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    Thread: U N F O U N D

    1. #51
      Il Buoиo Siиdяed's Avatar
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      Right no more character submissions.

      Though I will accept Amaze's. Because he asked. Nicely.

      I has tablet, Luc.
      The map will be a vague...possibly Paint...affair with minimal effort. Or I may actually put effort in and make it look old, weathered, cool, etc.
      Expect Paint job.

      Will possibly start soon...expect the first update today, and maybe a giant explanation post here about a few Unfound details.

      ...you all know how the system works, right? Same as in Anti-Heroes. If you don't understand, say something.

    2. #52
      無駄だ~! GestaltAlteration's Avatar
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      Quote Originally Posted by Siиdяed View Post
      Right no more character submissions.

      Though I will accept Amaze's. Because he asked. Nicely.

      I has tablet, Luc.
      The map will be a vague...possibly Paint...affair with minimal effort. Or I may actually put effort in and make it look old, weathered, cool, etc.
      Expect Paint job.

      Will possibly start soon...expect the first update today, and maybe a giant explanation post here about a few Unfound details.

      ...you all know how the system works, right? Same as in Anti-Heroes. If you don't understand, say something.
      What a vague post.

      Sorry I'm the designated game spammer.

    3. #53
      Il Buoиo Siиdяed's Avatar
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      That's just kay.

      U N F O U N D

      Players will be sent a weekly update (may be more or less regular depending on response time by players) with character status, time, map, inventory, the character's chapter and a flashback.
      After receiving and reading the update, players may then respond back via pm with their actions, detailing what they want their character to try and do next. As with Anti-Heroes, you cannot invent new things or write prosaically, simply say "I want my character to walk along the beach towards the East" and the character will attempt to do so.

      CHARACTER STATUS
      Character status will change depending on what happens to your character, and will affect the character's capability to function as normal. You may find your character is in more states than one at times.
      • HEALTHY - The character is healthy and uninjured, with no affect on the character's capability to function.
      • MINOR INJURY - The character has sustained a minor injury of some kind, which will have a middling affect on the character's capability to function as normal.
      • MAJOR INJURY - The character has sustained a major injury of some kind, which will have a severe affect on the character's capability to function as normal.
      • DEAD - The character is dead. Functioning as normal generally stops here.
      • HUNGRY - The character is in an area in which there is no food source. You do not need to specify eating habits in your actions, I will automatically assume you are eating well if you are near fruit trees/fishing shore/deer grounds, this state only comes into effect if you are, for example, locked in a room without food for extended periods. Has a minor affect on capability to function as normal, remaining in this state for extended periods will result in death.
      • THIRSTY - As with hunger. I will assume you carry bottled water around and refill it when possible. This will only come into effect should you be trapped in a place without fresh water.
      • FATIGUED - If you do not specify that you sleep during the night phases (or any other time), your character will become fatigued, which has a minor affect on the character's capability to function as normal. Remaining fatigued will exacerbate the effects and eventually result in the character collapsing.


      TIME PHASES
      Each update will move on a phase in time. If your character is involved in more immediate action that would occurr faster than the time phases, I will deal with that until you are up to speed with the other characters. All characters should be on the same time and day.
      • DAWN
      • MIDDAY
      • DUSK
      • NIGHT
      • MIDNIGHT

      If you do not want to become fatigued, I would advise you to specify where you sleep in your actions for the NIGHT phase (so once it would be in response to the DUSK update). You're NIGHT update will simply report that you sleep through, unless you are woken for whatever reason.
      The length of time your character is asleep will be judged by myself, based on character's discipline and exhaustion.
      Obviously you may decide you want to be active at NIGHT in which case you would specify where you sleep for another phase instead. So long as you sleep at least once a day you will not become fatigued.

      MAP
      A map of the Island, showing everything the character is aware of. The map will uncover itself the more you explore, and should help you find your way around the Island.

      INVENTORY
      Will summarise whatever your character has in their inventory. You may be told you cannot carry more, in which case you may have to lose items from your inventory, perhaps by storing them somewhere safe on the Island.

      CHAPTER
      Events that have happened involving the character, you will not be informed of anything the character would not know about, ie, what another character the other side of the Island is doing.
      You will be responding to the events here in your actions, which you send in a pm to myself in response to the update in question.

      FLASHBACK
      Events that have happened in your character's past. You cannot change these or decide what you did in your actions. They may be helpful or they may be shaming, or they may be entirely misleading.


      And that is essentially that. Which is saying something.

      If you want to discuss the game with each other, I won't/can't stop you. Simply be aware that not everything you are told will necessarily be true, but also that teamwork will give you an advantage over players that don't confer.
      Helping one another complete the map may be of interest, or it may not. Knowledge is power, especially if you don't consider the players as a 'team'.

    4. #54
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      I've never been in an RPG before, so I probably won't be too good with the whole actions thing. I'll try my best though

      Inkheart
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    5. #55
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      Quote Originally Posted by Inkheart View Post
      I've never been in an RPG before, so I probably won't be too good with the whole actions thing. I'll try my best though

      Inkheart
      I've been there before too Inkheart, not knowing how to RPG. This is a bit different from normal ones, but it's easier than you'd first assume.

    6. #56
      Il Buoиo Siиdяed's Avatar
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      It's far easier than I make it look.

      Don't worry. First update should be ready any time soon. Then we'll talk it through until everyone's responded with actions. No deadline first time, because we need to know everyone's happy with the system.

      On an edit, first update done.

      This is the map you all have. Later on you'll have different maps, because you'll have seen different places, and gone different ways.
      It looks fairly shit, to be honest, but will get better as you explore. Promise.



      Click it to enlarge it. The cliff is to the West of the 'ARRIVAL' spot, and the direction the tower is supposed to be in is into the forest to the North-East.

      If you aren't sure what to do, I would suggest you talk to the other players. See who is doing what. Try and stay in a group that you trust if you don't think you'll last long alone.

      Sharing information will probably help fill in pieces you might have missed. You all saw the same thing on the beach, but there will be details some people got and others didn't.
      The flashbacks may be of interest, as well.

      Obviously there may be people who think knowledge should be protected. Which is probably sensible too, for different reasons.

      Essentially, this first decision is whether to go around the bay to the cliff top (smoke, white-washed wall, people?), into the forest (tower that you can't see...um...), or stay on the beach (and sulk?).
      You might decide to do other things, of course.

      In terms of groups, I would suggest anyone looking for allies does so now, and gets in a group with people they trust. Move together.
      If you're looking to act alone, that works too. For different reasons.
      Last edited by Siиdяed; 04-13-2008 at 08:38 PM.

    7. #57
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      Ya, I've looked at all the other kinds of RPGs there are and this is by far my favorate. I like the idea of being able to make aliences and keep secrets and all that kinda good stuff.
      PS. I'm a LOST addict so this's gunna be really fun!!

      Inkheart
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      http://images.encyclopediadramatica.com/images/5/57/Dream_Views_intelligent_discourse.PNG

    8. #58
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      Bah good work, long but fun xD



      So, I really like the feel of this. Everyone gets his own update. ROXXX

      So when do I go rampant and kill everyone else?
      ~Kromoh

      Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

    9. #59
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      Oh my, not even done reading it, but nice. Khakis >.<

    10. #60
      Il Buoиo Siиdяed's Avatar
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      Khaki is fashionable, damnit.

      Bleh, too long. Way too long. And, ya, that is what she said.

      In the future they'll probably be reduced, and you might not always get flashbacks. Which is fair enough.

    11. #61
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      Kay, since there are no due dates yet, I'm going to have to wait, kind of busy with no-pay work. I got an interesting flashback, but I should have seen it coming That's all I'm going to say about it.

    12. #62
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      NOOO

      I want flashbacks.. and flashforwards... and slowmotion... and pause and stop and rewind and undo and redo and abort and stop and shut down. And record.
      ~Kromoh

      Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

    13. #63
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      Haha, get DVR or something, then again, that only works for TVs.

      Wait, does everyone get a flashback?
      Last edited by Lucidbulbs; 04-13-2008 at 09:06 PM.

    14. #64
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      By the way... Anthony Burgess... Isn't that that guy who wrote 'a clockwork orange'?

    15. #65
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      OMG just had such a deja vu. I had never even heard of that film, but I watched it last wednesday at the english class. These coincidences happen all the time for a reason.
      ~Kromoh

      Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

    16. #66
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      The book's way better...

      If you watch the movie you'll be missing out a lot. If only for the writing style: I personally love the futuristic slang he's written the book in.

      Really... Read the book. It's great fun ^^

    17. #67
      無駄だ~! GestaltAlteration's Avatar
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      I can be joining now? >:{

    18. #68
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      I still laugh everytime I read "Unfound". Oh, the plagiarism xDDDD
      ~Kromoh

      Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

    19. #69
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      I wants Gest in too >.< he's got magic writing skills. See, dome fetishes have their downside Gest.

    20. #70
      Worst title ever Grod's Avatar
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      Gest in//

      but finish Helm first.

    21. #71
      Il Buoиo Siиdяed's Avatar
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      Psh, I'll write Gest in later. Right now I need to kill people off first.

      You should have submitted a character earlier, foo'.

      Oh, and read Clockwork Orange.

    22. #72
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      Yay~ Sin's lovely, time to kill sir author? There's plenty of Soldiers to put to use, ick, imbalance of archetypes.

    23. #73
      Il Buoиo Siиdяed's Avatar
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      Plenty of damn Man of Faiths to use, damnit.

      Luc found a flashback secret!!!!!1111!!!!!!

    24. #74
      無駄だ~! GestaltAlteration's Avatar
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      NAME Ted Smith
      GENDER Male
      RACE/ETHNICITY White as a ghost. Well, maybe that's going too far.
      COUNTRY OF ORIGIN USA
      PERSONALITY Is caring but not gullible. Especially kind to women. Real talkative; NOT QUIET unlike every other player.
      HAIR Short blond hair.
      EYE COLOUR Dark brown.
      HEIGHT. taller than average man, but not that much taller.
      DISTINGUISHING FEATURES He's good looking, has a real devious smile and, uh, nothing too out of the ordinary, m'kay?
      ARCHETYPE Doctor
      Last edited by GestaltAlteration; 04-13-2008 at 11:22 PM.

    25. #75
      Il Buoиo Siиdяed's Avatar
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      Quote Originally Posted by Siиdяed View Post
      NAME Should be modern, first and last names, avoiding fantasy. Names like 'CHIDE WOODGRASS' 'Contra' will be shunned and mocked.
      Quote Originally Posted by GestaltAlteration View Post
      NAME Contra
      ...whut?

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