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    Scionox's Journal of Dreams

    1. 19th Apr 2013 The source of disturbance, Searching for the forger, Touhou-like game

      by , 04-19-2013 at 08:46 PM (Scionox's Journal of Dreams)
      Dream 1:

      I was some kind of... ghosty dimensional being, there was another one that i was with as a team. We were in some bizarre monochrome world that was getting filled with colors with each movement(trippy). We felt some kind of disturbance and went to investigate it. There was the road and we had to pass one area that was guarded by some other ghosty beings to reach the point where we needed to go. At first we were just going to fight them, but i thinked up a plan that one of us could distract them while another one gets through. He started distracting them and i got through, i used some sort of energy attack on the way to help him a bit too and shortly, we both were through.
      We reached some more colorful natural place, and that's where the source of disturbance was. I saw an "solar cactus" that was radiating an immense amount of heat, and there was an some item near it, which was the source of disturbance for sure. I went towards it, going around some thorns on the way, and picked it up(sadly can't recall what that item was).
      After that we went to the mountain area and we were looking at the map of the world and searching for the forging shop, none showed on the map. We checked a few towns, no dice. Then we noticed some train passing by and we went to check there. Luckily the master of the forging was on that train and we got him to help us to forge this item that we found into something. Then dream ended.


      Dream 2(fragments):

      I was watching some video about "How to properly TAS an racing game" for whatever reason. The author was playing some motorbike racing game and describing how to use some tool to create TAS(Tool-assisted) run of it.
      Later i was playing some game that looked like touhou, but scoring was more something like chaining. There was a boss one attack of which created a wall of boulders, and the more boulders were destroyed, the more dense boulders were moving towards the player character. Once boulders became too dense i used some kind of special attack to destroy them all, but then realized that UI is missing GFX for it and went into some kind of editor to add it.
    2. 13th Apr 2013 Item collection game

      by , 04-13-2013 at 09:13 PM (Scionox's Journal of Dreams)
      I was in some kind of video game and there was huge forest full of items from Deathtrap Dungeon, i had to find ways to collect them all and some of them were pretty hard to get, requiring ridiculous jumping on branches, and along the way i had to fight some enemies too.