You are welcome to join up any time! I'm working on the Sourceforge page now, and will soon have a UI demo you can run that a friend of mine made a long, long time ago.
I'm also delving into some programming books, but at present I do not foresee me as being a programmer. I know far too little and have no good resources to draw from. I'm reading two LaMoth books, or rather I have two and am trying to read one, "Secret of the Game Programming Gurus." My problem here isn't that I am unwilling to learn. It's that due to what Microsoft has done with DirectX these good old books, which I have easy access to, and some of which I even own, I am unable to follow the examples and get any code to execute. I tried using a wrapper called SlimDX but that made things worse. I'm thinking that XNA/OpenGL/C# is the way to go, but I'm not sure. If I could just find a book or video tutorial that covered basic 3D game creation, which also gave me code I could run and execute successfully, and taught me in the area of C#, OpenGL or Direct 3D v9-10 (can't run 11 on my system) and possibly XNA, then I would be set. I can learn this, I can code, I understand the basics. With the right resources I could help out as a coder and get the ball rolling. I'm still looking, but for now I'm only the guy that perceived the ball and am attempting to describe it in detail to others.
Links coming soon!
- DreamBliss
|
|
Bookmarks