It's easier to obey, but you give something up in return. |
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Unlike most online games I've played, this one actually had a deep message. Since I suck at platformers, and 'The Voice' frustrated me to a point that was illogical, I earned the message at a high price. |
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Go insane for me, I'm that selfish you see
We're a wicked rhyme, a line followed
By the darkest picture, making everyone cry
That was so scary ;__; |
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Last edited by Maeni; 11-30-2010 at 06:40 PM.
Yo, these the same people that made 'coma?' |
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Paul is Dead
That really creeped me out. But yeah I get it... The I got genuinely angry at the voice, and at the end when it was like "I want you to stay" in my head i was like "Yeah whatever, I'm outta here" *walks off* |
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Just played it again and I can honestly say, it gave me chills... At the end, everything was black and white, colourless, and I climbed a steep and jagged hill. |
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I think the colorful/abusive relationship themes are correct. However, I think it is multifaceted. It is easier in to just do what you are told, (even if it may make life harder in some ways long term,) not only in relationships but in general. Being a thinker makes things harder and those that disagree with you may resent your careful thought even if they never consider their own opinions much. Also, the world is less colorful and interesting as you obey but much more clear and well defined, (thinking doing what you are told makes life have more clarity even if it is duller since the more questions you ask, the more you realize how little you know. Things are in moral shades of gray, and turquoise and red and yellow- not just black and white like the follower sees.) |
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Paul is Dead
Played coma, not as creepy but when I came across the writing on the walls (e.g This world is a lie. Wake up Pete) I was like But I've always been interested to what happens to people in comas, so it was good |
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