That doesn't sound easy at all.

Orchestrating a scenario is much harder in a dream than it is in a daydream: you can't just tell a dream to do what you want. Similarly, things won't happen
in a dream just because you want them too or hope that they will (though they will happen if you expect them too). Furthermore, note that you can't "pause" a dream in the same way that you can stop a daydream in order to think of what should happen next or how exactly it should happen. Whenever the flow of your story stops, the dream will try to lead the story in its own direction, or if it can't do that (because you are trying to stop and think, for instance) you are likely to wake up in short order (though it's also likely to be a false awakening). Also note that if you constantly need to focus on making your scenario work then you won't be able to enjoy it properly.
Now how good is your dream control so far? For this you'll need to be pretty good at keeping up clarity throughout distracting situations. You'll also need to learn how to summon individuals (your bad guy around the corner), use superpowers

, and have good passive control over your PCs (I imagine you could get them to respond appropriately through expectation alone, though you never know

).
In conclusion I think this sort of elaborate scenarios are better suited for daydreams. Dreams have their own strong points, like realism and involvement, but also that it's not
you who is creating all the content. It can be nice to experience a story without knowing all the plot details in advance, and the subconsciousness tends to be quite creative.

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