What the hell, I'll try one.

Inspired from Moonage's Dreamviews School of Magic, I suggest:
Dreamviews: School of Dreamcraft and Lucidity

Rules that apply to each task:
- Be there: all tasks must be performed at the Dreamviews: School of Dreamcraft and Lucidity location (it doesn't matter what it looks like once you're there, but you should attempt to go there. I imagine a Hogwarts in the clouds at dusk, lots of crepuscular whites and blues).
- Be accompanied: all tasks should be performed with a Dreamviews partner (Could be a different Dreamviews member each time).
- This series of tasks is continuous: instructions received from DCs in previous tasks outside those assigned here must be carried out in the following task to complete the next task, like surprise homework.

Task 1. Initiation
It's the first day of school. You need to get to Dreamviews, School of Dreamcraft and Lucidity in time for the Initiation. There will be other Dreamviews members and the goal of the event is to mingle and get to know one another. For this purpose, there will be a grand party in the school's greatest hall and it's main court. There will be an all-you-can-eat buffet in the hall and ice breaker activities in the court. Although alcohol and drugs are tolerated, lucidity must be priority! The ice breaker activity are messy in nature. They involve 1. Putting on silly costumes (or shapeshifting into them), 2. Covering others and yourself with outrageous substances such as condiments and glitter, and 3. Completing an obstacle course in your messy disguise. The purpose is to honor the energy of beginnings by being disinhibited, creative and silly. To close the event, listen to the Principal's announcement as it will be important.

To pass task 1:
- Get there
- Meet one Dreamviews Member (real or not)
- Consume something from the feast
- Play one ice breaker activity (1 + 2 + 3)
- Hear the principal's announcement
If the task is incomplete, you do not lose your progress. You must simply go back, but you must fulfill the rules that apply to all task (be there, be accompanied). For example, maybe you did an icebreaker but did not hear the principal's announcement or you didn't eat something. You must simply go back to the initiation in a future dream and do that.

Task 2. First class: Dream Stability
- Attend a class with a Dreamviews member. The professor will teach you about dream stability.
- You must record one teaching learned from the class professor.
- You must perform one exercise taught by the professor.
- During this dream, you must remember the principal's announcement from task 1. If it was an order, you must perform it now. If it was just a statement, take a moment to acknowledge it now with your Dreamviews partner/the professor/the class.
- Receive an assignment from the professor (any dream-related exercise, can be for waking life or dream life).

Task 3. Class retreat: Meditation
- This task, exceptionally, can be done outside Dreamviews, School of Dreamcraft and Lucidity, but it must be done with the Dreamviews group.
- Remember the assignment from the previous dream: if it was for dream life, complete the task. If it was for waking life, remember if you have done it. If so, discuss it with the class.
- Spend the rest of the retreat meditating. You should accumulate at least 15 minutes of meditation (can combined from multiple dreams).

Task 4. Class: Memory
- Get to class accompanied.
- Receive the professor’s lesson on memory within dreams.
- Spend the whole class remembering things about yourself and your life. Share with your partner and class. You must remember at least: 1. Your name. 2. Where you are now. 3. Someone important to you. 4. What is a goal you have for the future in waking life.
- Recollect at least one event from a previous dream at Dreamviews School of Dreamcraft and Lucidity. Sharing with the class is encouraged.

Task 5. Second Class: Dream Orientation
- Get to class accompanied. Hear the teacher’s lesson on dream orientation. Incorporate the lesson to the assignment somehow:
- You must travel to 5 separate locations accompanied by your Dreamviews partner. At each location, before moving to the next location, you must interact with one aspect of the location and check in with your partner. If you lost them, you need to find them before moving on to the next location. You can map out the 5 locations beforehand to be better prepared or go unprepared.

Task 6. The Secret of Dreamviews
- Get to class accompanied.
- Declare you and your Dreamviews partner will not be attending class because you must find the secret of Dreamviews, School of Dreamcraft and Lucidity. (The intention here is for you to deal with the possible dream guilt you may feel for “skipping”: what is your relationship with the perceived dream authority?)
- Explore the school with your partner to find a secret chamber and within it, a sacred relic or beast or message.
- With your partner, bring it back to the principal.
- If at any moment during all of the attempts at performing these tasks (1-6), some authoritative DCs have hindered you, have a meeting with the Principle and the antagonists present. Find common ground.

Task 7. Graduation
It’s the end of the school year. You have mastered dream stability, memory, and orientation. You have come again and again to a dream location that is now part of your dream cannon. You might have dreamshared with other Dreamviews member or met your own manifestations of the Dreamviews community. You have come to term with hindring forces. This is your last chance to walk in this now familiar place with familiar faces. Tonight, there is again a grand party, but more sophisticated than the first. Nothing messy. Foods and drinks and music.
- Complete any remaining instructions you might have accumulated from a previous task and not quite completed.
- Consume one thing from the buffet
- Ask a Dreamviews member, "what's next?"
- Say bye to 2 Dreamviews members
- Make sure there is music and sing a song with your peers.