
Originally Posted by
v3nge
Hey guys I'm new here, but I have some suggestions on how the game would play out as far as how the main character would become lucid. I think that the character should follow a strict path through the storyline while he is not lucid, but the storyline should include random changes in scenery, like dreams commonly do (and by random I mean using a random function for the time, and another random function to choose a scenery change out of a list of executable events, which can be done in the main game script for you programmers). To become lucid the player could have a certain amount of time to do a RC before the scene completely changes, if they are fast enough in preforming the RC, then they would become lucid and gain lucid powers such as flying, walking through walls (no-clipping), possibly telekinesis, and summoning. Also If you are going to have leveling skills, some skills could be Rcing (leveling this could give you more time to RC before the scene changes), and a skill for each lucid power as well that would give you more control. You could also maybe have some scenes in the waking world as well, kind of like in Assassins Creed. P.S. I like the sandbox idea for when you become lucid.
Bookmarks