• Lucid Dreaming - Dream Views




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    1. Fragments

      by , 01-06-2017 at 12:27 AM
      Escaped from my IRL home onto my IRL street and went lucid when I crossed that boundary line. Started flying, admired some views of Christmas lights, getting less and less realistic as I went on, culminating in a castle with turrets completely covered in white lights.

      Memory gap, crossed a lake by a natural rock bridge and entered a cavern on the other side, memory gap again, and then I'm semi-lucid again in a room with three sleeping people I recognize, including Julia. I try to leave without disturbing any of them, fail in this. Mary Jane wakes up, the closest to the exit, and we speak for a while; although we seem to know each other, I'm aware that Mary Jane is wholly imaginary, and that's the point of her in this scene, that she's imaginary. Julia is in the bed across from hers, and eventually wakes up - that's what I wanted to avoid most. I can feel the sensation of pressure from her hand, which stands out - it's the first time I've used that sense in tonight's dreams. Her face has started to resemble Mary Jane's, which is sad but not a surprise; but I think "her name is still her own," which is a surprise and a relief. (This whole scene is about mental associations.)
    2. Communication and a journal

      by , 01-29-2016 at 08:59 PM
      (Though not lucid, this first one was about dream control.)

      I've finally figured out how to work with this house. I've begun simply telling it, out loud, what I need from it - not exerting any effort or willpower, just a statement. "House, we need x thing," and the house takes care of it itself, without any effort on my part - simply informing the house what's needed instead of trying to control it. Amazing what a difference clear communication can make.

      I'm talking to a servant girl in a room about the size of a closet where she both works and, I'm surprised to learn, sleeps. I ask if she'd like her own room, which of course she does. "House, we need a spare room." I walk out the door and find a new room's appeared, though it's dark and half-finished and covered in dust. "A nicer spare room." Now it's something suitable for living in - and I don't think I looked away, and there didn't seem to be any transition. One moment it had the first appearance, the next moment it was completely different. The girl explores the new room, exclaiming over it. There's a little bundle of fake white roses in a bowl of sugar.

      There's what I think of as a wildfire at the edge of the house, just small patches of burning grass but I know it'll grow if I'm not careful. I have the impression this is the result of carelessly reshaping things, creating vulnerabilities around the edges. I have the house stop the fire, and though the fire's stubborn, it goes out as I walk towards it.

      (Woke up. Back to sleep.)

      A servant girl came running into a room at the back of the household after hearing one of the other servant girls shouting, but I grab her at the door and stop her. I can hear voices outside, and I recognize the voices of some soldiers who were causing problems with that second girl earlier, somewhere more public. They were reprimanded. Clearly they resented it and want payback. Realizing this, I admire the girl who came running to help; she's small and only armed with a kitchen knife and completely outnumbered, but she doesn't hesitate. Very noble.

      Unfortunately for both of them, I'm in a hurry, so I'm not going to let her go help her friend. I'm just here to track down an object that belongs to me and which was stolen long ago, and which she stole from its most recent owner - a leather journal with a star on the center of the cover.

      She showed me her room where it was hidden and ran off as soon as I released her, and I start looking through the journal, full of brief observations and sketches I'd drawn. I stop at the sketch on the last page, Jules sitting in a chair with his head tilted back. I feel like there's something foreshadowing about this. And while I'm looking at it, I hear an old man's voice as if he's looking over my shoulder. He makes a comment that makes it clear he recognizes Jules, and then asks me, "Did you follow me?"
    3. Jules in Bangladesh

      by , 12-01-2015 at 07:39 PM
      There's a party full of drunk and pretty people I've gotten caught up in; it's being held in the honor of someone I don't really know, and when a group splits off for the private party, I go with them. The door closes behind me and Jules. Jules is dead sober - I'm not - and he doesn't look amused.

      I'm talking to him about the person I've been trying to meet up with, a guy who's meant to be part of this group of party people somewhere; I'd first met him in a cell in Bangladesh, where I'd been trying to track down a particular object. I'm trying to stir Jules' memory of that time, but he just nods, goes yeah, yeah - he's annoyed.

      He says, "Was I shot?" in a tone that suggests this happens frequently, and is probably my fault.

      "In the left arm," I tell him.

      He looks at the fingers of that arm, and I see a mental image of the neck of a stringed instrument. The implication is that getting shot affected his ability to play. Jules says, less annoyed now, "I do remember that one."
    4. Eating foxglove, party with Marie, a witch's past, definitely not a demon lord

      by , 01-09-2015 at 11:49 PM
      I'm walking along a hall filled with exhibits - first, fragments of stones covered with hieroglyphics; then statues of Dumuzi; then a small section filled with art based on myths from various old African and Middle Eastern cultures, done by artists from the current African and Middle Eastern cultures - a reclaiming sort of thing. A painting of Eve holds my attention. Here I meet a very influential man and a woman who he has some claim on, but who seems mentally elsewhere - she speaks only nonsense. I feel protective of her, and I follow her out to a field where she gathers flowers and speaks nonsense at me for a while, but eventually that influential man and his followers come outside and she has to return. She hands me the flowers she's gathered and indicates I should eat them. Heather, foxglove, peony and violet. I put down a plank for her to walk across to return to him, and she hands me the traditional few coins for her passage.

      A scene involving statues who came to life ends with a man speculating about whether it's possible for something carved in stone to change its role. He thinks it's possible, within limits. He speaks in a manner that's difficult for the people around him to understand - they say he speaks in riddles, but that's not intentional.

      As I'm listening to him speak, the scene transitions; I'm in a dark stone room, listening to someone else speak to himself. I've lost track of what he was actually talking about, too busy focusing on his mannerisms and speech patterns, because I/Rumpelstiltskin recognize this scene - this is the man who I'll steal some of my more showy mannerisms and speech patterns from. Eventually he says a phrase that he uses very often, and recognizing it, I join in with him word for word. I've got his tone down very well, though my voice echoes, an effect of the spell I'm using to stay hidden - helps distort the location. He startles when he hears me, and I say, "Chilling, isn't it?" The similarity in our voices, I mean.

      He looks around to try to find me, unsuccessfully, but he looks deeply unimpressed. "Expressing affection?" he asks.

      "Precisely. But as an aside-" I drop the spell and step into the light as I speak.

      (Woke up. Back to sleep.)

      Me and Jules are meeting as strangers - a man led us down to a room displaying various things that were important to each of us in the past. He wants us to go over our own displays to make sure there's nothing that needs to be changed. When we take a break, however, I wander over to some of the objects that are on the wall. There's a statue of a golden lion - something Jules made. He explains that it was based on an ancient model, but it's difficult when you can't be exactly sure of the symbolism each detail had to that ancient culture. I sympathize - I'd once studied the original pair of lion statues he based this one off of.

      After several scenes on the streets of New York, I wander off into some hills, go lucid, and start to fly. Once I gain some altitude, I come across a river with several boats making their way downstream. I'm aware that if I follow the river downstream, it'll lead me back into the city; upstream, elsewhere. I'm torn, but then a large boat on the river draws my attention. Marie Antoinette's leaning on the railing, drinking an immense glass of pink champagne, and generally looking very inviting. I land on the boat and we go inside. Unfortunately, although I hear her meaning instead of her actual words, she complains that she can't understand what I'm saying - she's hearing the actual English words. I have to deliberately switch to speaking French - she can understand me well enough now, but my vocabulary's limited. I join her husband at a buffet table where he explains the various delicacies to me - they all sound fascinating, though I'm not eating. I leave him to go remove my overcoat; I meet a handsome guest and we enjoy some extremely unsubtle flirting. Eventually he leaves to rejoin his boyfriend, and as I'm admiring the pair of them I have a false awakening.

      (Woke up. Back to sleep.)

      There's a witch sorting through various moments of time from her past. The first one she selects isn't the one she's looking for - it's the moment when she was taken to the castle, associated with a sense of pain, before she became a witch. She puts that moment back.

      The second moment she selects - her daughter's choice between death or banishment. I think of Sleeping Beauty, converting a curse into something that's still a curse, but survivable. The daughter herself would have chosen death - young romantic type, I think of Romeo and Juliet - but her mother the witch says, "I gave him the terms quickly." By him, she means me/Rumpelstiltskin. She struck a deal with me to get her daughter away safely, before the daughter could choose a 'noble' death. The scene changes - I'm standing in the shadows at the very edge of a forest, looking at the castle on the hill in the distance. Despite the various fairy tale references in this scene, this castle's no fairy tale confection; it's a squat, practical thing. The daughter was somewhere inside at this moment in time.

      (Woke up. Back to sleep.)

      After uncovering a secret lab leaking some kind of contamination that was killing the rats in the neighboring building, and making a quick escape out a second floor window and over a series of rooftops, I've wound up coincidentally coming across a scientist from that same lab and having a civil conversation on the subject of traveling through portals. We passed through one without her realizing it, and I'm baffled as to how she could not have noticed, but also baffled as to how to explain that moment of transition to her - I compare it to a change in air pressure, something you feel rather than something visible that you can point to.

      She's excited about having found someone to talk to about this, someone who's used to traveling between worlds, and she asks me a variety of questions. But her expectations are so wildly different from my experiences that we're having trouble communicating - she seems to have a worldview straight out of Lovecraft. She asks me first about Old Ones, and I had no idea what she was talking about - the ancient beings that created the world, she explains. She describes them very specifically. That's something I've never come across, sorry. So then she asks about some other creature I've never heard of, and this one she explains as the demon lords that currently run the world now that the Old Ones are gone. This is hilarious. Again, sorry, no - if there are any demon lords running the world, I have yet to meet them. I start wondering if this story is actually a misinterpretation of some of my own past actions.
    5. Jamie

      by , 12-30-2014 at 10:57 PM
      Julia's walking with this teenage girl, maybe ten years younger than Julia. They're talking about concepts of 'home,' and the girl's first association is the one night she spent on the couch in Julia and Jamie's apartment. This bothers Julia a lot. The girl says something about her parents who'd died when she was young, and mimes a salute - her father had been a soldier. Julia hadn't known that before - she wonders if that was part of why the kid sort of latched onto Jamie as a father figure, and part of her reaction to his death. Disembodied, at that reference to how Jamie's death stirred up the kid's old issues, I'm thinking about how Julia's managed to bring me back from the dead just to give me something new to feel guilty about. The tone of the thought is fond, though.

      A couple brief images of Jamie and the kid like snapshots - I'm in Jamie's POV. She'd been part of this group of kids I was working with, and she intimidated most of the people around her, generally angry at the world. She reminded me of somebody.

      Updated 12-30-2014 at 11:00 PM by 64691

      Categories
      non-lucid
    6. A princess's self-sacrifice, an angel in chains

      by , 12-27-2014 at 09:12 PM
      I'm disembodied and watching this woman who I think of as "the princess." She's standing on a cliff at night, looking out into the distance - I'm facing the opposite direction, and I wonder what she can see out there; she seems to be looking at something specific. She's with this big buff friend/guard. I'm hearing music, though I'm aware the music isn't part of the scene on the cliff that I'm watching. A mezzo-soprano singing, starting with a line that reminds me of the start of the Commendatore's song - "Don Giovanni! A cenar teco m'invitasti" - very similar sequence of notes, but in no language I recognize. The princess has come here to make some kind of self-sacrifice.

      As I watch, this dark grey crystal-like structure forms on her right temple, up into her hairline. Smaller, similar structures appear elsewhere on her bare skin where it's visible, but they quickly fade away - I think of snow landing on the skin and instantly melting. But the larger ones on her temple stay. The princess sways as if she's about to pass out, and her friend/guard catches her, but she's all right after just a moment. Her friend finds this scene, her actions, incredibly painful. So do I. I admire her.

      Those 'crystals' are things of the same nature I am - they're alive, in a sense, or similar enough to life; they're not capable of complex communication like I am, but they have awareness of a sort. And the princess has willingly made herself their host. Though she and her friend see this as self-sacrifice, I'd call it more of a deal. There's something that she wanted, and this will give her the power to see it accomplished - but she's giving up something too.

      (Woke up. Back to sleep.)

      Skyping with Julie, who turns out to live only an hour or two away, and feeling foolish for not reaching out to her before.

      A scene involving using a spinning wheel for what both is and isn't the first time, having Rumpelstiltskin's mental associations but without actually being him in this scene; finding it soothing to watch the wheel spin.

      (Woke up. Back to sleep.)

      There was this angel who'd taken on physical form to help me, and when we were done I betrayed it, sold it or traded it to this woman. Now I've gone to see her, and I'm seeing what she's done with the angel. It's chained up against a wall, its feet off the ground, and its severed wings on display above its head. When it sees me, it puts its head against the wall and says without looking at me, "You're safe now, brother. I can't be out." By which it means it has no intention of trying to get free of its chains. Now that its wings have been removed, it's fallen; it doesn't want to see what would happen without the chains to impose some restraint.
    7. The mission comes first

      by , 11-26-2014 at 09:16 PM
      I'm flirting with this young woman. A while ago, me and Julia had this mission that required us to help her. I think of her as sort of coltish - she's got an unbelievable amount of power and no idea what to do with it, aside from awkwardly trying to help the people around her. Incredibly endearing to watch. Afterward we'd gone back to England, but now I'm back in America. Julia didn't come this time, and I said it's because she's busy with her music right now, which is true. But the main reason I'm here on my own is because our mission might require this girl's death. Julia doesn't know, and I don't want her to have to be involved - she likes this girl, we both do.
    8. Two sets of 40, Dieter again, Julia's daughter, Alice in Wonderland

      by , 10-07-2014 at 05:25 PM
      Talking to someone about "the 40." They're a group of heroes in Scotland, technically real historical figures but their story's become more like a legend, involved in a conflict with the English. Although they're regarded as heroes, I'm thinking that their story was crucial in creating a bad future for Scotland.

      (Woke up. Back to sleep.)

      I'm digging through a drawer filled with various small objects and papers, searching for something. I'm talking to myself out loud, saying "She'll turn this too into one of her charms." Charm as in talisman. There's a woman - the owner of the things I'm searching through - who suffered some setback, as a result of which some object that belongs to her is temporarily in my hands. I meant that she was going to turn that separation itself into her advantage. As I search through the drawer, I uncover a small skeleton of a creature with sharp teeth, no larger than my thumbnail. Another one of her charms. I'm thinking she was likely told this was some wondrous creature - it isn't.

      (Woke up. Back to sleep.)

      I'm in a mountain forest with Dieter. He's holding some large dark-furred animal he's killed - we've caught three of them in a row - and we're talking about the quality of the hunting here since the humans abandoned their village. You'd think that would only improve the hunting, but there's something I'm worried about. When we mention the village I see an image of it, on a hillside with a large body of water in the distance, and I think about something that's been bothering me ever since a conversation I'd had with someone in that village. I say to Dieter now, times have changed - we haven't changed with them. We should. I should have set him free centuries ago and set him up with whatever he wanted. I've been selfish, not thinking. He ignores this and tries to steer me back onto the topic of hunting.

      (Woke up. Back to sleep.)

      Semi-lucid - aware this is a dream but not enough to affect my actions - I'm approaching a certain building by a narrow path between two hedges out back by the gardens. There's somewhere else I was heading, but a little boy intercepts me and tells me there's some message for me in the house.

      (A memory gap.)

      On the grounds of that same estate, right at a tall hedge that serves as an important border between here and the next place, there's a little girl crouching on the ground and a woman next to her. The woman's plain and tired-looking, with brown hair that looks darker because it hasn't been washed. The little girl is blonde and sort of bossing the woman around in some game they're playing. She wants to join in on something going on beyond the hedge, but she's not allowed, so she's playing here and waiting for her chance. I immediately recognize the girl as Julia's daughter, she resembles her so closely, and I ask the woman some questions to try to confirm that hunch without asking about Julia directly. The woman says to something I ask about the girl's mother, "You don't have to tell me that," mistaking my question for rhetorical and irritated about it, irritated at the mother's behavior. This makes me realize that while yes, the girl's mother is Julia, this woman is also the girl's mother - she's Julia's wife. I'd assumed she was a nursemaid, I'm deeply embarrassed.


      A man's telling me something about Alice in Wonderland when he's attacked and killed by these enormous crows. We're in his apartment. One of the crows lands on my shoulder and looks at me, and I'm feeling very exasperated with it.

      I'm the same man I was in the previous scene but now with a head like a crow - which I definitely didn't have in the previous scene - and I'm standing in front of an older crow-headed man who's sitting on the floor in these elaborate robes. He's telling me he can't help me, and says something about "the 40 visions."

      (And this last one is one from two weeks ago that I didn't bother to write out properly. The pen & paper dream journal fell open to it just now and the Alice in Wonderland theme caught my eye.) There's a scene in Alice in Wonderland where Alice is trapped inside the mouth of a crocodile. A boy pulls its tail to make it open its mouth, and she runs out. Now someone's tried to recreate that scene, but the girl playing the role of Alice was too scared and wouldn't move. I shove my way through the kids to get her out, and somebody gets their arm bitten off. (I wrote down who, but I can't read my own writing.)
    9. Recurring DCs as characters in a book

      by , 09-27-2014 at 06:17 PM
      I'm reading a book. There had been a series I'd loved that ended some years ago, and now the authors have put out a new prequel series featuring some of the side characters - one of them is the Magician.

      Scene changes slightly - instead of just seeing words on a page, I'm now seeing the scene described in the book. The Magician and Julie are having a standoff, just arguing with words at the moment but willing to cause damage if it gets to that point. I'd been looking forward to seeing a scene with Julie. In the main series, it's established that she and the Magician had a long and complicated history, but we only actually see her once - learning more about her is the main reason I'm interested in this new series.

      But Julie's personality here is drastically different than it had seemed in the main series - I actually hadn't realized this was meant to be her until just now when I heard her name (she's using two of Julia's usual aliases). Her portrayal's so different that it just seems like bad writing, like she's been reduced to a caricature. And that complicated history she had with the Magician seems to have become a standard characters-who-irritate-each-other-wind-up-getting-together plot. In the years since that first series ended, the writers have really gone downhill. So I decide I'm just going to ignore this characterization, this new series in general, and focus on the main series instead.

      For (supposedly) unrelated reasons, a character on the Magician's side puts his hands over his ears and starts singing to avoid hearing what the Magician and Julie are saying.

      Updated 09-27-2014 at 06:23 PM by 64691

      Categories
      non-lucid
    10. Woman in blue

      by , 05-01-2014 at 06:59 PM
      I'm looking at an image of a woman wrapped in this dress made of blue cloth; the cloth also wraps up her neck and over some kind of tall headgear in a way that reminds me of a nun, or some medieval headdresses. The only skin visible is her face - or it would be, except that in this image, she has the head of an elephant. I'm aware this is specifically something added to this image, it's not literally her face. It's representing something to do with the shape. I briefly see a second, similar image, using the head of an anteater instead of an elephant, reinforcing the point about shape.

      Scene change. That woman, with her own human face now - or at least, a woman in that same dress - standing in an immense room. A man's come to consult her. His skin has cracks running through it in a way that reminds me of magma. He's aware, as he approaches her, that this isn't the woman he's come to consult - she's a stand-in, a decoy, to protect the real one. He can smell the difference between them. He's about to say something about this, but he's distracted by noticing a different scent in the room. There's a dead body of a man lying on the floor a little way away, and now he walks back to that body and bends down to look at a circular metal medallion on the corpse's chest. He can smell two other people who were here earlier. One is his sister. The other, he asks the woman in blue about - a man he describes out loud only as "a writer," and his voice sounds annoyed. In his mind, he's thinking that this writer left for America years ago, and shouldn't be here now.

      Then I have the impression that I'm looking at one in a series of scenes showing an alternate past, of what would have happened if that writer hadn't traveled to America back then, but I only actually see one scene - a group of people, mostly adults, celebrating the 8th birthday of that previously mentioned sister, Julie.
    11. Possession and the dead

      by , 04-21-2014 at 07:14 PM
      A woman has another woman tied to a tree, and is spreading caviar on her face to attract animals to eat her. She's interrupted by some panic among the people she's working with. People are transforming into creatures - from what they're shouting, I have the impression that it's mostly insects, but when I switch to first person, the only transformation I actually see is a bird emerging from a woman's shoulder and flying away. Mostly I just see panicked people running away.

      I'm leaving too, with several others, at a calmer pace. I look down at my bare feet, and notice that the girl whose body I'm possessing has decorated her toenails in Satanic symbols - not just painting them, but actually growing them into horn-like shapes. I comment on this to one of the people I'm walking with, although I'm careful to phrase it as if I'm the real owner of this body, not something possessing her.

      Still in that body, I'm at a club with a woman named Pepper. I'm wearing sunglasses - it's night, but I need them to protect myself from the electric lights. I'll take them off when we're outside. We're leaving, waiting by a coat check or something similar, when we're approached by two men, one of them hitting on Pepper, the other hanging back. At first I'm irritated, but then I remember that I'm using a female body at the moment, and I realize the other guy is playing wingman. I'm amused. Since Pepper seems interested enough, we all leave together.

      We briefly stop by my IRL house, and when I look in a mirror, I see my IRL self, although my reflection isn't mirroring my actions. Pepper calls for me to hurry up, calling the name of the girl whose body I'm possessing for the first time - Julie. Outside, it's dawn, the clouds are starting to change colors, so I put my sunglasses back on. There's a large car parked outside - wingman's in the driver's seat, Pepper and the other guy are in the back. I get into the passenger seat.

      We drive past several rundown-looking houses, and the guy in the back seat asks me if they're haunted, this being my neighborhood. I say sure, a house that looks like that has to have a few ghosts around. I'm not being serious, just humoring him. He goes on and on about the dead, and he's beginning to irritate me - he's attempting to show off his knowledge, but it's not particularly impressive. He says that he can speak to the dead more easily than others because he still has all his canine teeth - I have an image of one tooth behind another, like adult teeth behind baby teeth, though he's an adult. He says they make a point of telling you that they're dead. And he asks me something about dead and dreams - I didn't catch most of the question, too much background noise, but I assumed he was asking me if I'd ever been visited by the dead in my dreams. I say, sure - I may not know much about talking to dead people, but dreams I can do.

      Wingman calls my attention away, asking for directions - left or right here? It's not even really a fork in the road, the road we're on just curves right and another road splits away, but I guess it might look confusing if you're not used to it; I tell him to bear right. The guy in the backseat offers me and Pepper beers from a cooler, and asks if we find him creepy, with all that talk about dead people. I say no, the talk about dead people's fine, it's the way you talk about getting me and Pepper to drink that's creepy. Pepper agrees, but she's laughing about it. I was only half joking. Even the wingman agrees - the guy's phrasing is odd, as if he's trying to get us incapacitated. We hit a bump in the road and he spills some of his own beer on the upholstery; I tell him he better clean that up, although I'm not at all sure who owns this car. I'm certain it's not him.
    12. A window over water

      by , 04-08-2014 at 06:03 PM
      I went semi-lucid during a nightmare - a scene involving IRL characters - and wanted to change the scene in order to get away from the nightmare. I had a false awakening - possibly two, memory's vague on this point - either way, I eventually wound up in my IRL bedroom, lucid (now unsure on whether or not I lost lucidity in between).

      The room's dark, and I'm frustrated, feeling trapped. I've got the impression I'm stuck in some in-between state, not dreaming properly (whatever that means) and not able to wake myself up, and I'm trying to escape this state. I'm thinking about lack of control, and I look at an object in my hand and turn it into a sword, thinking of this as somewhat pointless, and thinking something about the way the dim light affects this. I find myself moving along the ceiling, as if I'm held up there against my will. There are two windows, and I manage to claw my way over to one while avoiding being pulled toward the other. I slide it open and tear out the screen (I was thinking something I can't recall in detail, something about the way the window responds to my actions by opening or not opening due to it being a part of a dream rather than a physical window), and with great effort manage to crawl through the window.

      On the other side, I'm floating over water, surrounded by cliffs and hills covered in snow. It's night. There are wooden buildings and people outside, dressed in clothes from at least a few centuries ago. My perspective is moving, but I'm still partway in the window; when I look behind me, I can see the window hovering in midair. I'm moving toward the town center, and I can hear people talking - not a language I understand, but from some of the words I catch I believe it to be German, or some variant of it. There's some event about to take place, I believe it's something religious, some ritual.

      I enter a building. Memory goes spotty here again, but eventually I wound up speaking with an old woman who gave an impression of beauty and power. To her left was a woman sitting asleep in a throne, dressed in a costume that could have been straight from the LotR movie elves - I specifically compared it to a costume while I was looking at her. I wondered if she was Julia. (It's unusual that it's something I wondered about, as opposed to just knowing.) The old woman was telling me about her plans, including something she was going to discard, and I requested that she give me that thing. She was surprised but amused and granted my request, but afterward I thought of this as a missed opportunity - I became distracted by the thing she gave me, I should have just listened and followed along with her.
    13. Hiding, seeking

      by , 03-18-2014 at 10:50 PM
      Based on F/SN, as Emiya, I've just found myself in a timeline where I'm acting as Servant to the white-haired version of Sakura. I'm thinking that I've been through this type of timeline before, and there are only two ways events play out after this point, neither of which I want to go through again. I'm trying to think up a way to avoid repeating those same patterns, to create a third possibility instead. At the moment, I'm helping Tohsaka climb up into some passageway, to either hide or escape from Sakura.

      (Woke up. Back to sleep.)

      After a series of extremely loosely IRL-based scenes (although I thought of all the locations as IRL-based, the only thing that actually resembled IRL was my own identity), I'm walking into the lobby of a hotel where I'm living, heading for the stairs. I pass a woman working at the front desk, a woman with straight black hair in a bob. Looking at her, I think that she reminds me of the woman who appeared in a shared dream with my IRL sister years back, in which she'd been my sister's roommate. Her hair's longer this time. When I make eye contact with her, I become lucid. I immediately start floating. I remember my intention to try summoning Julia today (usually my most common recurring DC, she hasn't reappeared since my first and last attempt at deliberately summoning her), and I start to do so, but then I change my mind about the method - rather than try to summon directly, it's easier for me to 'summon' by traveling. Since I'm still moving towards the stairs, I decide that Julia is at the top of those stairs. It's a spiral staircase, gold railing, huge, in the center of the room; it reminds me of a pillar and also of DNA. As I focus on it, I become aware that I'm waking up. I can feel the bed against my back, and the image of the staircase has frozen, as if I'm no longer moving. It gives me the impression that it's melting - not the staircase itself, but the visual image, like a filter being applied to a photo. I lose visuals. I spend some time trying to force the dream to reform, and have the feeling I'm getting somewhere, there's a brief sense of something shining in the darkness, but I eventually have to admit that I'm now too awake for this.

      Except it's a false awakening. I spend some time in that same hotel lobby, looking through my backpack, trying to find a pen with which to write down that dream, before waking up for real.
    14. Fractal house and lucid mirror

      by , 01-26-2014 at 12:24 AM
      I'm in a house which contains a dollhouse which is an exact model of the house, even containing a miniature version of the dollhouse itself, which in turn is a perfect model with its own miniature dollhouse inside, and so on; the dream camera zooms in through what seems to be an infinite series of nested houses, and I say "It's recursive."

      Inside one of these levels of houses, I can hear a woman's voice singing, not a recording or anything professional, it's the way someone might sing to themselves around the house, going "la la la" instead of words. I'm in a hall, passing by a woman's bedroom where there are a few cardboard boxes open on the floor, one with old Victorian clothes spilling out, and a mirror in a gold frame. The mirror catches my attention and I go lucid. I'd been thinking earlier (while awake) that mirrors are often linked with magic and summoning in my dreams and I'd intended to try using that deliberately the next time I had a lucid dream, so I look at this one now and try to summon Julia, who I'd expect to be the easiest character for my mind to summon. After a moment I see a woman moving in the mirror in the distance, too far away to see much, but it's not Julia. I start to try again with a slightly different approach, but then think that I'm a little too close to waking up for this. I lose visuals.

      I 'wake up' in bed and reach for a pen to jot this down, but I drop it and have to get out of bed to look for it. I'm irritated by this, thinking I'm going to forget the dream - then I wake up again.
    15. Outlanders, off-worlders, distant places and isolated islands

      by , 01-04-2014 at 12:18 AM
      I'm reading a book. In it, the main character is looking at a river and thinking "The mare of time." The river surface usually looks calm, but it's been disturbed due to the ongoing combat. There's a thought that it's only humanocentrism that makes him see the 'calm' river as better/more natural than the 'disturbed' river. There's a reference to a distant place he's been searching for, or came from, or that otherwise has been referenced frequently in the story before now; from this point in the story onward, that place will no longer be a major part of the story. There will be a few minor finds, items from that place, fruits, henna - accompanied by the line "It was a good henna, but not enough to sit in front of the Skillet-mirror" - but the place itself will never appear in the story again, which gives the story as a whole a sort of surreal feeling, with storylines that go nowhere and scenes that don't quite match up, aside from always containing the same main character; a focus on imagery rather than plot. It reminds me of a less surreal Maldoror, or a more surreal Gormenghast, and I start thinking about the surreal in my own writing.

      There's a Lost Boys tv show, currently showing the Boys versus some vampire skinheads.

      A doctor who is giving up his practice and moving to an isolated island, moving in with the couple he loves. He's talking to his mother (a relatively young woman who insists he refers to her as his sister in public) about his intent to stop practicing medicine. They're standing on a small wooden hanging bridge high over a river, surrounded by tropical plants with broad leaves and looking out over the sea; it's very beautiful.

      I'm in a marketplace filled with angry people. They don't like being guarded by off-worlders like us, and we're trying to arrange things so we can get at least half the guard duty covered by their own people. One of our guys in uniform is saying something about how surveys indicate the majority of locals don't mind having some off-worlder presence, and we're trying to find the best solution for everyone here, and more research is going to have to be done. I'm not joining in the discussion, I'm sitting in the dirt at the edge of the marketplace, out of uniform, just listening and watching. There'd been a chance of a riot here, but the danger seems to have passed. Now that things seem to have calmed down, the kid who alerted me to the situation and led me here reaches out and picks up the chips - money - that I left beside me on the ground. I put it there for him, but he seemed unsure if it was really okay for him to take it. When he sees me looking at him, he looks scared and smiles at me; I nod, and he grabs the money and runs off.

      Someone with a different face than usual is explaining to a horrified listener that he's learned to shapeshift. The listener asks who he can shapeshift into; the answer is something along the lines of "oh, people I've eaten, people I've physically bonded with, anyone really." The listener wonders, but doesn't ask out loud, what physically bonded means exactly; he's wondering if just seeing someone is enough. "Objects, even." The listener, horrified by all this, asks, "What happens to your personhood?" The shapeshifter says he's removed a piece of himself and keeps it separate in this box, which he's now asking the listener to deliver to his aunt for him for safekeeping. It looks ordinary, and the listener asks if this shouldn't be labeled in some way. The shifter mocks the idea. It's not necessary to know something's significance to keep it safe; often it's the opposite, it's simpler and safer if they don't know.

      A pair of time-travelers who've recently reunited are stopping by a football game they've been to before. They kept meaning to get around to changing this one little moment in time, and now they've got the chance. There's a guy who's been meaning to propose to his girlfriend, and they're about to be featured on the big screen; the first time around, neither of them had noticed they were on camera, and something unfortunate happened afterward. This time around, the time-travelers are sitting just behind the couple, and they poke them and draw their attention to the camera. The guy takes the moment to propose, the girl accepts - but they both seem rather awkward and uncomfortable with all the attention.

      I've been living in a foreign country, working as a live-in tutor, but this is the end of my last day and I'm about to leave. I'm packing up the last of my things and then head downstairs. Downstairs appears to be the house I grew up in, but I'm thinking to myself that this stuff isn't really here, I'm dreaming, and this is only being used as a convenient background, so there's no need to pack it all. Despite this thought, I don't become very lucid; I just focus on sorting out which things only seem to be here because it's a dream, and which things I actually need to pack.

      Julie's patting a big, shaggy old dog, in a room with four guys behind her, talking to her, though I can't make out what's being said. I'm using magic to check in on her from a distance and I don't have a very good connection in this room. She gets up and goes into the corridor, where I can't see her at all, but I recognize the sound of her sister's voice. I realize they're heading outside, which is convenient, there's tons of running water out there I can use. I switch the spell to a bit of water running down the side of the wall, and see that they've gone out into the courtyard and are sitting down on the benches around the fountain - even better. As I move the spell, I remember seeing a post here on DV with a title about learning to control the elements in dreams, which I hadn't read, since thinking of the elements as something you have to learn to use sounded counterproductive. I'm thinking about how helpful water spirits have always been. Again, I don't go lucid; the spell's POV has been moved, and I go back to focusing on the view. They're in the courtyard of a building made of large sand-colored stones, surrounded by potted and hanging plants, and from the fountain I'm looking up at Julie's sister, a woman with long black hair, wearing a black dress. She's saying something about "outlanders."

      I'm with a group of people crossing a desert, when a girl - Julia - arrives in our camp on foot. She'd been following us after we left town, refusing to take her with us. She's an English woman, dressed in Victorian clothing; she looks as if she must be very hot in those clothes, but she's kept struggling along. Then a scene change, just a quick image: Julia walking in the desert on foot, while I and a woman sitting behind me are riding a horse, far ahead of her.

      A fragment: an image of cities and towers in domes surrounded by wilderness, one of which has been heavily decayed, but which appears to rebuild itself as I'm watching; it's related to the breaking of a Sleeping Beauty-style curse.
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