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    1. #26
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      I agree Xei, the game seemed to often accommodate for bad players, or people using controllers, rather than keyboard and mouse. I really would've loved to see some huge rooms with both repulsion and propulsion gel. Also wall dodging, simply not enough of that, at least in the singleplayer.

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    2. #27
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      Quote Originally Posted by Marvo View Post
      Air tunnels are still not used to solve puzzles. Goo tubes are obviously not driven by air, that would be idiotic.
      I thought you were talking about those tractor beam kinda things. Acceptable.

      What I thought about the gameplay was this: I thought that the puzzles were a tad harder than portal 1 (of course I played the whole game stoned, so that could contribute), but that the platforming and 1st person control elements were significantly easier (hardly any shooting portals while flying through the air). This way it's playable by those that don't have the platforming skills, but just want to solve slow puzzles. I hope we can see some harder platforming levels in the future.
      Last edited by Artelis; 04-26-2011 at 05:35 PM.

    3. #28
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      It appears my spoiler tag attempts have been nullified by subsequent posts. Would a mod be able to put "WARNING: SPOILERS!" in the topic title?

      Quote Originally Posted by Marvo View Post
      Air tunnels are still not used to solve puzzles. Goo tubes are obviously not driven by air, that would be idiotic.
      Quote Originally Posted by Xei View Post
      Marvo is totally right. You can check out some old trailers, there were supposed to be air tubes in chambers which you could use to suck things through and they'd come out the other end. These are not in the final game as a mechanic; you get cubes out of tubes and you travel through one at one point, but they are visual elements.
      Oh ok, I wasn't aware there were supposed to be air tubes involved in the puzzles.

      Quote Originally Posted by Xei View Post
      The only place I found it lacking was in actual gameplay. Valve seemed to forget that they were making a videogame; they removed chambers because they broke up cinematic flow, they took a lot of fun or more challenging stuff out because their playtesters were numpties (near the end of the game they even had to edit a level because some players had forgotten that they can travel to distant places with portals
      haha, I admit I forgot that too for like a split second after all those levels with light and lasers etc.
      Since you didn't have to just to normal unadulterated portals for a few levels.

      Quote Originally Posted by Xei View Post
      They should really have tackled the difficulty issue first and more imaginatively than 'let's make it so that idiots can get through each chamber under five minutes'. It wouldn't have been hard to include optional challenging chambers for 100% completion but not vital to the story. Hopefully this'll be rectified with DLC.
      It's true, if the average gameplay time (excluding multi-player) is 4 hours, it is too easy and not worth $50.
      There will probably be some great levels though that people will make themselves. There probably already is some actually.

      Quote Originally Posted by Xei View Post
      lol, it was hardly the most obscure statement ever?
      For some reason it didn't make sense to me. And when I wrote that I thought he was talking about
      Quote Originally Posted by Artelis View Post
      I thought you were talking about those tractor beam kinda things. Acceptable.
      Assuming that Art is talking about the light tunnels. Which really are no different to air tunnels. Except that you need portals to use them, instead of them being standalone things.

      Quote Originally Posted by Artelis View Post
      What I thought about the gameplay was this: I thought that the puzzles were a tad harder than portal 1 (of course I played the whole game stoned, so that could contribute), but that the platforming and 1st person control elements were significantly easier (hardly any shooting portals while flying through the air). This way it's playable by those that don't have the platforming skills, but just want to solve slow puzzles. I hope we can see some harder platforming levels in the future.
      Very true I thought this as well. On the trailer that I saw last year there was these two walls with repulsion gel on them and the player had to do tricky jumping moves while shooting portals and bouncing of the wallas etc. Looked insane. I was waiting for that part but it never happened.
      Stupid console players (even though I am one lol).

    4. #29
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      I wouldn't recommend opening this unless you've beaten the game...

      Spoiler for Portal 2:

    5. #30
      Xei
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      Quote Originally Posted by tommo View Post
      haha, I admit I forgot that too for like a split second after all those levels with light and lasers etc.
      Since you didn't have to just to normal unadulterated portals for a few levels.
      Me too, actually. It's mainly because you could stand on the button to make the funnel go backwards, and I was there for a while just thinking... how the hell can I get this button to stay on when I'm in the funnel?

      The thing that really annoyed me though was that Valve actively tried to remove these parts. For me the moment of realising how stupid I was was pretty funny and satisfying, but Valve actively try to remove all moments of confusion, which is obviously a pretty backwards philosophy for a puzzle game.

      I didn't think it wasn't worth my money, though... I never got stuck for very long at all, but single player took me about 7 hours, just because I paced myself, taking in all the awesome scenery and dialogue. Also it's not really fair to discount an entire half of the game (co-op) when considering the price. In total the game probably comes to 12 hours, for a lot less money than a 12 hour movie would cost you.

    6. #31
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      The tractor beam tunnels are actually beams of liquid asbestos. Don't stay in them for too long.

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    7. #32
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      I like how everything Aperture Science made can kill you if you come in contact with it for too long.
      tommo likes this.

    8. #33
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      Quote Originally Posted by Xei View Post
      Me too, actually. It's mainly because you could stand on the button to make the funnel go backwards, and I was there for a while just thinking... how the hell can I get this button to stay on when I'm in the funnel?
      Haha, yes.

      Quote Originally Posted by Xei View Post
      single player took me about 7 hours, just because I paced myself, taking in all the awesome scenery and dialogue. Also it's not really fair to discount an entire half of the game (co-op) when considering the price. In total the game probably comes to 12 hours, for a lot less money than a 12 hour movie would cost you.
      Lol yeah I died multiple times because I wanted to hear what Wheately was saying lol
      You're probably right about not discounting the co-op. The only reason I did is because two people have to buy it to play co-op.
      So it just confounded what I was trying to say.

      Quote Originally Posted by slayer View Post
      I like how everything Aperture Science made can kill you if you come in contact with it for too long.
      Don't worry, that's perfectly normal.

    9. #34
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      I didn't think it wasn't worth my money, though... I never got stuck for very long at all, but single player took me about 7 hours, just because I paced myself, taking in all the awesome scenery and dialogue.
      You need to get out more, bro.
      The scenery was FAR from awesome. Ya know I really wanted to like this game, and it was fun, but come on man - this game was bullshit. It was a 1200 msp on x-live at best.

    10. #35
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      Quote Originally Posted by greenhavoc View Post
      You need to get out more, bro.
      The scenery was FAR from awesome. Ya know I really wanted to like this game, and it was fun, but come on man - this game was bullshit. It was a 1200 msp on x-live at best.
      Ha ha oh wow

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    11. #36
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      I'm honestly baffled about how people can say this game wasn't worth the $45/$50.

      I easily would have payed $60 for it if Valve sold it for that much.

      It's not like Portal had super hard puzzles. Portal 2 was just about the same for me as Portal in terms of difficulty, and that was just fine.

      Just wait until the SDK comes out and start playing user made maps.
      Artelis likes this.

    12. #37
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      Quote Originally Posted by slayer View Post
      I'm honestly baffled about how people can say this game wasn't worth the $45/$50.

      I easily would have payed $60 for it if Valve sold it for that much.

      It's not like Portal had super hard puzzles. Portal 2 was just about the same for me as Portal in terms of difficulty, and that was just fine.

      Just wait until the SDK comes out and start playing user made maps.
      Agreed. I don't know what you numpties are on about, but Portal 1 took me a whopping TWO HOURS to beat. Quit kidding yourself that Portal 2 was easier or something. Plus, it's quite standard that single player AAA titles are usually about 6-16 hours of single player. Clocking in at 8 hours to beat this was just fine.
      Last edited by Artelis; 04-27-2011 at 07:46 PM.

    13. #38
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      greenhavoc will never get to try custom maps though, since he bought the game on the worst platform conceivable.

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    14. #39
      Xei
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      Quote Originally Posted by greenhavoc View Post
      You need to get out more, bro.
      The scenery was FAR from awesome. Ya know I really wanted to like this game, and it was fun, but come on man - this game was bullshit. It was a 1200 msp on x-live at best.
      And dialogue is underlined why?

      I though the art was great. Name some recent popular games which compare? The overgrown chambers, the gradual and visible transition to the shiny new ones, the enormous old Aperture, and the huge open spaces and chamber smashing of the new one. I loved it.

      By the way, this general 'single player was only 7 hours hence the game is not worth the price' thing; lolwat. You also bought a co-op campaign which lasts around 5 hours. It's like you bought a car and a caravan and you're complaining that the car wasn't worth the overall price. Duh?

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      Quote Originally Posted by Marvo View Post
      greenhavoc will never get to try custom maps though, since he bought the game on the worst platform conceivable.
      That's the only thing I kick myself in the ass about as far as pc -vs- con
      I would love to build my own shit, but I can't use the keypad to game. I'm just not coordinated enough.

      Aslo Xei, I'm not so much complaining as I'm just kinda pissed this game didn't have a lot to offer in the way of $64. It was the same game from start to finish, and you know it. I mean you figure smart gamers wouldn't have let that kinda shit slide, and this game is geared towards the thinker, ya know?

      Come on man, I can go get Oblivion right now for $30 and easily invest over 100 hours into it without even coming close to being finished.
      Last edited by greenhavoc; 04-27-2011 at 09:17 PM.

    16. #41
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      I think I'll play the original Portal until Portal 2 comes down in price...
      "Dreams are real while they last. Can we say more of life?" - Havelock Ellis

    17. #42
      Xei
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      Quote Originally Posted by greenhavoc View Post
      That's the only thing I kick myself in the ass about as far as pc -vs- con
      I would love to build my own shit, but I can't use the keypad to game. I'm just not coordinated enough.

      Aslo Xei, I'm not so much complaining as I'm just kinda pissed this game didn't have a lot to offer in the way of $64. It was the same game from start to finish, and you know it. I mean you figure smart gamers wouldn't have let that kinda shit slide, and this game is geared towards the thinker, ya know?

      Come on man, I can go get Oblivion right now for $30 and easily invest over 100 hours into it without even coming close to being finished.
      But Oblivion is half a decade old..? You think Portal 2 will cost this much in five years? And are you really saying those 100 hours aren't doing something totally uninteresting and repetitive? You think the developers spent an equal amount of effort crafting every hour of that game that the developers of Portal 2 did..?

      No, I don't think Portal 2 was the 'same game all the way through', either... although in my opinion the bar was too low, Valve's pacing is impeccable. First you had a tutorial; then you were gradually introduced to the new stuff; then you were traversing the bowels of Aperture; then you were using the gels; then you were being trained in some more new mechanics; then you were doing the final chambers which used multiple elements; then you were fighting Wheatley. And mingled in with all this were a lot of visual scenes, dialogue, chase sections, etcetera. Valve are the masters of keeping things fresh and interesting, no way did this game ever get samey.
      tommo likes this.

    18. #43
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      Pretty much agree with Xei. The game's length was perfect. If it had been any longer, it would start to drag out. Indeed, there should have been extra hard puzzles for more experienced gamers, like in Portal, and I'm confident those will come around eventually.

      Keep in mind, that Portal 2 wasn't all about the gameplay. The dialogue and visuals carried a large portion of the game, and personally I think that's perfectly okay, considering how well it was done.

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    19. #44
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      Quote Originally Posted by divinemission View Post
      I think I'll play the original Portal until Portal 2 comes down in price...
      It's $50. It's not that bad.

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      Quote Originally Posted by greenhavoc View Post
      That's the only thing I kick myself in the ass about as far as pc -vs- con
      I would love to build my own shit, but I can't use the keypad to game. I'm just not coordinated enough.

      Aslo Xei, I'm not so much complaining as I'm just kinda pissed this game didn't have a lot to offer in the way of $64. It was the same game from start to finish, and you know it. I mean you figure smart gamers wouldn't have let that kinda shit slide, and this game is geared towards the thinker, ya know?

      Come on man, I can go get Oblivion right now for $30 and easily invest over 100 hours into it without even coming close to being finished.
      And play a piss boring game.. for 100 hours. weeee. Length of game does not equal quality of game. Also they follow the model of add game mechanics as the game progresses. Starcraft 1+2, and basically every other RTS follows this model. Gonna complain about that, too?

    21. #46
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      Quote Originally Posted by Xei View Post
      By the way, this general 'single player was only 7 hours hence the game is not worth the price' thing; lolwat. You also bought a co-op campaign which lasts around 5 hours. It's like you bought a car and a caravan and you're complaining that the car wasn't worth the overall price. Duh?
      I already said that two people have to buy it to play co-op. So if you say half the price is co-op, then it's $90 all together.

      It's well known that game studios make fuckloads of profit. They could easily drop the price. Or if they passed on more of the earnings to their employees, that would be ok too.

    22. #47
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      Quote Originally Posted by tommo View Post
      I already said that two people have to buy it to play co-op. So if you say half the price is co-op, then it's $90 all together.
      Not always. My friend has a 360 so we bought it for that and played split screen. Sadly I don't own a 360, however thanks to skidrow I'm now playing the single player .

    23. #48
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      Quote Originally Posted by LikesToTrip View Post
      Not always. My friend has a 360 so we bought it for that and played split screen. Sadly I don't own a 360, however thanks to skidrow I'm now playing the single player .
      haha me too. I will still buy it when price drops a bit valve, don't arrest me!

    24. #49
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      Valve is like one of the last companies out there that still sell games at reasonable prices though.

      And you can easily play COOP with strangers. In fact, that's a whole different experience from playing with people you know.

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    25. #50
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      Just beat this game a second time~ n____n

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