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    Carabas

    1. Bound themselves to the chains of ghosts

      by , 07-23-2015 at 04:56 PM
      I'd been looking at a map showing three islands that had been conquered by someone else; I'm unconcerned about the islands themselves but am considering their influence over the surrounding sea routes.

      Now standing on the deck of a ship, I'm speaking to a military leader from another ship, part of the group that conquered those islands - he's a passenger, not the ship's captain. He addresses me as Enchanter, which amuses me. I express my surprise that he's willing to deal with me if he recognizes what I am - I was under the impression that his people thought of my kind as demons. Isn't he worried that he's risking corruption with this conversation?

      He indicates that many of his attitudes have changed since coming to this region. He describes how he'd arrived with four of my kind sealed on his ship; while on the central island, they'd broken free and in doing so, as he puts it, "bound themselves to the chains of ghosts." It's a reference to the past of that island - once they were no longer sealed away, they became entangled with local legends, automatically embodying the locals' beliefs. The way this man sees it, they are no longer themselves - by breaking free of their seals and into this world, they've trapped themselves in these roles, living out ancient history. He sees this as a negative thing. I don't. It's the way we work.

      Updated 07-23-2015 at 05:01 PM by 64691

      Categories
      non-lucid
    2. Two escape routes and a rose

      by , 06-01-2015 at 07:05 PM
      I'm walking through the basement of a tower, grey stone walls. There's some kind of chaos going on on the main floors above me, a distraction while I was taking care of something in the dungeon on the next floor down - but now that it's time to go, I want to avoid getting caught in whatever's happening on the main level.

      There's two people waiting for me with two different escape routes - neither of them knows exactly what I was doing here, neither of them knows me personally, and neither them knows about the other. There's a person I work with who'd arranged for a man to meet me by the stairs up to the main floors, but I'm having second thoughts about trusting him. And there's a woman waiting by a wooden door that leads elsewhere; she's not involved at all, she just wants to escape whatever's going on upstairs and is willing to take me with her, recognizing me as a friend of a friend. I believe she would be more sympathetic to what I was doing here, if it came out.

      Deciding to go with that woman at the wooden door, I'm doubling back, passing by the stairs leading down to the dungeon. I debate whether I have time to go back down there - there had been something else I'd wanted to look into down there, though it's not a priority. I start down those steps, but it becomes so dark I can't see, and I have a vague impression of massive chains. I can hear a woman's voice crying. I decide I don't have time to be fumbling around in the dark, and I head back up the stairs.

      (Woke up. Back to sleep.)

      A man is looking at a wall recently painted green in an attempt to emulate some other place, and talking to someone about a man he knows, saying that while he wasn't looking, the man went and got married to people so unsuited - people, plural, meaning both the wife and the stepkids - people he'll have to keep secrets from.

      I'm watching light play over the features of the man in question in an interesting way. He's looking at a signet ring with an image of a rose, which he's just removed from a hiding place in the base of a lamp. I'm hearing a kind of tinkling sound like a music box repeating a single measure over and over again.
    3. Faust and a god's tower

      by , 01-31-2015 at 08:21 PM
      A production of Faust, I'm going over a written list of the scenery needed for each scene. One scene is described as the Altar of Hell, and I have a mental image of Faust being pinned to a circular stone by two demons; that's the contract signing scene. The next scene is set in a field surrounded by trees, and my perspective changes so I see this as the audience would.

      Curtain rises on Marguerite and women of the chorus in the field; shortly afterward Faust enters from the right. In response to what the women had been singing, he sings something satirical about the dangers of love and the unfortunate fools who are caught up in it. This annoys Marguerite, and she turns away and pointedly ignores him. The women of the chorus exit, and Faust realizes how angry Marguerite is, so he jokes around in the hopes of getting back in her good graces, teasing her by singing a humorous song that starts with a verse about roosters and hens. She forgives him easily, and by the time he gets to the chorus she's joined in the song, flirting right back at him. The second verse is about deer and hunters, and she playfully leads him on a chase around the stage. As they exit, laughing, Mephistopheles strolls by in the background, keeping an eye on how things are playing out.

      (Woke up. Back to sleep.)

      There are four men, or people who were once men and are now weapons, kept chained up in their sleep. Two 'chains,' really - the collars around their throats, but also something much deeper that's never meant to be removed. I'm removing that second 'chain' from each of them. They wake up as I do so, and their first reaction is to moan about the pain, but gradually they regain a sort of awareness. It's interesting to watch - they're becoming aware of how much of their personality has been stripped away from them, but without actually regaining that personality they lost. Their master arrives then, and I expect them to attack him in revenge - that's the whole reason I freed them - but instead they cower in the corner, just looking at the pair of us.

      Memory gap. Next thing I remember, I've gone semi-lucid in order to pursue that master of theirs. He's closed himself off inside a tower where I shouldn't be able to follow, with an irritatingly arrogant attitude about it - he's essentially the god of this place, it won't allow me entrance if it goes against his will. Or at least it's not supposed to. The tower's a sort of futuristic art deco confection, lots of spheres and glowing purple lights, and I'm flying around it, demanding that it create an opening. With my next pass around the tower, I find an entrance has been created, opening onto a single room containing an elevator. It signifies that this place is as willing to depose its 'god' as I am. I take the elevator up to that man's private sanctuary - the elevator doors open to show me a vast pool lined with twisted white trees without leaves, and quite a lot of statues, including some of himself. This guy is unbelievable. There's a mansion at the far end of the pool, and I expect his mental trail to lead me there, but instead it leads me off to the right, to another body of water, and I focus on a light at the end of a pier.

      Updated 01-31-2015 at 09:59 PM by 64691

      Categories
      lucid , non-lucid