opposites: Dreams about falling and Dreams about flying; Dreams about
losses and Dreams about acquisitions etc. It seems a pat method of
classification, but it numbers 36 different types of Dream.
"Hackers"
devised their own classification and narrowed it down to 4 types:
1) "Loops of delirium": Usually, these dreams are extremely
schematic, and have a common plot. As a rule, people have these
dreams during illness, during periods of being laid-up in bed, or
periods of hunger and starvation. These dreams can be remembered
perfectly. In most of these cases "loops" occur during the
5-6 REM
periods. As far as beginners go, they are practically useless. As for
experienced users, it is a wonderful chance to jump into a "lucid"
Dream. It's interesting that "loops" frequently have minimal
background, and almost always have no "Dream entities".
"Hackers"
consider this type of Dream to be equivalent to a "checkout"
programme.
2) "Talking" Dreams, whose content, 80%-90% of the time, consists of
tittle-tattle, monologue, and dialogue. Usually, people don't
remember them. These Dreams can be had during the 2-3-4 REM periods.
In the case of an active Dream practitioner, these dreams transform
into types 3) and 4);
3) "Bright" dreams: dreams with a deep background, a complex plot,
and picturesque "Dreaming entities". These dreams can be usually had
during a 1, 5, or 6 REM period. They supply the Dreamer with the main
material for map creation.
4) "Transparent Dreams". They are usually very rare in the initial
stages of practice. People remember them almost perfectly, and often
interpret them as lucid dreams, because a transparent dream involves
moments of realising that you are asleep.
NB: "Hackers" consider that "controlled dreams" are not
dreams at
all. As I have already said, it is only one of the available
classifications. Mostly, they don't differ from the others and I
offer it to you only to show all the limitations of dream
cartography, which mainly, as you have already understood, uses only
types 3) and 4). But why do we need this beta-version (the cut down
model)? And what about creating something more global? For example, a
description which recalls the Mendeleyev Table, where the combined
energy of feelings, of the columns of visualized images, and of the
concentration on specific energy centres of the body could identify
the paradigm and orientation of your feelings. All these challenges
are available to you. You have already lived out a third of your life
in your dreams and are an expert in this field. You can create you
own models and classifications. There is the rule of the chinese
philosopher U-at first, you plough the field, and only after that
can
the field feed you. You should work on your model if you want your
model to work on you. "Hackers" are lazy dogs! [So are all
Dreamers! ;o)] That's why, they have created this
"beta-version".
Their method is not any "gate of Dreaming", but a common underground
passage under the wall of the unknown.
I have met a lot of regular guys, who with varying degrees of
diligence used the method of "finding their hands in dreams".
In
fact, only a few of them have achieved any success. Two or three
successful dreams in a year reflects the most typical situation. Of
course, there were some lucky devils, who managed to do it without
any efforts (or with efforts). And in the same time thousands of
people left the "Toltec way", considering themselves to be incapable
and weak. After that, they hunted for explanations for their "bad
luck", but in the deepest part of their soul they longed for those
amazing possibilities, which were described by Castaneda.
"Hackers"
offer them one more chance-entering the world of lucid dreams
through
the narrow manhole of a substitute method, created in vitro. If the
Eagle is satisfied by the substitution, created by Recapitulation,
then why shouldn't he swallow the surrogate of the recapitulated
dream?
Well, let's enter the underground passage. We will begin our
quest
and dispel (a bit) the "fog of war". In other words, we will
just
look around.
What does the dreamer need to practice the cartography? Firstly, he
needs to keep a diary of his dreams. Keep it near to your bed.
Secondly, he needs a pencil with a rubber. If you ask your memory and
subsequently remember one of your dreams you should make a note.
Firstly, you should draw the plan of the terrain-a chain of
mountains, a lake, a glade with a road. If you see yourself in a
building, don't waste your time on drawing different
rooms-mark this
house and everything which surrounds it. If you see a comb, which
transforms into a mountain, then call it comb/mountain. You
mustn't
be too particular. But the more strength of concentration you put in
at the beginning, the quicker you will progress. Secondly, write
titles on your plan, which illustrate the details of the landscape. A
month later you will look at your picture as if for the first time,
and your titles will bring forth recollections. Thirdly, you should
briefly describe the plot of the dream. For instance, "The
meeting
with an "Ally". It looked at me and I became very afraid of it. Fear
took my attention away into another bubble of the perception (into
another dream scenario)". It is very useful to number every
described
dream. While describing the dream you don't need to use cardinal
points. Later, some interesting transformations in your gathered
dream collection will take place. Some of your dream bubbles will
interflow. For example, you had a dream about your institute, later,
about your native house, then the third dream, which united three
dreams in a chain of a united space. It's better to remember the
last
dream. So you should learn how to awake very softly. Plug in your
intention to "remember all of your dreams" after every
awakening.
Just hold on to the fragile recollection of the scene, and put the
full dream into your perception. A little bit of practice and you
will invent your own method of recollection. The main point is making
notes daily. If you didn't manage to catch the dream of the
previous
night then describe another dream, which you remembered. But do it
every day! (Or try to!).
Let's diverge a bit and speak about orientation. Let us assume
that
you have already gathered hundreds of described dreams and you still
don't have any idea how to place them on your map. Well, perhaps
several dreams interflowed, but others are still up-in-the-air. OK.
You have two possibilities: to continue creating your map from
thousands of personal puzzles, or you can use the hackers' experience
and in that way save 3-4 years of your life. Those who prefer
the "purity of the experiment", should choose the first
option. As
for others, they will get dozens of options around which they can
group their described dreams.
At the initial phase of our research we engaged several psychologists
to try to solve our problems of orientation. They did a great amount
of research, recruiting our gays and volunteers who didn't know
anything about the project. For instance, they used to gather a group
of ten muscovites and ask them to describe a particular
memorial. "How do you see it and from which side do you see it?
From
which direction do you come to it? Let's describe one more
memorial.
From which side do you see it?" And so on and so forth. It was an
ineffective effort. Finally, the experts made the following
conclusion: everybody in a specific period of time learns to
orientate by the cardinal points. People choose two points-their
own
position, and another object, which is titled as "north"
or "south", "east" or "west" in relation to
their position. The
following orientation is lined up according to this object; to be
exact, the definitive direction turns out to be the icing on the
cake. And experiments in these groups confirmed this theory to an
extent, but it was neither hot nor cold for us.
"Hackers" divided into 2 bands. One of them practiced the
already-
described method of dream coalescence. The other one posted numbers
of dreams on their maps, pinning their faith on intuition. The first
method brought a great amount of interesting invention. The second,
although bringing a mass of commotion, finally appeared to be no
worse then the first.
Well... so what "inventions" were made?
1) The Dreamworld (or rather the model which described it) appeared
to be a rather small area. For instance, there was only one city
there. I have lived in many countries. In Russia, I haven't only
been
in the far north and in the far east. Nevertheless, there is only one
city on the map: the embodiment of all the cities I have ever seen,
with elements of St.Petersburg, Minsk, of Kasbah [Where is Kasbah?]
and Tashkent. Transitions and interflows of these places in-Dreaming
are amazingly harmonic and natural. Furthermore there are a lot
of "cul-de-sac bubbles" (dreams) round the City-summer camps,
friends' houses, directions in the area to places of which I had
heard, but hadn't visited yet.
2) The centre of the Dreamworld is the house of the Dreamer. The
edges of the map are called "border ranges" (usually mountain
chains,
seas, rivers, dunes, and deserts). There is nowhere farther than
these "border ranges". In this very moment "Hackers"
know only that
northern and southern "border ranges" are immutable. With the
practice the northern "border range" moves slightly further
afield.
There are some "blind spots" on the eastern "border
range" (a highly-
restricted area!).
3) There are dozen of places on the Dream map which don't exist
in
the "real" world. For instance, the zone of cataclysms, labyrinths
etc. [Caves?] which I have already mentioned.
4) And last but not least: we nearly went crazy when we found out
that our maps had common basic details. Some special places are
present on nearly every map. For example, K. writes about a huge
building, which has a link with a stadium. And I have this formation
too. And, as I know where this place is situated, I can give K. some
useful advice and in this way I can help her create a map. And, in
the case of telling K. about the nearest landmarks, she may have had
a very interesting insight-she came to know that she had already
visited those landmarks thousands of times, and consequently she was
caught up by a wonderful and inexpressible feeling of dream
recollection. Another "invention" is connected to two buildings-a
sanctuary and a jail (the sanctuary could be in the form of
"police"
or a "computer"; the "jail" could be smart, evil, and
destructive: a
concentration camp with a bigot-executioner; an army college etc.).
You will find a lot in the first place. As for the second place, you
will have already visited it many times, and loosen up a lot.[What
does this mean?] Then "hackers" found out that if they got
their
practice right (by searching for necessary places and avoiding
unnecessary places) a Dreamer becomes involved in a shocking process.
Each new recollection and description of a dream will rope you into a
chain of very old recollections (ten or twenty years old)! Hundreds
of places, where you have been hundreds of times will be revealed in
a bright flash! In such moments a man lives through a very powerful
state. ["It is like a 'weekly Satori' "] You will not feel euphoria,
but rather a strange thirst-faster! More! The everyday "reality"
of
your family, friends, your job, the "real" world will leave you. You
are neither here nor there-on a strange borderline. Dreams become
very transparent. You remember yourself in a Dream every night.
Achievements turn out to be heady. The words of Castaneda and don
Juan gain a new meaning. You see something in them that you
didn't
manage to catch before. BAH! Subsequent collapse into an insufferable
depression-you want to commit suicide. And yet again you have to gather up your strength bit-by-
bit and continue your practice until new ups-and-downs come, breaking
certain membranes in yourself. And later you take your map, knead it
like a piece of dough, and use it purposefully. Then you don't
need
it any more. By this time, as a rule, there is no "fog of
war" on it.
Some time later you turn your attention to those strange "blind
spots" on the "border range" of the Tonal. But, as the
saying goes,
that's another story.
Dreams consist of a set of components: subjects and
emotions; "characters"; locality/terrain; colour and sound;
nonconformities; breaks/ruptures; passageways, and so forth. In
contemporary culture, dream-sleeps are usually used for divination,
for the prediction of future events. Recalling the pair of "Bright
dreams", and "meanings of dreams", you look in a "dream-book" and
find their interpretations. Everything is clear and
understandable: "to dream of an island indicates the finding of rest,
freedom and the deserved appreciation of others, after much anxiety."
Or: "to see chains betokens slander and treacherous intentions of
those jealous of you." Don't do what I did, that is, don't look in
another "dream interpretation" book. Don't make the same mistake, or
you will find a different interpretation: "an island: this means
changes in your personal life, separation and loss; divorce. And: "a
chain is a symbol of undivided faithfulness." As soon as you compare
the interpretations of two different dream-interpretation books, the
method of divination loses half of its effectiveness. This is its
main failing
Dreamhackers decided to go another way. We wanted to
create "technology" which would satisfy all requirements and rules,
as described in the books of Castaneda. We conducted serious studies
and then arrived at some interesting conclusions/derivations:
1) Sleep is a "protected programme":
On average, man spends a third of his life asleep. Each night we
participate in some mysterious process, of which we can only recall
fragments with great difficulty. Many people assert that they do not
generally "dream". This is a fallacy. Science explains that each of
us experiences 5-6 dream-sleeps per night. The problem lies in
remembering.
This odd forgetfulness in respect of sleep can be explained in
different ways. Psychologists say that survival is the primal
instinct of man. Since this function, in essence, is achieved in
the "waking" state, human consciousness abstracts and removes this
secondary role of sleep, and frequently it does not fix or "record"
the memories of events we experience in dreams. The severe conditions
of life itself are so draining, that sleep becomes a prohibitive
luxury for many people. Therefore within a dream they lose their
colourfulness and are subverted into dim reflections of everyday
concerns. Some scientists are convinced that the process of
assimilating sleep is connected with one's living environment. If you
live in the city, the variety of "realities" distracts you from the
experience of dream-sleep. But there is some value in your succombing
to the lure of the "civilized world", be it your house, a Tibetan
Lhasa, or the Sonoran desert. Consciousness changes priorities, and,
avoiding boredom, it can bring you to the "internal experience".
Mystics and occultists adhere to another point of view. For them the
world of dreams is a special space, in which their own laws of
perception are manifest. Special methods for the fixation of one's
attention are required for the transfer of information from the world
of dream-sleep into the world of "reality". Otherwise, as Mefodius
Solunskian asserts, a dreamer will repeat the parable of the
emaciated little mouse, that easily slips through a hole in a basket
of grain, but after eating his fill, cannot escape back through the
hole because of his bloated size. "So it is with the one who "reads"
dream-sleep...hungry for knowledge, he will easily traverse the
adjacent gap between sleep and waking "reality", but the energy he
expends, and the fruits of his labours that he gathers there, will
prevent him from returning with his hard-gotten gains, because one
can only take away what one originally entered with. Therefore it is
necessary either to throw away these gains, in order to return, or to
remain there with them forever." (extract from "Khazar's Dictionary").
Dreamhackers consider that the system of human perception is similar
to a "packing programme", which depicts perceived information in the
form of specific symbols and figures. This accelerates data
processing. In the state of everyday wakefulness people use one set
of "packing", whilst using others in the state of sleep. This
difference in the methods of information-processing hampers the
process of recollection. Nevertheless, the problem can be solved,
partially or completely. We know that the fact of compiling a dream-
diary improves recollection of dream-sleep: your attention, which you
focus on your records, increases the priority of the "decoding
programme", which in turn accelerates fulfilment of this objective.
Dreamers and stalkers (Castaneda terminology) generally change the language of description
for dream-sleep, and separate "realities" like this make it possible
for them to combine two parts of their existence into one-into
dream-
sleep, or into Dreaming Awake.
Difficulties in the transfer of information are just the tip of the
iceberg. We, as users of the "programme" of sleep, are almost
completely deprived of any elements of control. People can enter into
sleep and be bounced (an analogy of "start" and "log out").
Everything else depends on the "sleep programme". In the everyday
waking state, we usually wake up in the same place where we fell
asleep. Having relative confidence and trust in the subject of the
everyday chronological sequentiality of our "waking" state, our
attention clearly records daily events, creating from them a
continuous sequential library of action and movement. You can easily
describe how and why these events are assembled from point A to point
B, although every rule has its exception of course. Alcohol,
narcotics, or the consequences of illness and disease are capable of
ripping up the continuum of the "waking state". A brick that falls on
your head can easily disrupt the fixation of your attention.
Nevertheless, in this waking state we usually possess a certain
control over the situation, albeit sometimes partial, but
still "concrete".
Sleep converts us into marionettes, entering into a dream scene that
we do not know, in whatever place it may be. The collection of
subjects and characters is tied to us by our will. The programme
transfers us from one scene to another in a completely illogical
fashion. We appear first in the role of spectator, then in the role
of participant in the event(s). Sleep monitors us, making it
necessary to be subordinated to its commands and rules. Although here
there are exceptions. On rare occasions, some people can "order" the
subject of a dream-sleep.Others can introduce insignificant elements
of control into their dreams. However, any prolonged efforts
to "tame" dream-sleep cause "retaliatory attacks". This is one
additional criterion of the "protection" of the dream's programme.
Each researcher of dream-sleep will, after a time,
encounter "guardians".
These "keepers", "defenders ", "monstrosities", can frighten dreamers
who begin to study the special features of dream spaces. I have
personally known children who, after encountering "guardians" did not
sleep for 3-4 days. The fear experienced by them led to nervous
disorders and even in one case to a serious disease.
Psychologists assert that "guardians" are the personnification of our
problems, the output of our unconscious. Mystics and occultists
indicate that these "keepers" and "monstrosities" are astral essences
or forces, which can take on the form of terrible and dangerous
monsters in-Dreaming. It is interesting to note that in our time
the "output of the unconscious" is considered as the
more "scientific", but not the "contact with the astral essence". So
much so that if you describe the "security" of the dream programme
using "personnifications" and the "human unconscious", they will
award you any scientific degree you want. But if you address the
question of these "astral essences", they will label you as a
charlatan, or as a victim of the predilections of the antique.
Concerning this question, Dreamhackers have their own point of view,
as I will describe later.
The sleep programme possesses one additional level of "protection".
At this specific level of study, a dreamer falls under the influence
of the "forces of fate". His life becomes confusion. He risks his
health and prosperity, and of those who are close to him. This "karma
racketeering" can be perceived as a "test of maturity" or as
an "obstacle which hardens the spirit". Honestly speaking, this turn
of events was a completely unexpected contingency to us. We sustained
large losses. [What does this mean?] But let us become acquainted
with some other conclusions of the dreamhackers.
2) Sleep: the "bubble".
The "physical" space of a separately-undertaken dream is limited.
Actually, this is a definite polygon, which in certain cases is
reduced to a commonplace pyramid, with the effect of "flat vision":
when, for example, you find yourself located on one apex, and
the "dream scene", the "sleep picture", is projected onto the plane
formed by the other apexes. However, in lucid dream-sleep the
programming is so fixed that the space is described by a very complex
structure-an almost perfect sphere. Nevertheless, if you reach
its
boundaries, space begins to change or to be distorted, and the
dreamer (in the majority of the cases) passes into another
"bubble"-
into another scene of dream-sleep.
Let us assume that I have a dream in which I am Rambo, fleeing from
the enemy. Before me appears a low forest, through which must be the
swamp, and then our base camp. I hear the snapping of branches behind
me. A "shadow" slides first to my right,
then to my left, but the lighting does not change. I go another 10 metres, and the terrain suddenly
begins to slope upwards. The forest on this steep slope becomes
almost impervious. The path disappears under the roots of an enormous
tree. The slope of the mountain forces me to turn and go back twenty
metres. I turn around and approach a bookshelf, and pull out a book
with the name "Physics of the eighth ricochet".
This is a normal dream-sleep, where I survive the closure of
the "bubble" of the dream. As you can see, there was a complex set of
elements: sonic and light formulation, subject, my thoughts and
expectations. Then, when I reached the boundary of the dream-space,
the terrain was transformed, after which I transferred into
another "bubble", with the room, the window and the bookshelf.
As Dreamhackers, we loved the term "bubble". We used it right up to
recent times when friends reminded us that this determination of
the "bubble of perception" was devised by Carlos Castaneda. He used
it in another context, and we seemingly introduced confusion into the
already-accepted terminology. We thought it necessary to change this
designation. Now we use two separate terms: the "bubble of sleep" and
the "sphere of perception". On a personal note, I prefer the former
of the two, because the space of a perceived dream-sleep is rarely
spherical.
3) The programme of dream-sleep has many blemishes, "bugs" and
omissions.
Once I sat in Irkutsk airport and was thinking about sudden changes
in the landscape in the bubbles of dreams. And there in the airport,
it hit me! Yes, it was the same the problem of polygonal texturing!
In the three-dimensional graphic for creating virtual worlds two
methods are used: voxelic and polygonal. They are distinguished by
the method of construction of the graphic. In a voxel graphic, the
basic construction unit of a "voxel" is used. (Voxel=Volume of pixel)
A volumetric point, or to be more precise, usually a coloured cube.
Units are constructed from voxels as if they were cuboid pieces of
Lego. The weakness of this method shows in the scale of the object.
With an increase in size (by moving closer to the object depicted)
the constituents become a mass of squares.
Using a polygonal graphic as a basis leads to a polygonal
structure-a
polygon in space. In order to create an artificial world, an enormous
quantity of polygons is required. Let us assume we have to build
several houses in a virtual space. In the graphics editor we sketch a
picture with the texture, and "stretch" it to the flat quadrangular
polygons. We stick coloured "wall-paper" on their white walls. As a
result, a fraction of a virtual world is obtained.
But all this is theory, and in practice, texture is stored in the
memory of a video card. With the formation of an image of each point
of the screen there is a selected colour, which corresponds to
a "texel"-the fixed byte of texture in the memory. In computer
graphics there are several methods of texturing. However, in dreams
this process frequently gives distortions, inherent in linear
sampling, which is the quickest, but also the most primitive method.
This makes it possible to draw a parallel: the strange transformation
of landscape in dreams could be explained not by the special quality
of sleep, but by certain omissions of "programmers".
One additional omission of dreams is visible in the illumination of
polygons (or the bubbles of sleep). At its simplest, we frequently
perceive in a "flat" visual manner, where the polygon has only one
degree of brightness, or an analogue of the Gouraud System of
Shading, with which the apexes of polygons are shown up. In such
cases we usually see a darkened centre and vividly illuminated
angles. The presyncopal (decreases in blood pressure in the brain)
states of consciousness are an example of this second type.
Furthermore, in dreams there are rather poor conditions
of "smoothing" (by anti-aliasing). If you try to draw a circle on the
earth while you are Dreaming, then you will understand what I mean.
And the greater the diameter of circle, the greater you will realise
this omission of the "programmers". It seems to me that don Juan knew
about this special feature of dreams. For this very reason he forced
Castaneda to draw circles around his house.
As soon as I published these findings on certain different Internet
forums, dedicated to the techniques of Dreaming, several
corroborating posts appeared.
"Hello Sergei!" wrote the eminent russian astronomer
Andrei. "Recently in my dreams I flew above the city. I was struck by
the sight of a blue sky with snowy clouds. As far as colours and
nuances were concerned, everything was OK. But the image? You know,
it was just like a voxel graphic! Large rectangular pixels, bricks,
as if I were focussing on the picture with a powerful zoom lens. I
had read your letter and remembered about what you said about this.
Then everything was fine-tuned, the clouds adopted a "normal" mode.
But at first, there was actual voxel drawing!"
"Hi, SI. I noticed a certain anomaly in a dream-sleep. It was tied in
to the light switch. I could turn off the light, but couldn't be
included in it." [NB Don't understand what is meant here]
"Yoyo! I detected something amusing..." wrote a pal. "It is
interesting, why is it like this? In the film "The Matrix" this
defect would be called a "failure in the system". To explain: I was
transported to a house, where I looked for a specific person. Not
thinking for long, I decided to peep in the windows. The house had
lots of levels. On the street it was late evening. I rose to the
level of the second floor and began to inspect the illuminated
windows. In the first I noticed the design of the wallpaper, the bed,
the shutters on the door, and a cat. I rushed to the next window, and
there was the same: wallpaper, bed, shutters, cat... Is that it? A
shortage of subjects?"
Here is a letter from a remarkable dreamer: "In one of my "aware"
dreams I set myself the goal to reach the edge of the bubble. The
following effect appeared as I approached the edge: the
surrounding "reality" semi-morphed into a labyrinth. It was most
important for me here was not to give in, and not to change
direction. Like, more convenient paths appear, but if you go on them,
you will begin to meander and will not have time to reach your
objective. Nearer towards the end the terrain had a tendency to slope
upwards, and having risen upward a little myself, at long last I saw
the horizon. Immediately ,the effect of insufficient texturing "swam"
out, the effect about which Sergei Izrigi has written. In the place
where the earth "connected" with the sky, the "developers of the
programme" had made rather poor resolution, and there was an effect,
the same as in a computer game: from a distance everything is normal,
but up close appear pixels on a giant screen. After breaking through
the "cloth" (bubble), I saw a stream of black liquid. After diving
there, I floated with the flow. I had the thought that
somewhere/somehow it would carry me out. My sight was turned off
immediately-there remained only the sensation of touch, if you
can
call it such. After two minutes of this "free floating", I felt
a "feeler" touching my foot. I stretched out towards it, and groped a
creature, like one of those which told Doc (a Dreamhacker) to stand
aside. It burnt me with its feelers a few times, and I decided to
wake myself up from any further "sin"..."
Later, when the dreamhackers mastered group-dreaming, they revealed
new "bugs" in the sleep programme:"
a) When you enter into a "controlled" dream (for example in order to
absorb another man into the joint dream), then, put simply, you'll be
surprised at the roughness and scant nature of the formation of
the "bubble". Usually the sleeper is absorbed by some
particular part. His attention is fixed on the sense of subject, the
sensations and the means. From
his "viewpoint", the visitor sees only situation, and it is
necessary to say that this is complete hack work. The sleeper can
be bathing in gold and be in a wonderful fairytale palace, but this
illusion does not act on the visitor. It testifies that the formation
of the "bubble" is poor, the subject primitive, and conversations a
real absurdity. It has similarities, but the "sleep programme"
is not formulated for joint dreaming.
b) If a group of five or more men is assembled in a group-dream,
there appears what we have termed a "satellite": a definite
personnified force, whose purpose is, to date, incomprehensible. It accompanies the
group, sometimes warns about danger, but in essence, just observes.
Doc called this phenomenon a "virtual rascal". This "satellite"
appears in the form of a girl, a small animal (a dog, or cat) or as a
bird. Possibly, this is some failure in the "programme", a type of
echo from the joint emanations of our consciousness.
THE "CRACK" IN THE DREAM'S PROGRAMME.
So, each night we experience five to six dream-sleeps, each one
consisting of one or more scenarios (the so-called "bubbles of
dreams"). If one considers that on average we pass through
20 "bubbles" in every night's sleep, then we will experience 7300 of
these per annum. Daily, a novice dreamer can recall two to three
scenarios. Long practice helps to bring this number to
twelve "bubbles". Here are the initial conditions for our study.
But how can we study the phenomenon of dream-sleeps? First of all, we
can collect subjects, themes. Or we can try to describe the
atmosphere of the scene, and put it into a more complex
categorisation. Or we can detach ourselves from thought and
supposition, trying to leave aside 'known' interpretations, and thus
approach the universal "cosmic language". All of this is worthy of
research. But, being dreamhackers, my friends took another route.
They decided to focus their attention on the "dream space", the
actual layout of the scenario.
Let us hypothesise that you have a dream in which you meet a friend
on some unknown street. You have a conversation about the "Tibetan
sharks" [Who are they?] and their connection with the Buddhistic
Sutra of "Final Enlightenment". Next, four raiders appear, who
proceed to rob an adjacent jewellery store. Terrible scenes of
shooting occur, but you nonchalantly continue your conversation. The
nose of your friend increases in size continually and this confuses
you a little. You look to the side, noticing a beautiful monument and
a flabby old lady on a bench. Then you look up at the low yellow
cloud, and you are in a new scene. A strange rustling noise behind
you frightens you. You are taken in, and find yourself back in your
old school classroom. Several iron cots are arranged instead of the
desks in the room. A rat sits on one of them. It holds a pencil in
its claws, and is sharpening the pencil with its teeth. You remember
that the Biology office was located here before. Something is not
right in this room. It becomes uncomfortable. You rapidly go out into
the corridor and find yourself in the hall of a large store. Crowds
of people pass by, mocking you with their stares. Suddenly you
realise that you are standing in your underwear. The surge of complex
feelings and emotions forces you to wake up.
Here we have three "bubbles": "street", "class" and "store". Each of
the bubbles has its limited space. Let's try to describe them in more
detail. In the first scene you memorised the street and the landmarks
located in it: the bank, the monument, the bench, and so forth. In
the second "bubble", the space is limited by the walls of the
classroom. In the third, by the boundaries of the hall of the
store. "Bubbles" are connected by transition points, or so-
called "transits". It should be noted that the association of these
three spaces described by us does not create one common continuum.
These "bubbles" can be located far away from each other
in "dreamland". Transits accomplish an instantaneous transfer of our
attention from one scene of sleep into another. Expert dreamers use
them as transportation means. But it is far too early to talk about
this.
Here we examine the method of the "crack" in the dream programme:
Transportation between the "bubbles" is possible only through
these "transits", but this is not simply the way of smallest
resistance for our dreaming attention. This is the result of tuning
our emanations. For example, you see some object/subject (let us
assume you perceived it as an enema!) and by association (i.e.,
sorting out not only different concepts, but also the emanations of
consciousness, connecting with the "data" of one's preconceptions)
you come to the more extensive gloss of "hospital". Your intention is
not clearly expressed, but it is still there. And you translate from
the sphere "house" into the sphere "hospital". You consider the
possibility that the "enema" is the transit. But in the following
dream another object/subject serves as a transit. Thus, transit can
be achieved during this associative "tuning" which usually occurs
unconsciously. However, in many spheres of perception there are so-
called "space transits". This type of transit connects a specific
place on dream map with another concrete place. Such interconnections
can be called stable. And there is a third type of "transit" which
transfers you unpredictably into a new place. In this case the
entrance point is compulsorily located in the zone of conversions and
transmutations (archetypal zones on the dreaming map).
The everyday waking reality is the gathering of similar "bubbles"
(units of perception). Apartments, houses, natural obstacles, and so
forth. Think about this. We are transferred into remote places with
the aid of technical equipment (trains, cars, aircrafts, rockets),
which personnify in themselves the idea of "stable" and "space"
transits. But if in the everyday waking reality this form of transits
was preserved, then, you can be confident that there are two
remaining . [Huh?] Another matter is how to use them. This question
is solved by concentration, tuning one's intention.Intent.
The process of describing a terrain seen in dream-sleep is named
the "mapping of dreams". I, as you, learnt about this method in a
relatively finished form; therefore I can foresee almost all your
questions. Nevertheless you had better ask them yourself."
I'm going to pause a second as there is a lot more information than I remember and I'm worried this post will be too long to post...
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