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    Thread: Linkzelda41's Drawings

    1. #176
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      Another drawing I did from another forum:


      http://linkzelda41.deviantart.com/ar...inal-382725827

      The left arm is clearly disfigured, but oh well. Just did this without using much reference.

    2. #177
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      I didn't have much good references to use for this one, so it was mostly pull off from my mind. I still need to get rid of the habit of making muddy colors during grayscale shading.

      And I gave up on drawing the eyes, doing all this in one sitting was exhausting, and I didn't want to go back to it later on since it was mostly testing the quality of the video with the loss-less codec from Camstudio.

      Only way is to keep drawing

      Eva in Pink Outfit Final Drawing by ~Linkzelda41 on deviantART

      Spoiler for Bigger image:



      This is part 1, part 2 is taking a while to compress and convert, seeing how it's 4GB with 4 hours of drawing that I'll speed up maybe by 16x or even 32x



      Part 2 coming soon (hopefully)

    3. #178
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      Wow, you are really good. You must have been drawing for a while.

    4. #179
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      Drew someone's special someone named Maddilyn

      Speed painting (took 4-6 hours instead of 8-10 hours, so I tried to budget the time where I ended up finishing before going to sleep)




    5. #180
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      I think I'm going to skip airbrushing anything altogether for a good bit, unless I can work on a 10,000 x 10,000 drawing or more.

      Too blurry, even when I try to experiment with the hardness levels and opacity.

      BLEH.



      Mika Project Drawing PSD by ~Linkzelda41 on deviantART

      www.youtube.com/watch?v=_E4BTVKl5bs

    6. #181
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      Self-portrait, I couldn't get everything perfect, but it's okay. I gave up on my hair, I have no time to go through those petty lines and curves.

      Self-Portrait Digital Painting by ~Linkzelda41 on deviantART



      Here's the Youtube video for the speed painting:

      AURON, Darkmatters and Killing like this.

    7. #182
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      WIP (Work in Progress) of Limitless

      Lora Portrait WIP 1 by ~Linkzelda41 on deviantART


    8. #183
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      Took me 5 hours and 38 minutes. If I didn't have a hard time trying to color the drawing first, would've at least been 30 minutes to an hour taken off from that amount. I realized the color was going to be right, but because of how things were while drawing, it felt awkward for me, so I decided to be lazy and do black and white

      Here's the speed painting:



      Lora Drawing Final [Limitless] by ~Linkzelda41 on deviantART

      Last edited by Linkzelda; 07-20-2013 at 04:22 AM.

    9. #184
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    10. #185
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      Wow Link, you're really pushing your shading and lighting lately! It's looking good, though you could stand to tone it down a bit sometimes. But hey, pushing it like this is a great learning experience - I find it's necessary to sometimes even overdo things in order to then learn how to be more subtle with it later.

    11. #186
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      I need to do full running cycle instead of one that looks like the arms are rotating around the upper torso hahaha.


      I just wanted to use a sample I found here.
      http://www.youtube.com/watch?v=Y2LOXJp3WdU

      Going to get into being really, really, REALLY simple with drawing so I can get some of the basics of frame by frame animation down and use that with making more complex rigging characters to save time.
      Last edited by Linkzelda; 09-06-2013 at 12:09 AM.

    12. #187
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      Awesome! So, as I switch from animation to illustration you're going the opposite way?

    13. #188
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      Nice run cycle, dude.

      Been working much more with my illustration than animation, but I'd like to get back into it. Keep it up!
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    14. #189
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      Did an animation of earth bending in the legend of korra season 2 intro.

      I'm going to start watching animations and try to emulate them, and hopefully do something unique with them. Haven't drawn anything for months now.
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    15. #190
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      Work in Progress of my Attempt to make a 3D Self-Portrait.



      3D Self-Portrait WIP [FRONT] by Linkzelda41 on deviantART


      3D Self-Portrait WIP [Side] by Linkzelda41 on deviantART

      I noticed the right side looks a bit asymmetrical to the left, or it could just be that my forehead is too big in real life. I think this model so far is at 160k+ polygons, which means at some point I'll probably have to reduce that tremendously when I end up retopologizing it. Zmesher should take care of that pretty damn quick, and hopefully I'll remember to take Dynamesh off so I won't be going for 600k+ polygons or even 1 million+ polygons

      It's my first attempt, so there's probably going to be a lot of crappy attempts, but everyone has to develop some experiential learning before they're decent at something.

      I could care less about the forehead right now since I wanted to get a form that at least has the overall shape and contour, I'll do the other details later on. Will have to add the eyes later, though I'm not sure if I should do that in Zbrush seeing how if I wanted to animate this face, it would be better to send it to Cinema4d, or Maya, or even Softimage. Most of my time consisted of watching hours upon hours of video, writing down a few notes, and trying to get into the habit of just getting in there and taking risks rather than trying to be perfect.

      Don't mind the texture, was going to use a gray one, but forgot to change it when I was doing an export on this. I guess I should be working on the gray material more so I can see the features a bit better. If I'm lucky and end up finishing this model, maybe this can be my base model for any future 3d animation. Still need to start diving into those tutorials from Digital Tutors, Gnomon Workshop, cmivfx, and others.


      *insert deity here* knows how many gigabytes I probably have on my external HDD for those tutorials. Those will probably be there for a LONG time.
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    16. #191
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      WIP of the Head, ears sold separately.

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    17. #192
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      WIP 2:




      Tested out the Spotlight feature of Zbrush, which honestly destroys the whole purpose of having to make texture maps in Photoshop and transferring them. Just have to get good references of myself from multiple angles, paint, and I'll save hours of manual painting. I'm being lazy because I just want to get used to getting into a regular routine, and I don't have any experience with using alphas to emulate skin wrinkles, pores, and such as yet.

      The edges when I was hastily painting over the sculpt is obvious, but those are changes I'll do later on. Just wanted to test it to see if it'll look like me at all without the distorted photographs I used for this. Lesson learned is to take photographs far away at least 5 feet or more to reduce distortions.

      Still have the ears and hair to do obviously, and shaping the head right, but I'll devote some time to study how to do that in Zbrush eventually.



      DA Link here: 3D Self-Portrait WIP 2 by Linkzelda41 on deviantART

    18. #193
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      Looking great, man. Lovin' the progress you're making.
      Linkzelda likes this.
      http://i.imgur.com/Ke7qCcF.jpg
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    19. #194
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      Added the ears, will fix them I think after I attempt to start the hair.

    20. #195
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      I think I have a long way to go before I get anywhere close to my hair. Or I could try to get a haircut or something.


      Or I could have a gray messy afro


    21. #196
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      Now in 1080p..woooo.

      Fixed the hair. Colored the face differently and the annoying distinction with the side view paint from the front is removed.

      Just have to do the eyes and maybe find a program that can give a better render result than the Zbrush default. I wonder what other model I should work on next after this one is done.
      Last edited by Linkzelda; 12-23-2013 at 10:13 AM.
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    22. #197
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      Tried the texture painting again with different pictures. It was like trying to painting pictures with less distortion on a model that was based off of distorted pictures. At least now I know to use these photographs to make a new model in the future. Decided that until I find a way to get the fibermesh hair out of zbrush onto a low-poly model, I'll just paint the haircut I had in those pictures in the video. Because perspective makes the face look weird, that's why things don't look right to me, so I'll just have to try out another model of myself in the future and see how that turns out.

      I only showed part of the workflow I was getting into, though it's probably just a jumbled up workflow seeing how I'm still going through trial and error.

      Basically:

      • Make model in Zbrush by using Dynamesh for getting the general form
      • Retopologize with ZRemesher by using the ZRemesher guides and polypaint red/blue for areas that I want to have more/less density respectively
      • After retopologizing it, subdividing it to make sure it at least retains some of the detail I had
      • Making UV maps with either UV Master, or Maya + Unwrella, or 3D Studio Max + Unwrella
      • Using Spotlight in Zbrush with the references and trying to blend in the obvious edges that would've make the model look weird with different skin tones if I hadn't.
      • Making Displacement/Normal/Ambient Occulsion/Cavity/Diffuse/and other maps for baking
      • Testing it out on Max, Softimage, or other 3D programs
      • Baking hi-poly model map details onto low-poly model
      • Render test to see if it looks like the hi-poly version
      • Hopefully fixing things so I can set it up for Softimage's Face Robot thing
      • Experiment with animating with deformers and such
      • Rendering whatever animation I made


      That's the common format when trying to do everything, I think.
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    23. #198
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      Not my face, though the deformers made from the base mesh managed to get some form of it. Now I just need to practice making morph targets, and then import that into the mocap thing I'm using. Or I could use FaceRobot from Softimage and import the c3d file I have for this same animation. Either way, I'll probably be doing both sometime in my life. The eyes are herpy derpy, but that's what I'll have to find out how to fix with a crappy kinect.
      Last edited by Linkzelda; 02-02-2014 at 04:35 AM.

    24. #199
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      Put in the highest quality that you can.

      I abandoned the first attempt at a self-portrait, and decided to give it another go with a blank base mesh this time to make things easier on myself. I still need to fix the ears big time, because the base mesh had a really thin composition for the ear. So in the video, I invested in a bit more time trying to fix it only to tell myself I'll work on doing it later. It took me about 2 hours and 52 minutes (although the video may say something like 1 hour and 35 minutes, but the other half with the timer (1 hour and 17 minutes) was sped up to even see it)).

      That's not too bad considering this was just fixing a few areas of the face from the base mesh, and then trying to sculpt to hopefully have the sculpt at least look like me. The first attempt was a lost cause, and I see why most people just use a base mesh just for the sake of saving time. I tested a pores brush from someone in another forum that's really awesome, and easy to use! I can use a different alpha to change the lips and make easy marks as well, which can be shown in the series of pictures below (it's a vertical collage of pictures).

      Model, at the moment, is at 5 million+ polygons. Don't think I need to go any further, or if my laptop can handle that. That's what happens when you only have an intel mobile chipset for your GPU.



      I plan to start doing a female model in the future, though I might try to attempt animating this face first. Wait, that came out wrong, I meant sculpting a female head.
      Last edited by Linkzelda; 02-07-2014 at 03:05 AM.

    25. #200
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