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    1. Little fangs

      by , 05-27-2015 at 06:13 PM
      In some small early 20th century village, I'm the youngest in a family of three sons, and for years now it's been expected that I'll marry the neighbor's youngest daughter when we grow up - we've always been good friends. In the previous scene we'd all been sitting around my family's dinner table; now I've gone to meet her down by the river, which is so full of plants it gives the impression you could walk across them like a bridge. The girl's here waiting, but before I go to meet her, I'm distracted by another girl, a stranger, standing in the center of the river. The observer side of me thinks, I have to remember this.

      Her hair is probably blonde, but it's so matted and dirty that it's hard to tell. She's dressed in old-fashioned men's clothes, a shapeless and colorless coat over a blue velvet waistcoat with a pattern of rosebuds. Then I realize that while I've been focusing on remembering the details of her appearance, I've been missing the conversation the character side of me is having with her. I drop back to focus on what the character side of me is doing.

      Years later, but near that same river. One of my brothers is handing me a silver pocket watch that belongs to our father, and telling me that he's in Madrid - they've known this all along, apparently. My brothers got me to come back here on the pretense that our father's missing - I'm annoyed but not surprised to find that was a lie. There's a woman here, somehow connected to that girl in the river but not the same person, and something about biting down on a chain, and her little fangs.

      I'm carrying one end of a wooden box through what looks like an abandoned house, with that woman holding the other end - it's not particularly large or heavy, just large enough to be awkward for one person. I'm looking at our hands on the box, close enough to be nearly touching. Her nails look thick and discolored, greyish; there's blood ingrained around the nail, but I'm thinking that the blood's not what's causing the dark greyish appearance, since there's blood all over my hands too.

      That woman is kissing me and holding me in place, not letting me turn my head to see what's going on, telling me not to move when I try to. Something is very wrong. There's other people here; the observer side of me recognizes this moment and I switch to third person to avoid it. The scene still continues in front of me, they kill her, but I don't see much of it, focusing on remembering the earlier scenes.

      Updated 05-27-2015 at 06:15 PM by 64691

      Categories
      non-lucid
    2. A variety of doors

      by , 12-23-2014 at 09:07 PM
      As Hemlock Grove's Roman, me and Peter have just entered this old abandoned tower, and I'm showing off some of the tricks I've picked up since the last time we saw each other. I turn myself into a cloud of bats, thinking of this as something I'd learned from that one previous dream, and I come out of it high on the wall, looking down at Peter watching me, able to hold myself up against the vertical wall just by gripping with my hands - it's not completely effortless, but it's still easy. It's a rush. I'm having so much fun showing off with Peter, I want to laugh. This makes me start thinking something about connections with people, and then there's a memory gap.

      The next scene I remember is in a different part of the same building, the memory gap only lasted for about one or two changes of scene. I'd climbed up into the metal rafters and I've been heading up in a spiral, and I've just come across a closed door; but I'm not playing around anymore, I'm in a hurry, either chasing or being chased by something. The door has no handle on this side, so I hammer on it and shout, "Open the door. Open the door, mom!" (I was thinking of someone specific by 'mom', but whoever she was, it wasn't my IRL mother or the mother of the character I'd started the scene as - I'm not sure I'm still playing his role by this point.) Door still doesn't open, and I'm not surprised. I step back and look at it. There's no way to open it from this side, just a keyhole big enough to look through - I can see some light through it, and I have the feeling I'm meant to look through it, and that thought pisses me off. I grip the side of the door, forcing my fingers into the gap between the door and the frame, and I wrench it open.

      The other side of the door leads to somewhere else completely, unconnected to the building I was just in. It's incredibly vivid, nothing like the dream I'd been having up until this point - which hadn't seemed un-vivid in any way, but I'm thinking of this as a completely different way of seeing things. I'm in a stone hallway, brownish-yellowish stones, filled with many doors, all of them wooden, arched, narrow, dull red. I still have that sense of being in a hurry, and I immediately go to open the first door to my left. But as I do, I hear a woman's voice - the mother I'd referred to before - shouting this strangled "No!" and I hear the sound of a door closing, and footsteps in a hurry. And then I'm awake.

      (Really awake, none of the usual transition, just footsteps and "No!" and suddenly in my bed with my eyes open. Was convinced I'd been woken up by the actual front door and actual footsteps - which is not unusual, I sleep while other people are up - but no, just the dream. Back to sleep.)

      As Constantine (rhymes with turpentine), I've been in a police interrogation room for a while now when they let in this elegant older woman to see me, calling her "Mrs. Constantine." She's supposed to be my mother, which is a lie of course, my mother being long dead, but I instantly play along with the act. Memory gap, and then I'm being put in a holding cell, and I try to convince someone I pass along the way to have the police find that woman and pick her up, quick. Not sure I made myself clear, though, I'd been passing out, having a hard time staying conscious. I can see the brown smoke of her spell wrapping around me. Blacked out.

      (Woke up. Back to sleep.)

      I had a classroom scene, so I went lucid and walked out. I didn't have any particular destination in mind aside from getting out of the school, and the first door that I reached for took me into the kitchens - still meant to be part of the school. The next door I can find is a refrigerator door, and I give that a shot - no good, I open it and find food inside. I think to myself that this is probably too strong an association to bother trying again, so I remove the refrigerator from the wall. There's a white wooden door behind it. This one opens onto a satisfyingly different scene - rolling green hills and a mountain in the distance that I mentally compare to Mt. Fuji from its size and the way it dominates the landscape, though otherwise they don't look alike.

      I walk along a paved road leading towards that mountain. At one point I come across a house, and the road divides so that one path leads up a slope to that building and down again to rejoin the main road on the other side, and I'm admiring the organic shape of both the road and the house. It's a white one-story building composed of several rounded rooms, with a reddish-brown shingled roof with little spires over each rounded room. There were quite a few plants that I was admiring, and gardening tools, but I knew this was going to be too much detail for me to remember, and a lot of it didn't have any IRL comparisons I could easily make, to make it easier to remember. I focus on a couple woven baskets lying on a bench, with lids with little spires like the ones on the roof, the last thing I focus on as the path leads me back down to the main road.

      The path leads me into a town, or a small city maybe, starting in a little square with two clocks standing on black iron poles. Both of them show the same time, 3:00, with the second hand pointing down at the 6; a bell tolls, and then they both run backwards, until every hand points to the top, midnight exactly.

      The path leads on to another square, this one with a big brass bell. There are a fair number of people in the streets around me now, but I'm only paying attention to one - a man standing beneath that bell. He calls me over. He's this older man, and I mentally compare him to Mister Rogers, that sort of friendly and wise and harmless impression. His speech is slurred and very deliberate, as if he has a hard time forming English words. He says quite a few things about me heading for the mountain, and preparing for that, and he mentions K., an old IRL friend who I haven't gotten in touch with for a long time. I'm a little frustrated by knowing I'm not going to be able to remember all these details when I wake up, and I'm having a hard time picking and choosing which parts to focus on, but I hold up a hand to stop him and ask about K., ask him to clarify - is he saying I need K. with me at the mountain, that I can't do it alone? He's surprised by the question. He says, no, you can go on alone. And he compares me to "a dry martini: high in the hand, but hard to keep it." Okay, that's suitably convoluted phrasing that I'm definitely not going to remember that unless I wake up now. I choose to wake up so I can remember at least some of what he's said.
      I regret this decision almost instantly.

      Updated 12-23-2014 at 09:20 PM by 64691

      Categories
      non-lucid , lucid
    3. Clocks

      by , 09-17-2014 at 06:19 PM
      There's this machine. I fed it a small living thing to activate it. Now the screen's showing me several options to choose from, words that don't mean anything to me. The one on the screen at the moment is JEON. Swiping between options, I settle on a word that resembles AERIE written partially with Greek letters. The screen changes to show an image of four clocks. I'm aware I must memorize their appearances quickly, because I won't have another chance.

      They're very elaborately designed, beautiful things - solid organic lines mixed with jagged exposed machinery; black wood, black clockwork, gold accents. The first is the simplest - a curving tapered pillar with the word MONUMENT in gold at the base. The others have human faces as ornamentation - the third has a woman's face with eyes closed like a mask and a single arm, arranged in such a way that it gives the impression that she's cradling something.

      To the left of the screen, a case appears. It has spaces to fit each of the clocks. At the base of the machine, a slot produces several road maps. Without unfolding them, I can see that several places have been circled.