The setting is some refugee-filled, poverty-stricken British city that has been hit hard in the wake of a Central Power victory in the Great War. Kaiser George V of Saxe-Coburg and Gotha sits on the throne, ruling timidly with the hand of his cousin, Kaiser Wilhelm II of the German Reich on his shoulder.
Germany occupies Britain and her empire. The police are headed by the Britische Geheimpolizei, a secret police manned by Germans. The Abwehr operate at will in their hunt for the remains of MI5, now a terrorist organisation working against their new Prussian overlords.
There are gangs on the streets waging a new war of their own that the British police struggle to handle, desperate to quash the growing crime rate before the German forces decide to take a heavy handed step in.
In the high-class Drone's Club, well-dressed men meet and toast the end of the Kaiser's reich, silenced guns under their tuxedo jackets. Agents from the isolationist United States make bargains with men in shadowed alleys. Men dress in capes and take to vigilante work to keep order in their neighbourhoods. People find themselves able to do...impossible things. And all the while underneath the city streets a horror lurks, and shifts, its presence known only to a few, of which none sense it but recoil in incomprehensible fear.
Take on the role of a police officer, a gangster, a private detective, a caped crusader, a psychically powered individual at the risk of losing their sanity...anything is possible in this city.
Character Creation
Simply fill in this sheet and post it here to be considered for a part in the game.
Name:The character's name. Obviously. Age:The character's age. Given that the year is 1930, being of an age where you saw service in WW1 (1914-1918) gives you at least basic weapon training. Gender:The character's gender. Come on. Appearance:This is physical appearance, not clothes. Be modest. Persona:The attitudes, the mannerisms, the general personality of your character. Occupation:See the 'Occupation' drop-down list and put a filled-in version here. Skills and Traits:See the 'Skills and Traits' drop-down list and put a filled-in version here. Nationality:See the 'Nationality' drop-down list and put a filled-in version here.
Spoiler for Occupation:
Choose one. Once the game begins you may, of course, choose to leave your occupation and take up another, or else simply roam freely.
Policeman - A rookie level officer of the British police. This will give you a weapon, a wage, residence and missions if you choose to continue your employment.
Private Detective - A private investigator newly given his license. This will give you a weapon, residence/office, but you will have to seek payment through taking on missions from clients.
Gangster - A rookie level criminal of one of the street gangs. This will give you a weapon, a wage of kinds, residence and missions.
Abwehr Agent - A new recruit to the Abwehr (you must be of German nationality to join the Abwehr). This will give you a weapon, a wage, residence and missions involving espionage against the rogue British agents of MI5.
MI5 Agent - An old member of the service from when it was legitimate during the war (must be of age 40 or over). This will give you a weapon, and missions, but wage and residence will vary wildly as MI5 is a terrorist organisation working against the occupying German government in Britain.
Vigilante - The 1930s being the birth of the comic-book heroes Superman and Batman, you can choose to be a masked vigilante in the city fighting against crime. If you choose this, describe your costume and alter-ego's name. You can choose to be an armoured hero, that uses some mechanical suit that enables extra strength and durability but slows movement, a caped crusader that is lightly costumed allowing for speed and fast combat, or a pulp hero, who is masked but otherwise wears regular clothing (in the same vein as the Spirit, the Shadow or the Question) You will be provided with a low-level job that provides residence and wage for your real life cover.
Journalist - A new reporter for a local paper. You will be provided with a wage and residence as well as investigative missions.
Mystic - An individual born with crude psychic powers but cursed with the onset of insanity (that will lead to hallucinations that will distort what your character thinks is happening as well as other side effects). You can choose between your powers being mental, which include clairvoyancy, mediumship, telepathy, possession, or physical, which include telekinesis, levitation, and other manipulations of the tangible. These powers will improve and offer more choice in specialisation as you level up. You will be provided with a residence, but no wage or employment.
Spoiler for Skills and Traits:
You have 100 points to place where you want.
With 'Skills' you simply put as many of your 100 points on the skills you want to be better in. The more points, the better at that skill you are. (e.g., you could put 20 of your points on 'Persuasion' to make yourself better than usual at persuasion). There is no upper limit to how much you can put on skills, so long as you can afford it.
With 'Traits' you pay the specified amount of points and you have that trait. You cannot buy traits later on in the game. Some traits have a negative cost, because they have a negative effect. If you choose this trait, you then have that amount of points to spend or spread on other skills and traits.
There will be a 'levelling system' akin to GestaltAlteration's brilliant Dominion game, which can be found in the archives, and so you will gain more points to alot if you do well.
Remember, these have costs (any negative costs mean you can take that number and spend it on skills or other traits if you choose it). You can have as many traits as you can afford, if you want.
You cannot buy traits at any other point in the game, so if you want one then you must take it now.
A Natural Killer - costs 30
Some people are born able to kill better than others. Without remorse or hesitation. You will be generally better at combat, and more likely to kill your opponent. It does mean that you will find it harder to simply knock opponents unconcious without delivering a fatal blow. Steady Hand - costs 20
Generally more accurate with fire-arms than the usual gunslinger. Good Drinker - costs 15
Able to drink alcohol without suffering its effects better than the average person. Mechanically Minded - costs 15
Adept at the workings of machinery, fixing and using. Hardy Figure - costs 15
A hardy figure will make you tougher, giving you a bulkier, naturally more muscular frame-set. This means you can usually take and give hits better. Friendly Demeanour - costs 10
An easy smile and bright eyes. Will generally endear your character to others.
Mean Look - costs -10
An off-set mouth and cruel eyes. Will generally make other characters hostile towards you. Nervous Disposition - costs 10
You start and jump easily with sudden noises. This may prove fatal in certain situations. Uneducated - costs -15
You cannot read or write. Slightly Short-Sighted - costs -15
You will start with glasses to remedy this, but if you lose them you will suffer in perception and accuracy. Heavily Short-Sighted - costs -25
You will start with glasses to remedy this, but if you lose them you will suffer badly in perception and accuracy. Alcoholism - costs -25
Without alcohol at regular intervals your character may become erratic, shaky, or poor at reacting and socializing. Nicotine Addiction - costs -20
Without cigarettes at regular intervals your character may become erratic, shaky, or poor at reacting and socializing.
Spoiler for Nationality:
Choose one. Even though you may not be English, you will begin as a resident in the English City that the story focuses on. Note that there will be different reactions from the people and from the occupational government if you are either a native, a former member of the defeated Entente, from the nations that remained isolationist, or from the victorious Central powers.
English Scottish Irish Welsh
Russian Italian Portugeuse Japanese
American
German Austrian Hungarian Bulgarian
It seems complex, but it isn't so bad. Fill a character sheet in, post it here, and wait for the game.
for each General Skill, what's "average." you say 20 persuasion is above average, but what's generally acceptable among the average population.
0 would be unskilled/average. As in, having 0 is fashion doesn't mean you walk around naked or dressed in a sack. It just means you dress simply as your job/lifestyle dictates. It isn't going to impress anyone. A 0 with fire-arms means you can still pick up a gun and fire it, but you'd be about as good as anyone firing it that had never used one before, and you're likely to struggle reloading it.
100 would be masterly. A 100 in fire-arms is someone that hasn't just used them all his life, he's trained and talented about it. Able to hit where he wants, reloads fast and can probably fix his gun if it breaks. Combined with good perception skills he could gauge whether someone had a gun under his coat, and maybe what type.
Anything above 100 is otherworldly good at something. Super-human good. It's something you can attain, but only if you level up and usually if you focus heavily on that one skill.
So 20 would be like. A fifth of masterly. It's above average. Nothing special. But very much competent at producing results.
Does that answer you? It's hard to explain how good someone is. I don't know. But that's me trying to explain.
Originally Posted by no-Name
and how much will discrimination play a part here? say I choose irish, how often will I get called a Mickey Finn?
By the English? Very probably. The Germans in the government are unlikely to care so much, but the society of the city will be chiefly English.
0 would be unskilled/average. As in, having 0 is fashion doesn't mean you walk around naked or dressed in a sack. It just means you dress simply as your job/lifestyle dictates. It isn't going to impress anyone. A 0 with fire-arms means you can still pick up a gun and fire it, but you'd be about as good as anyone firing it that had never used one before, and you're likely to struggle reloading it.
100 would be masterly. A 100 in fire-arms is someone that hasn't just used them all his life, he's trained and talented about it. Able to hit where he wants, reloads fast and can probably fix his gun if it breaks. Combined with good perception skills he could gauge whether someone had a gun under his coat, and maybe what type.
Anything above 100 is otherworldly good at something. Super-human good. It's something you can attain, but only if you level up and usually if you focus heavily on that one skill.
So 20 would be like. A fifth of masterly. It's above average. Nothing special. But very much competent at producing results.
Does that answer you? It's hard to explain how good someone is. I don't know. But that's me trying to explain.
By the English? Very probably. The Germans in the government are unlikely to care so much, but the society of the city will be chiefly English.
permanently casual. collar always open, and I never wear a tie seriously. constantly grinning, even in painfully awkward situations. American. Egotistical. Perpetually friendly. witty but never cracks jokes. makes money off of who he knows, not what he knows.
I like the premise, I might make a character, but I'm trying to spend more time outside and less on the computer. I'll let you know when I've given up this foolish apsiration.
157 is a prime number. The next prime is 163 and the previous prime is 151, which with 157 form a sexy prime triplet. Taking the arithmetic mean of those primes yields 157, thus it is a balanced prime.
Name: Jean "Le Diable" Rougier
Age: 45
Gender: Male
Appearance: Fit, his face bears an unsightly scar from a burn during the great war, He is of average height 5'10" and his thick black hair complements his pale white skin. Wears a scary devilish masquerade mask to cover scar from burn that has devilish horns.
Persona: Bitter, Depressed, Quick-Tempered, Quiet mostly, Blood lust.
Occupation:Vigilante, by day he is just a dock hand handling cargo coming in from sea, by night he is Le Diable, a masked vigilante whose only goal is to deliver death to the German government.
Name: Viktor Daletsky
Age: 35
Gender: Male
Appearance: Tall, large frame, slighlty overweight, greasy black hair, dark blue eyes, well trimmed goatee
Persona: Loud, aggressive, rude, hasty, cunning
Occupation: Police Officer
Name:Octavious Bartenhiem
Age: 16
Gender: Male
Appearance: 180cm, 60kg, dry tanned skin, Medium Length mattered(like that of someone in poverty) brown hair, brown eyes, No facial hair
Persona: Quiet, friendly once you know him,known for outlandish statements/remarks
Occupation: Mystic
Nationality: Portugeuse
They say dreaming is dead, no one does it anymore.
It's not dead it's just that it's been forgotten, removed from our language.
Nobody teaches it so nobody knows it exists.
The dreamer is banished to obscurity.
Well, I'm trying to change all that, and I hope you are too.
By dreaming, every day.
Pyrokenisis - 10
Human Presence awareness (the ability to sense where people are, through walls and such)-10
You're...you're just inventing skills. As a mystic you'll get powers, and they may well include both of these, but to begin with they'll be markedly different.
I'm going to have to press you to edit that. You will get powers, don't worry about that, and you'll have plenty of choice over them as you progress, but to begin with you're just someone who gets crazy head-aches, dreams of dark, sluggish horrors that crawl between the gutterings and the worlds below, and is vaguely aware of having something.
You're...you're just inventing skills. As a mystic you'll get powers, and they may well include both of these, but to begin with they'll be markedly different.
I'm going to have to press you to edit that. You will get powers, don't worry about that, and you'll have plenty of choice over them as you progress, but to begin with you're just someone who gets crazy head-aches, dreams of dark, sluggish horrors that crawl between the gutterings and the worlds below, and is vaguely aware of having something.
They say dreaming is dead, no one does it anymore.
It's not dead it's just that it's been forgotten, removed from our language.
Nobody teaches it so nobody knows it exists.
The dreamer is banished to obscurity.
Well, I'm trying to change all that, and I hope you are too.
By dreaming, every day.
You can have dreads if you want them, though. It'd be outlandish, but if you're Portugeuse the line between what's European and what's African gets blurred sufficiently to allow it. The Iberian is one of those odd places where the line between what's continental Europe and what's Northern African is give and take.
So we have a friendly Irishman turned gangster, a French vigilante, a Russian cop and a Portugeuse mystic. I'll be honest and say I like the cast already. I have clear story-lines fitted for all of you, that you ought to enjoy and should be able to play around in plenty.
Let's say we wait for one more, and then make a start. As usual, if you wanted to join, but that last slot is filled or the game has started, don't worry. Just post a character here and should I find room for you (either because I find my time allows it, a player character dies, or whatever) I'll get in touch and you can join in.
Name: Hotaru Pullman. "Atropos" Age: 26. Gender: Female. (Chicks with guns, right?) Appearance: thin frame, long fingers, straight long black hair, 5'5". Persona: well-educated thanks to her American father's nobility. calm demeanor attained from time spent on rice farm with Japanese, maternal grandparents. well-mannered, but subtly sarcastic. disgusted with oppressors and the lifestyle of excess adored by high society. ultimately chaotic good. Occupation: pulp vigilante by night . . . laundress by day?
They say dreaming is dead, no one does it anymore.
It's not dead it's just that it's been forgotten, removed from our language.
Nobody teaches it so nobody knows it exists.
The dreamer is banished to obscurity.
Well, I'm trying to change all that, and I hope you are too.
By dreaming, every day.
I had a back-up of the first chapter. Which was fortunate.
Again, AustralianFire and Saturos, you'll be making a debut in the next chapter (in the next few days, hopefully). I've rewritten your storylines over and over a few times trying to get the mood right. Should be sorted soon.
Appearance: A somewhat underweight figure to behold, slim shoulders, could be described as sickly on a bad day. Wears his dark brown hair short and slicked back to reveal a high set brow. He has a kind face.
Persona: Perpetually nervous. Couldn't be called paranoid - simply unable to relax and as a result is attracted to even the most childish of enigmas as a method of calming himself. Reasonable people skills. Not really a bad sort, although has a strong tendancy towards cowardice when the chips are down and a somewhat pragmatic approach to his moral code. His skill with puzzles lends itself to an ability with mechanical devices.
Occupation: Private Detective, for at least a year. Long enough to have a limited pool of minor contacts within the city.
Nationality: English
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