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    Thread: The Quiet Conspiracy - Sign-Up

    1. #1
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      The Quiet Conspiracy - Sign-Up

      the quiet conspiracy
      sign-up

      Sign-up and character creation for an upcoming game.

      The Rules

      Best explained here, and there have been variants in Helm, Dominion, House of Spades, UNFOUND, Singapore, Whisky Nocturne...

      If it doesn't seem clear to new players, we can explain along the way.

      The Premise

      Explained here, with some rambling.

      The year is 1939.

      The setting is some refugee-filled, poverty-stricken British city that has been hit hard in the wake of a Central Power victory in the Great War. Kaiser George V of Saxe-Coburg and Gotha sits on the throne, ruling timidly with the hand of his cousin, Kaiser Wilhelm II of the German Reich on his shoulder.
      Germany occupies Britain and her empire. The police are headed by the Britische Geheimpolizei, a secret police manned by Germans. The Abwehr operate at will in their hunt for the remains of MI5, now a terrorist organisation working against their new Prussian overlords.

      There are gangs on the streets waging a new war of their own that the British police struggle to handle, desperate to quash the growing crime rate before the German forces decide to take a heavy handed step in.

      In the high-class Drone's Club, well-dressed men meet and toast the end of the Kaiser's reich, silenced guns under their tuxedo jackets. Agents from the isolationist United States make bargains with men in shadowed alleys. Men dress in capes and take to vigilante work to keep order in their neighbourhoods. People find themselves able to do...impossible things. And all the while underneath the city streets a horror lurks, and shifts, its presence known only to a few, of which none sense it but recoil in incomprehensible fear.

      Take on the role of a police officer, a gangster, a private detective, a caped crusader, a psychically powered individual at the risk of losing their sanity...anything is possible in this city.

      Character Creation

      Simply fill in this sheet and post it here to be considered for a part in the game.

      Name: The character's name. Obviously.
      Age: The character's age. Given that the year is 1930, being of an age where you saw service in WW1 (1914-1918) gives you at least basic weapon training.
      Gender: The character's gender. Come on.
      Appearance: This is physical appearance, not clothes. Be modest.
      Persona: The attitudes, the mannerisms, the general personality of your character.
      Occupation: See the 'Occupation' drop-down list and put a filled-in version here.
      Skills and Traits: See the 'Skills and Traits' drop-down list and put a filled-in version here.
      Nationality: See the 'Nationality' drop-down list and put a filled-in version here.

      Spoiler for Occupation:



      Spoiler for Skills and Traits:




      Spoiler for Nationality:


      It seems complex, but it isn't so bad. Fill a character sheet in, post it here, and wait for the game.

      Thanks.
      Last edited by Siиdяed; 07-01-2011 at 05:01 AM.

    2. #2
      Il Buoиo Siиdяed's Avatar
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      An example character:

      Name: Doug Archer.
      Age: 46.
      Gender: Male.
      Appearance: Light, thinning blond hair, thin frame, lean face, grey eyes.
      Persona: Soft spoken, laconic, career-minded, generally abrasive.
      Occupation: MI5 Agent.
      Skills and Traits:
      Persuasion - 0
      Perception - 20
      Bureauocratic savy - 0
      Political Awareness - 10
      Fashion - 10
      City savy (knowing the 'usual suspects', knowing contacts) - 20
      Lock-picking - 0
      Code-breaking - 0
      Fire-arms (hand-guns) - 20
      Fire-arms (sub-machine guns) - 0
      Fire-arms (rifles) - 0
      Mle weapons - 0
      Unarmed combat - 0
      Pragmatic/creative combatant - 10
      Athletics/fitness - 10
      Free-running - 0
      Stealth/evasion - 10
      Alcoholism - costs -25
      Slightly Short-Sighted - costs -15
      A Natural Killer - costs 30

      Nationality: English.

    3. #3
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      swag

      couple questions

      for each General Skill, what's "average." you say 20 persuasion is above average, but what's generally acceptable among the average population.

      and how much will discrimination play a part here? say I choose irish, how often will I get called a Mickey Finn?

    4. #4
      Il Buoиo Siиdяed's Avatar
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      Quote Originally Posted by no-Name View Post
      for each General Skill, what's "average." you say 20 persuasion is above average, but what's generally acceptable among the average population.
      0 would be unskilled/average. As in, having 0 is fashion doesn't mean you walk around naked or dressed in a sack. It just means you dress simply as your job/lifestyle dictates. It isn't going to impress anyone. A 0 with fire-arms means you can still pick up a gun and fire it, but you'd be about as good as anyone firing it that had never used one before, and you're likely to struggle reloading it.

      100 would be masterly. A 100 in fire-arms is someone that hasn't just used them all his life, he's trained and talented about it. Able to hit where he wants, reloads fast and can probably fix his gun if it breaks. Combined with good perception skills he could gauge whether someone had a gun under his coat, and maybe what type.

      Anything above 100 is otherworldly good at something. Super-human good. It's something you can attain, but only if you level up and usually if you focus heavily on that one skill.

      So 20 would be like. A fifth of masterly. It's above average. Nothing special. But very much competent at producing results.

      Does that answer you? It's hard to explain how good someone is. I don't know. But that's me trying to explain.

      Quote Originally Posted by no-Name View Post
      and how much will discrimination play a part here? say I choose irish, how often will I get called a Mickey Finn?
      By the English? Very probably. The Germans in the government are unlikely to care so much, but the society of the city will be chiefly English.

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      Quote Originally Posted by Siиdяed View Post
      0 would be unskilled/average. As in, having 0 is fashion doesn't mean you walk around naked or dressed in a sack. It just means you dress simply as your job/lifestyle dictates. It isn't going to impress anyone. A 0 with fire-arms means you can still pick up a gun and fire it, but you'd be about as good as anyone firing it that had never used one before, and you're likely to struggle reloading it.

      100 would be masterly. A 100 in fire-arms is someone that hasn't just used them all his life, he's trained and talented about it. Able to hit where he wants, reloads fast and can probably fix his gun if it breaks. Combined with good perception skills he could gauge whether someone had a gun under his coat, and maybe what type.

      Anything above 100 is otherworldly good at something. Super-human good. It's something you can attain, but only if you level up and usually if you focus heavily on that one skill.

      So 20 would be like. A fifth of masterly. It's above average. Nothing special. But very much competent at producing results.

      Does that answer you? It's hard to explain how good someone is. I don't know. But that's me trying to explain.



      By the English? Very probably. The Germans in the government are unlikely to care so much, but the society of the city will be chiefly English.
      perfect. very good. creating.

    6. #6
      Il Buoиo Siиdяed's Avatar
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      Atta boy.

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      Oliver P. Ash

      21

      there is no choice but male.

      permanently casual. collar always open, and I never wear a tie seriously. constantly grinning, even in painfully awkward situations. American. Egotistical. Perpetually friendly. witty but never cracks jokes. makes money off of who he knows, not what he knows.

      Gangster

      Persuasion - 5
      Perception - 10
      Bureauocratic savy - 0
      Political Awareness - 0
      Fashion - 15
      City savy (knowing the 'usual suspects', knowing contacts) - 35
      Lock-picking - 0
      Code-breaking - 0
      Fire-arms (hand-guns) - 0
      Fire-arms (sub-machine guns) - 5
      Fire-arms (rifles) - 0
      Mle weapons - 0
      Unarmed combat - 10
      Pragmatic/creative combatant - 5
      Athletics/fitness - 0
      Free-running - 0
      Stealth/evasion - 20

      Friendly Demeanour

      Slightly short-sighted. I bring glasses into fashion.

      American, maybe Scottish/Welsh parents?

    8. #8
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      That's good. A Yank come over to make money out of crime is a nice story. And I like the young and smiling criminal.

      The numbers even add up. Super.

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      I like the premise, I might make a character, but I'm trying to spend more time outside and less on the computer. I'll let you know when I've given up this foolish apsiration.
      157 is a prime number. The next prime is 163 and the previous prime is 151, which with 157 form a sexy prime triplet. Taking the arithmetic mean of those primes yields 157, thus it is a balanced prime.

      Women and rhythm section first - Jaco Pastorious

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      Jean Rougier "Le Diable"

      Name: Jean "Le Diable" Rougier
      Age: 45
      Gender: Male

      Appearance: Fit, his face bears an unsightly scar from a burn during the great war, He is of average height 5'10" and his thick black hair complements his pale white skin. Wears a scary devilish masquerade mask to cover scar from burn that has devilish horns.
      Persona: Bitter, Depressed, Quick-Tempered, Quiet mostly, Blood lust.

      Occupation:Vigilante, by day he is just a dock hand handling cargo coming in from sea, by night he is Le Diable, a masked vigilante whose only goal is to deliver death to the German government.

      Skills and Traits:
      Persuasion - 0
      Perception - 20
      Bureauocratic savy - 0
      Political Awareness - 10
      Fashion - 0
      City savy (knowing the 'usual suspects', knowing contacts) - 10
      Lock-picking - 0
      Code-breaking - 0
      Fire-arms (hand-guns) - 0
      Fire-arms (sub-machine guns) - 0
      Fire-arms (rifles) - 30
      Mle weapons - 10
      Unarmed combat - 20
      Pragmatic/creative combatant - 0
      Athletics/fitness - 20
      Free-running - 0
      Stealth/evasion - 0

      Mean Look
      Hardy Figure
      Alcoholism

      Nationality: French
      Last edited by Irken; 06-01-2011 at 04:20 AM.

    11. #11
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      Name: Viktor Daletsky
      Age: 35
      Gender: Male
      Appearance: Tall, large frame, slighlty overweight, greasy black hair, dark blue eyes, well trimmed goatee
      Persona: Loud, aggressive, rude, hasty, cunning
      Occupation: Police Officer

      Skills and Traits:
      Persuasion - 10
      Perception - 10
      Bureaucratic savvy - 0
      Political Awareness - 0
      Fashion - 0
      City savvy (knowing the 'usual suspects', knowing contacts) - 20
      Lock-picking - 0
      Code-breaking - 0
      Fire-arms (hand-guns) - 20
      Fire-arms (sub-machine guns) - 0
      Fire-arms (rifles) - 0
      Melee weapons - 10
      Unarmed combat - 10
      Pragmatic/creative combatant - 5
      Athletics/fitness - 10
      Free-running - 10
      Stealth/evasion - 5

      Alcoholism - costs -25
      Nicotine Addiction - costs -20
      Mean Look - costs -10

      Natural Killer - costs 30
      Hardy Figure - costs 15


      Nationality: Russian

    12. #12
      Il Buoиo Siиdяed's Avatar
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      no-Name's character is the only one I would associate with socially.

      But that's good. If we can get maybe another three players that would be ideal.

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      Name:Octavious Bartenhiem
      Age: 16
      Gender: Male
      Appearance: 180cm, 60kg, dry tanned skin, Medium Length mattered(like that of someone in poverty) brown hair, brown eyes, No facial hair
      Persona: Quiet, friendly once you know him,known for outlandish statements/remarks
      Occupation: Mystic
      Nationality: Portugeuse

      Persuasion - 0
      Perception - 0
      Bureauocratic savy - 0
      Political Awareness - 0
      Fashion - 0
      City savy (knowing the 'usual suspects', knowing contacts) - 0
      Lock-picking - 0
      Code-breaking - 0
      Fire-arms (hand-guns) - 20
      Fire-arms (sub-machine guns) - 0
      Fire-arms (rifles) - 0
      Mle weapons - 20
      Unarmed combat - 0
      Pragmatic/creative combatant - 10
      Athletics/fitness - 20
      Free-running - 30
      Stealth/evasion - 10


      Mean look- costs 10
      Last edited by Ametam; 06-02-2011 at 11:32 AM.
      They say dreaming is dead, no one does it anymore.
      It's not dead it's just that it's been forgotten, removed from our language.
      Nobody teaches it so nobody knows it exists.
      The dreamer is banished to obscurity.
      Well, I'm trying to change all that, and I hope you are too.
      By dreaming, every day.

    14. #14
      Il Buoиo Siиdяed's Avatar
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      Quote Originally Posted by AustralianFire View Post
      dreadlocked brown hair
      In 30s England that is going to cause comment.

      Quote Originally Posted by AustralianFire View Post
      Pyrokenisis - 10
      Human Presence awareness (the ability to sense where people are, through walls and such)-10
      You're...you're just inventing skills. As a mystic you'll get powers, and they may well include both of these, but to begin with they'll be markedly different.

      I'm going to have to press you to edit that. You will get powers, don't worry about that, and you'll have plenty of choice over them as you progress, but to begin with you're just someone who gets crazy head-aches, dreams of dark, sluggish horrors that crawl between the gutterings and the worlds below, and is vaguely aware of having something.

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      Quote Originally Posted by Siиdяed View Post
      In 30s England that is going to cause comment.



      You're...you're just inventing skills. As a mystic you'll get powers, and they may well include both of these, but to begin with they'll be markedly different.

      I'm going to have to press you to edit that. You will get powers, don't worry about that, and you'll have plenty of choice over them as you progress, but to begin with you're just someone who gets crazy head-aches, dreams of dark, sluggish horrors that crawl between the gutterings and the worlds below, and is vaguely aware of having something.
      Fixed?
      They say dreaming is dead, no one does it anymore.
      It's not dead it's just that it's been forgotten, removed from our language.
      Nobody teaches it so nobody knows it exists.
      The dreamer is banished to obscurity.
      Well, I'm trying to change all that, and I hope you are too.
      By dreaming, every day.

    16. #16
      Il Buoиo Siиdяed's Avatar
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      Fixed nicely.

      You can have dreads if you want them, though. It'd be outlandish, but if you're Portugeuse the line between what's European and what's African gets blurred sufficiently to allow it. The Iberian is one of those odd places where the line between what's continental Europe and what's Northern African is give and take.

      So we have a friendly Irishman turned gangster, a French vigilante, a Russian cop and a Portugeuse mystic. I'll be honest and say I like the cast already. I have clear story-lines fitted for all of you, that you ought to enjoy and should be able to play around in plenty.

      Let's say we wait for one more, and then make a start. As usual, if you wanted to join, but that last slot is filled or the game has started, don't worry. Just post a character here and should I find room for you (either because I find my time allows it, a player character dies, or whatever) I'll get in touch and you can join in.
      Last edited by Siиdяed; 06-02-2011 at 12:37 PM.

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      Name: Hotaru Pullman. "Atropos"
      Age: 26.
      Gender: Female. (Chicks with guns, right?)
      Appearance: thin frame, long fingers, straight long black hair, 5'5".
      Persona: well-educated thanks to her American father's nobility. calm demeanor attained from time spent on rice farm with Japanese, maternal grandparents. well-mannered, but subtly sarcastic. disgusted with oppressors and the lifestyle of excess adored by high society. ultimately chaotic good.
      Occupation: pulp vigilante by night . . . laundress by day?

      Skills and Traits:
      Persuasion - 10
      Perception - 10
      Bureauocratic savy - 5
      Political Awareness - 5
      Fashion - 10
      City savy (knowing the 'usual suspects', knowing contacts) - 5
      Lock-picking - 0
      Code-breaking - 0
      Fire-arms (hand-guns) - 10
      Fire-arms (sub-machine guns) -
      Fire-arms (rifles) - 0
      Mle weapons - 0
      Unarmed combat - 10
      Pragmatic/creative combatant - 0
      Athletics/fitness - 5
      Free-running - 5
      Stealth/evasion - 5

      Steady Hand

      Nationality: Japanese/American.
      Last edited by InvisibleWoman; 06-03-2011 at 04:49 PM.

    18. #18
      Il Buoиo Siиdяed's Avatar
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      Nice. That might do.

      Lost internet for a few days. Fixed well enough now.

      So game starting in a day or so. Maybe. Should hope so anyway.

    19. #19
      Il Buoиo Siиdяed's Avatar
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      Hold tight. I've been writing it up but want another day or two to make sure I'm starting it right.

      I'll PM you all when the first chapter is up, just keeping you hooked.

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      *is waiting for the intenseness to begin*
      They say dreaming is dead, no one does it anymore.
      It's not dead it's just that it's been forgotten, removed from our language.
      Nobody teaches it so nobody knows it exists.
      The dreamer is banished to obscurity.
      Well, I'm trying to change all that, and I hope you are too.
      By dreaming, every day.

    21. #21
      Il Buoиo Siиdяed's Avatar
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      I had a back-up of the first chapter. Which was fortunate.

      Again, AustralianFire and Saturos, you'll be making a debut in the next chapter (in the next few days, hopefully). I've rewritten your storylines over and over a few times trying to get the mood right. Should be sorted soon.

    22. #22
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      Roscoe Browne

      Name: Roscoe Browne
      Age: 32
      Gender: Male

      Appearance: A somewhat underweight figure to behold, slim shoulders, could be described as sickly on a bad day. Wears his dark brown hair short and slicked back to reveal a high set brow. He has a kind face.

      Persona: Perpetually nervous. Couldn't be called paranoid - simply unable to relax and as a result is attracted to even the most childish of enigmas as a method of calming himself. Reasonable people skills. Not really a bad sort, although has a strong tendancy towards cowardice when the chips are down and a somewhat pragmatic approach to his moral code. His skill with puzzles lends itself to an ability with mechanical devices.

      Occupation: Private Detective, for at least a year. Long enough to have a limited pool of minor contacts within the city.
      Nationality: English

      General Skills

      Persuasion - 10
      Perception - 0
      Bureauocratic savy - 0
      Political Awareness - 5
      Fashion - 0
      City savy (knowing the 'usual suspects', knowing contacts) - 10
      Lock-picking - 10
      Code-breaking - 30
      Fire-arms (hand-guns) - 0
      Fire-arms (sub-machine guns) - 0
      Fire-arms (rifles) - 0
      Mle weapons - 0
      Unarmed combat - 0
      Pragmatic/creative combatant - 30
      Athletics/fitness - 0
      Free-running - 0
      Stealth/evasion - 0

      Nervous Disposition

      Mechanically Minded

    23. #23
      Il Buoиo Siиdяed's Avatar
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      Chapter up for AustralianFire and Saturos. You'll get PMs with Inventory and Backstory in a bit.

      Will include Caliban's character in the next chapter. Feeling generous.
      Caliban likes this.

    24. #24
      Il Buoиo Siиdяed's Avatar
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      So, action status:

      no-Name: Actions sent.
      InvisibleWoman: Actions sent.
      Irken: Actions needed.
      AustralianFire: Actions sent.
      Saturos: Actions needed.

      So you actions needed reply soon.

      Oh, and I'm advertising this I guess.

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      I was reminded of here.

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