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    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #165. The Long Haul

      by , 10-31-2010 at 09:58 PM (Things to Run Away From Really Fast)
      ★★★☆☆

      I finally got to move away from Saskatchewan, so I'm happy about that. Haven't really been concentrating on my dreams, though.

      Also, Halloween is the best holiday ever.

      10/31/10



      An angel and I talk economics.

      "You gambled my soul away in a poker game?" Bobby growls, his voice growing louder with every syllable.

      Balthazar raises his hands in a peaceful gesture, as best he can while I have him held up by the collar of his two piece suit.

      break

      "Look at that man over there," says Balthazar, pointing across the street. "What do you think would happen if you said to him, 'Give me your soul, and you can have anything you want in the world'?"

      The sun is shining down on us; the crisp autumn breeze brushes leaves through the gutters. The man pulls his overcoat more closely around himself, hurrying his steps towards the church on Eleventh.

      "He'll say no." I say in a low voice, my arms crossed over my chest.

      "He'll tell you to fuck off, is what he'll do. Pop culture's done more to harm the trade than religion ever did. He probably doesn't believe he has a soul, and he still won't sign it over." Balthazar takes a breath, grins. "Look, the trick is to ask for something smaller."

      The man is out of sight, now.

      The trick, apparently, is to plan for the long term. Get someone to agree to a small price, a small favour in exchange for their needful thing. These agreements, they're bound to the bloodline. If the man doesn't pay back the favour, rest assured that his children will.

      Chances are, we'll get our soul eventually.

      break

      When Dean comes to, he's leaning against a concrete wall in an underground parking garage. He doesn't know exactly where he is or what he's doing there, but he knows it can't be good.

      Dean stumbles up the exit ramp, blinks a bit against the cool night air.

      Click. Look up.

      Sam's at the top of the ramp, pointing a gun directly at his brother.

      "Sammael," says Sam Winchester, his voice cold.

      Dean fades to black, and I smile up at Sam.

      break

      In which I try to solve a puzzle involving time travel.

      Standing at the ticket counter, drumming my fingers impatiently against the arborite. The ticket-seller has my passport in her hand. She glances at the name, up at my face, at a poster I can't see behind the glass, and her face goes white. She hands me back the passport, slides two tickets under the glass, and tries not to meet my eyes. I smile and thank her, and I take my thinks and walk into the parking lot.

      I open the driver's seat door to an Oldsmobile, my parents' car when I was younger, and start the engine. Zoe is sitting in the passenger seat.

      "They're already onto us." I tell her. "Buses aren't running, cops'll be all over the place within an hour. We have to drive."

      break

      And now it's real life, and I tell Zoe I'm leaving Calgary. It's two years into the future, and I've been in one place too long.

      break

      "Where are we?" I demand. My voice is quiet, but the threat is there.

      Daniel smiles, suddenly nervous. "This is one of the last human settlements on Earth."

      "I'm waiting."

      "From your point of view," he says slowly, "I suppose this is the future."

      Zoe stands quietly behind me.

      break

      I step through the sliding metal doors, out into an oasis of footpaths and greenery, quiet places for meditation and training. Above us is a dome, given away by the subtle waves in its surface, the way it refracts the light from the bright skies above. Beyond the dome is the endless desert that the earth has become.

      break

      "When you say this is the future," I ask Daniel, "Exactly how far do you mean?"

      He hesitates. "Well, it's been at least... it's been tens of billions of years."

      He's expecting me to freak out, but I simply nod, having had my suspicions confirmed. "And physiologically, humans have remained the same for the last... tens of billions of years?"

      Daniel frowns, and looks at me, searching. "Physiologically? You mean evolution."

      "And there have been no significant changes." I state, daring him to contradict me. "You know what this means?"

      "Someone's been breeding us."

      Scare Factor: 2/10
    2. #164. Catch Me If You Can

      by , 10-19-2010 at 07:14 AM (Things to Run Away From Really Fast)
      ★★★☆☆

      Four hours of sleep, and suddenly this monstrosity comes along. It's fairly disjointed; I don't have a whole lot of time to play with it, so without further ado...

      10/18/10



      Harry Potter tries to mess with the fabric of reality, I have diabolical plans, and Dumbledore disapproves as usual.

      "Just think about it," I tell her. "With this kind of breakthrough, we could completely alter the way humans perceive reality!"

      Sophie looks up at me, skeptical, one hand keeping her place in the textbook. She's holding a pen in her other hand, and she taps it impatiently against her notebook. She pushes a few strands of short red hair out of her eyes, and says, "I know what happens when you try to play mad scientist, Harry."

      We're sitting across from each other at a long wooden table. Sophie's studying - this is a library, after all. The interior is almost entirely decorated with red-stained wood, giving the impression of a highly modern, really big log cabin. With lots and lots of glass (and books). Sunlight streams in from the huge windows, and outside is a view of the forest, and the other school buildings in the clearing.



      "Chaos, generally." I say, grinning. Some of the other students notice that I'm grinning, and quietly begin to edge away from us. "You say that like it's a bad thing."

      skip

      There's this thing I have to do on the computer. It's very important. I'm sitting outside on the green grass, trying to do this very important thing, when - hey, will you look at that? Dumbledore's on Skype!

      Albus Dumbledore appears in a new window, looking very grave indeed. This is somewhat offset by all of the spinning and twirling metal gadgetry on his desk.

      "Harry," says Dumbledore gravely, "I've received word of the research you've begun."

      "Really?" I say, looking up from Minesweeper. "Brilliant, isn't it?"

      He sighs. "Harry," he repeats, "This is not a road you cannot walk down unscathed. You'll be returning to Hogwarts."

      "Um..." I say slowly, "No."

      "By force, if necessary."

      My computer pings.

      "Did you just -" I say, looking at the screen, "Did you just track my location through my internet connection? You realize I'm on a different PLANET? How the hell does that even -"

      But Dumbledore's appearing at the edge of the wards, walking into the school grounds the only way he can. I meet his eyes for just a moment, and I disapparate.

      skip

      Moving through Ixburg, and I'm running. I'm moving through a jobsite, people from my hometown who were, apparently, in direct competition with my family's business. By some sort of mutual agreement, they all ignore my presence, and I pass through completely unnoticed.

      Back doors of the grocery store and I'm having a conversation with someone before I disappear again -


      Narcissa Malfoy. We're standing in some anonymous hallway of a starship, looking out into the black.

      "I don't disapprove of your cutting his influence out of your life," she's saying, "But I'm not convinced that making an enemy of Dumbledore will be conducive to your goals."

      "There are greater forces at work here. He may get in my way," I say coldly, "But he can't stop me."

      Narcissa nods once, sharply. "Very well. My family is at your service, as always."

      I'm closing my eyes, casting my senses out into the nothing. Golden light is cutting through the darkness, pushing it away, burning.

      "You need to leave," I tell my informant, and I'm hurtling out into the void of space, an ethereal being of energy and animal and just a sliver of humanity. And the burning, fierce presence is crying out, raising its wings.

      Fawkes.

      He's found me through Harry's holly wand, called by the phoenix feather within. I smile and pull another wand from my sleeve, one made of ebony. And as the phoenix is upon me, I call up the Void, and I meet the creature's light with an unfathomable darkness.

      Boom.

      (O'Neill: What the hell was that?)
      (Carter: I don't know, sir, but it almost blew straight through our shields. We're lucky it wasn't closer.)

      "Grab my arm." I tell Sophie. We apparate from planet to planet, trying to get Dumbledore off our trail. One, two, three, four, five. Hoth, Antarctica, Europa, Tartarus, Miranda.

      I appear in the woodshop of the school in the clearing. There's another person in the room.

      "Where is my daughter?" The woman asks.

      I look around, but Sophie's nowhere to be seen.

      Dumbledore.

      skip

      "Aurors and their locking spells," I mutter, pointing my ebony wand at the door. The lock clicks, and I open the door to the super-secret impenetrable Unspeakable Library. "Well, come on." I hiss at the nervous man behind me.

      The two of us shuffle into the library and quietly barricade ourselves in one of the rooms. We're pretty sure that the information we need is here.

      The man is flipping through a card catalogue, mumbling under his breath. I'm scanning the books on the shelf, but something seems out of place. I feel a presence. Thinking it's a guard, I make my way over to one of the closed doors and peer through the keyhole. I'm looking for the beam of a flashlight.

      At first, I don't see anything. The hallway is white, and bare, and dark. I look through at a different angle, and

      look directly into blood red eyes. There's no pupil, iris, sclera, it's all a murderous shade of red, and for a moment, I'm held captive by the gaze. I notice, peripherally, that she's a ghostly little girl in a tattered white dress and everything is bleeding into itself

      She flickers, like a strobe light. In and out of existence, and suddenly, she's in the room with us

      Harry is terrified, and I'm calm. The ghost is on us, tearing into our essence, and Harry is terrified but I know that there's no danger but I can feel his fear

      Everything's going dark

      And I wake up, disoriented, in a pitch black room.

      Scare Factor: 4/10

      Oh. It was a dream.

      It made sense at the time?

      Updated 10-31-2010 at 10:09 PM by 31096

      Categories
      memorable , non-lucid
    3. #84. Character Creation

      by , 06-21-2010 at 06:01 AM (Things to Run Away From Really Fast)
      A wizard violates the laws of nature when he creates human beings from scratch. And then there are zombies.

      There's a shabby old farmhouse on the plain, over the crest of the hill. No roads lead to it, because in this time, there are no roads. If there's a hint of civilization in this place, it's what's been carved out of the land by its few inhabitants.



      I knock on the door.

      The door swings open and a middle-aged man with longish black hair answers it, the corners of his eyes crinkling with a smile when he realizes who I am.

      "Amon." I say, "It's been a while."

      He leads me inside, beaming. The inside of the house is bright and warm and filled with people. I notice the eight people in the room, most of whom are cooking and doing various odd jobs around the house. Amon is rushing away to go help with something.

      I take an empty seat beside a kid who looks to be in his mid-20s. "I'm Eli," he says, "and the scary-looking guy across from me is Mark."

      Mark glares menacingly from across the table.

      "So, Eli," I say, "How did you come to be here?"

      "Could ask you the same question." Mark interrupts.

      Eli continues like he hasn't heard him. "I was a civilian consultant for the military back home. It's a long story, but the same thing that pulled all of us back here somehow pulled me in. So really, I'm from the future," he says happily.

      Neat cover story.

      "So, when were you from?" asks Eli.

      "I need to talk to Amon." I say dismissively, and kick my chair back.

      Mark stands up too, his pose threatening. "I don't know who you are," he says, "but you're not one of us. If you try to hurt any of these people, I will kill you."

      I turn back to him, considering. "Duly noted."

      I catch up to Amon outside. He's leaning against the wood siding of the house, staring up into the sky.

      "So," I say, leaning against the wall beside him, "They're self-aware."

      Amon pulls away from the wall a bit, turning to face me. "They are." He confirms. His smile becomes wistful. "Aren't they beautiful?"

      "Your own perfect little creations." I say, frowning. "You know, there's a reason the creation of human life is considered a forbidden art."

      "Those laws don't apply here," says Amon. "And of all people, I thought you would understand why those rules are arbitrary."

      "I care little for conventional morality, Amon," I say, warning in my tone, "But this is dangerous. As my student -"

      "You taught me to choose my own path," says Amon. He gestures at the door. "This is what I've chosen. These are real people, ---." He lowers his voice. "I won't abandon them."

      I can't stop a smile from creeping onto my face.

      One of his creations comes outside to tell us that dinner is ready. The man is smiling and holding a bowl of potatoes and a wooden spoon. I try to ignore it, but I can't help but notice that his hands are shaking.

      ---

      Over dinner, I keep an eye on the man with the potatoes. His name is Darryl, and he's a carpenter from the 1950s. At least, he thinks he is. In reality, he's a construct whose artificial soul is straining at the bonds keeping it in place. I'm surprised the others have lasted so long.

      Eli keeps trying to draw me into the conversation, but I keep one eye on Darryl throughout the meal. He's getting progressively more pale and shaky, I notice, as Eli introduces me to a pretty woman in a dress, called Solara. She's either from an alternate, apocalyptic future or a rich family in the 19th century. I'm not paying much attention.

      Because Darryl is stumbling, backing away from the table into the wall, and as he collapses, a wave of energy pulses outward, knocking over every construct at the table.

      I calmly set down my fork, then stand up and walk over to Amon. "I hate to say I told you so," I tell him, "but it's time to go."

      "No!" says Amon, knocking my hand away. He staggers back to the other end of the room, looking over the scene with horror. "I have to help them."

      "Amon." I say, approaching like I would a wounded animal. "There's nothing you can do. We need to leave before you're affected, too."

      "Yes." he says, eyes wild. "Yes, yes, I can't help them," He looks straight at me. "But you can. You can fix them."

      "No." I say flatly. "This is a bad idea."

      He's already started the process before I can protest further, pulling soul energy from a well deep inside him, gathering it up.

      I can't stop him.

      "Take care of them, ---," he says, struggling to hold together the colourless swirling energy he's holding in his hands. "Please."



      The soul energy hits me at the same time I feel Amon vanish from existence, gone as if he'd never been there. The energy is a rush, but I control it effortlessly, and spin around to confront the automatons that are his legacy.

      The thing that was Darryl comes charging at me, and I telekinetically smash it into the wall next to me. Its feet are dangling in the air as I examine it. Gari d'amon ex hadris, I chant in nonsense Latin. I let the body fall, boneless and broken to the floor.

      Mark is still half-standing, leaning against a chair for support. He's been watching with the glazed look of a man in horrible pain, but he's still somewhat alert.

      I approach him in much the same way I did the zombie, cautious. I nudge him back toward the wall with a tendril of energy, but I don't lift him from the ground or slam him into the wall.

      "This is going to hurt," I warn him.

      Mark nods and lets his head fall back against the wall, eyes closed. So assured, I grip Mark's artificial soul, pulling it into a ball from his chest. I twist my wrist, watching his hands clench into fists, and let trickles of the soul-energy I absorbed from Amon sweep into the artificial soul, strenghthening it.

      I don't have time for anything more elaborate. I push Mark's soul back into his body, forcing it to slice through his veins in one swift motion, sticking it there. If he could get any breath into his lungs, he would be screaming.

      I leave Mark on the floor, stepping over him to the other bodies. This just might work.

      In the end, I only manage to save five of them, Eli and Solara among them. The other two, I simply put down, severing their nervous systems and absorbing the very last of their energies. The once cozy farmhouse feels oppressive, haunted by the wild energy that echoes throughout. We need to leave.
      "You have water?" I ask a woman, whose name I don't know. She nods silently, looking back over the farmhouse.

      "Well?" says Solara, gathering up her skirts and hiking out into the desert, the opposite way I came from. "Let's get going then."

      Amused, I follow after her, followed, in turn, by the rest of the group. Mark stays close behind me, though I doubt it's to watch my back. More likely, he just wants to keep an eye on me.

      Eli jogs to catch up, panting as he keeps pace with me. "So, what happened back there, exactly?"

      "Amon was a necromancer," I say. "He wanted to create life, so he came here. He created you." I keep my eyes on the horizon. "He couldn't sustain himself along with all of you, so he sacrificed the rest of his soul to keep you alive."

      Eli blinks. "Okay, that's completely unbelievable."

      I look back at him and say without inflection, "The wormhole that brought you back in time dosed you with massive amounts of radiation that was going to turn you into zombies."

      "Thank you," says Eli. "Why didn't you just say that the first time?"

      Eli tries to catch up to Solara. I turn back to Mark and shrug. What can you do?

      I could swear I almost see Mark crack a smile.

      ---

      The next hill brings us the view of a tall, white-panelled manor not too far off. I wonder what could have made it; we're supposed to be in a universe devoid of all sentient life, after all. The rest of the party is just relieved to see a trace of civilization, so I suppose that it's worth the risk.

      We trek up the gravel road (another oddity) to the house that shouldn't be there. Eli and Solara are running inside before Mark and I have a chance to check it out - which Mark isn't happy about. We meet them inside. Solara is twirling in circles over the hardwood floor, a smile on her face as she admires the high ceilings.

      I'm trying to examine my surroundings on a deeper level, but something is blocking my senses. This place might seem like heaven to Solara, but something is very wrong.

      Mark's dividing us into teams. He wants Eli and Solara to stick together on the main floor, watching for any signs of life (anything to keep those two out of trouble). He sends the two nameless constructs - people - off to explore the rest of the main floor while the two of us head upstairs.

      "If I didn't know better, I'd say you didn't trust me with the others." I say in a low voice, out of earshot from the rest of the group.

      "I don't!" says Mark, turning around to face me on the stairs. I calculate a four foot height advantage. "You show up and suddenly, four of us are dead! What the hell do you expect?"

      "If I hadn't shown up when I did, all of you would have been dead." I say, meeting his angry gaze.

      "Do you remember what I told you, earlier?"

      I tilt my head, walk up the last few steps until I'm standing far too close. "You said you'd kill me." I smile, and Mark takes a step back. "Would you like to try?"

      We hear a scream from the main floor. Mark is rushing down the stairs toward the sound, shouting "Solara", and I follow behind at a more modest pace.

      Solara has collapsed on the floor. Eli is backed up against the counter, faced by a wraith-like creature with rotting skin. Eerie green light seems to flow from its features, making the sunlight streaming in the windows seem colder somehow. Its flowing white dress seems to flutter in a non-existant breeze.

      Revenant, my mind supplies me with, as it turns to face Mark. Controls illusions, typically feeds on travellers. It hasn't noticed me yet.

      "Do you like my home?" the revenant asks Mark. He starts forward, but it reforms into the shape of a Chinese woman with long dark hair and modern clothing. It's someone he seems to recognize, and he freezes on the spot.

      The revenant approaches him, raising one hand to his face -

      I attack with a right hook to her jaw. I spin and lash out with a kick. I've left myself open. The revenent strikes with her claws, tearing my throat out. I laugh, the liquid splashing my clothes, and continue to strike at her.

      Hang on, that's not fair.

      What isn't? It's right on my character sheet; I'm immortal.

      You should at least need some time to recuperate.

      Nope.

      Oh, come on, you get banished to the basement...


      I take a moment to adjust to my new surroundings, dark and damp and distinctly underground. I'm in the cellar. I curse revenants in general to hell and back, but I'm not too terribly concerned with the constructs, either. Mark should be able to handle himself for a little while.

      I take stock of the food in the basement, a lot of cereal and a working freezer - hey, Neapolitan ice cream. The others will be happy about that. The overhead light starts to flicker and I sigh. I see movement in the corner of the room, feel hairs raising on the back of my neck.

      I spin around and catch the revenant by the throat. She's flickering back and forth between her wraith image and her human one, and I force her to the ground, crushing her windpipe. She claws uselessly at my arms, but it's too late, I've got too good of a grip on her. Unfortunately, revenants don't need to breathe, either.

      There's a short flight of steps leading back to the kitchen, and I drag her up by the throat, letting her white dress drag over the dusty steps. I step into the kitchen, where the five survivors are standing around in a circle, trying to figure out what to do next.

      Mark looks up first. "We thought you were dead." He accuses.

      "I don't die." I say.

      I throw the revenant onto the floor, where she scrambles back along the tile, surrounded by six very non-human travellers. "Now," I say, tilting my head to the side and smiling down at her, "How do we go about killing you?"

      Character Creation. Scare Factor: 3.

      There, I'm done. Finally.

      Updated 08-13-2015 at 05:34 AM by 31096

      Categories
      non-lucid , memorable
    4. #62. Penguins

      by , 06-14-2010 at 07:28 AM (Things to Run Away From Really Fast)
      I'm in water, dog-paddling, and it's dark. Someone lifts up the lid, and I shrink back from the light. He doesn't see me, but he puts down the blade of the propeller inches from my head, and I curse. I swim around the boat and climb on, quickly dispatching the three guards with strikes to their temples. I go about tying them up with the single length of rope I have, using slip-knots. I look for my allies in the other boats.

      Something goes wrong, and I'm captured. I'm tied up, but slip free of the rope almost immediately. They take me to their leader, who looks suspiciously similar to me.

      I'm with a class of young people, led by a teacher who might be from a university or college. We're shovelling rocks over the cracks in a hollow, rocky hill. The hill is shuddering as the monsters inside ram themselves against the rock, trying to break through and kill us all. We avoid these spots, trying not to antagonize them as we bury them alive. There have been attacks lately; we're trying to strengthen our defenses.

      We finish that edge and go around the corner. The wall is missing. Our group freezes, coming face to face with dozens of the creatures.

      They look like penguins. Misshapen, evil penguins with claws and teeth, but still. They're kind of comical, but they're still trying to eat us.

      Most of the group takes off at a sprint. I hang back, along with one other student, for the first charge. Two of the little monsters come straight at me. I swing the shovel at one, knocking it away. I pull my weapon back, swing it through the second one until the shovel hits sand, impaling the penguin on the blade edge.

      We've given the others some time to escape, and we take off before the rest can charge. I run fast, catching up to the others and greying my vision at the edges, when it finally clicks. I'm being chased by mutant penguins. I turn around, blasting our pursuers with telekinetic energy, scattering them into the lake/ocean behind their hills.

      I've still got to find Walms, but I'm not trusting my abilities with portals lately, so I try to find one that's already active. I walk right past what might be a stargate, and look out through the windows built into the walls of the hill building I'm in.

      When I look back, I see Marge Cartwright and her youngest daughter, sitting in chairs that have appeared around the room. Cartwright's eldest was in my graduating class. I say something to the effect of "Another Other Mother?" and claw my way out through the plastic-covered window.

      I try to imagine a great fall out of the window, so I can get into another setting, maybe a skyscraper, but I fall four feet into the sand and land hard. I can feel the impact. Ow.
      I keep exploring the dream-setting.

      I escape from a prison using a tazer and a group of accomplices, pick a car in the parking lot and drive it through an iron fence, and have to drive it away with an invisible hand because it won't take much more damage. While we wait for the car to get repaired, I explore an underground fairy hutch and almost get trapped inside.

      Penguins. Scare Factor: 3.[/QUOTE]
    5. #44. Girlfriends, Dead People

      by , 06-14-2010 at 06:33 AM (Things to Run Away From Really Fast)
      I'm in a familiar place, messing with the controls on a high-tech piece of equipment (possibly the Stargate). My partner is a girl named Susan.

      The building is a small house with fake-wooden paneling on the walls. There's old and worn furniture scattered throughout, mismatched and comfortable. There are a huge number of people in the house, milling about and chatting, but the atmosphere is mournful. Apparently this is a funeral or a wake.

      I'm trailing beside Susan as she moves through the room talking to people. Suddenly, she half collapses, sobbing. I turn to our boss and tell him I'll take her away from the crowd.

      I tell Susan that we're going into the lounge. I support her weight as we walk into the room and I have a strong feeling of familiarity with the location. I help her over to a couch and she lies down. I go over to sit on a recliner.

      When I look up, I see that Susan has come to stand beside my chair. She asks if she can sit with me. I move over, and she sits down with me. I imagine the chair laying back and the footrest coming up. Susan and I lay down together, and I drift off to sleep.


      I wake up, curled on my side in the chair. Susan is gone. I get up and pad through the living room that was full of people last night. I pop into my head into the den, and ask my dad (who's watching TV) where Susan is. He says she's probably sleeping in one of the bedrooms.

      I stare at all of the people in the room, whose faces I can't really see. I notice that some of the people seem to be disembodied heads under various blankets all over the room. I dismiss the phenomenon as being normal for a dream, and go to find Susan.

      Susan is, in fact, sleeping in one of the bedrooms. I close the door quietly, trying not to wake her.


      When I step away from the door, I decide it's time to double-check my suspicions. I do a hand RC for the first time in a dream, staring at my left hand until the fingers move separately from my will and thick red blood begins to foam over the knuckles of my ring and middle fingers.

      I'm somewhat disturbed, but I decide it doesn't really matter. I look at the digital clock on a VCR, which reads 1:45 PM. I decide that the time isn't unreasonable, since it was around 11:00 AM when I last woke up, and I had time to sleep in today.* I will the time on the clock to change, and it flickers. I repeat the hand RC.

      I stretch out a hand in front of me, willing open a portal to a skyscraper. Instead of a portal opening in front of me, the door across the room to my left opens with a bang, letting the bright morning sunlight stream into the room.

      I step out of the house and look around. There are mountains surrounding the town. The mountain I can see between buildings is a sloping, tree covered hill, and I'm happy to be on the mountainous west coast. The buildings are probably a couple centuries old. The church I can see has a spire reaching up toward the blue sky.



      St. Paul's Church, the oldest building in Halifax, NS.

      I repeat the hand RC, hoping to extend the dream. The ring finger on my right hand is missing, but when I look closer, I realize it's still there. The light seems to bend around it so that it's just barely visible, like the non-existent puddles on the highway in the middle of the summer.

      There's nothing resembling a skyscraper nearby, so I throw open a few doors, hoping for a portal to a bigger city. I go through one, into brighter light, but I'm still more or less in the same place.

      I'm just outside of town, looking at a delapitated building. There are no doors that don't have shelving inside, so I focus on the people who are there. Selina, a girl I graduated with, and an old man who looks kinda like one of my art school professors (Mike) are the only characters who don't fade into the background. They're picking things up, working on repairs to the heritage site.



      Mike and Selina greet me, and ask what I'm planning to do. Mike says that if I'm planning to go into the woods, I should avoid making deals with the beings there. They can offer a lot, so it's a hard temptation to resist - the creatures could bring back any of my relatives from the dead.

      I wryly assure him that I've had a similar dream before, where someone warned me not to bring back the original Elaine. By this point, I'm well aware that anyone I try to bring to life will come back wrong.

      Mike is wistful, saying that if they would come back right, all of us would be willing to live without our souls, and to hell with the consequences.

      I remember to do another hand RC, but I'm waking up. Everything fades
      and when I wake up, I already have my eyes open. I do another digital-clock RC, but I'm really awake this time.

      Girlfriends, Dead People. Scare Factor: 2.

      *It was around 12:45 PM when I actually woke up.[/QUOTE]
    6. #37. A Pirate's Life

      by , 06-14-2010 at 05:48 AM (Things to Run Away From Really Fast)
      Below deck, on this particular pirate ship, there is a structure made with cooked spaghetti. We're sitting around it in a circle, making fun of Dean Winchester as he tries to add noodles to the structure, Jenga-style. He loses balance and half the structure collapses around him. The group laughs uproariously, and it's the next guy's turn.

      I'm standing on deck, looking out over the water. Apparently we're being sold into slavery. Those of us in this very special group are making some very necessary escape plans.

      "Have you ever been to [Modern Tortuga Expy]?" Asks Jack O'Neill from beside me.

      I'm a short-haired blonde, badass and immortal, and I've been everywhere, man. "I'm familiar with the area," I say, and pause, considering. "I hope they've forgotten about me."

      Now that we're on shore, we can put those plans into motion. We just need to make some tiny adjustments to fit the current situation. I'm standing next to our packed-together bunk-beds with O'Neill. All we need to do is lure one of the guards close enough...

      A jaffa guard approaches us, demanding to know why we're breaking curfew.

      I look at O'Neill, shrug. "No time like the present."

      We escape.

      Shift.

      I wander the same environment in my real life persona, trying to remember where I parked, and if it was in a tow-away zone. Several days have passed.

      Shift.

      I decide to go to one city or another. Calgary? I'm driving badly, wondering belatedly why I'm cutting so many people off. I end up walking into a store that I'm apparently the manager of. I watch someone in another store across the mallway play the guitar. I pull out an electric guitar from my stuff, even though I cannot play the guitar.

      Shift.

      I'm in Quickton, riding a bicycle and absently wondering why there are so many hills. I talk to a DC, a woman I apparently don't like very much, and retroactively acquire memories of whatever it is she's talking about.

      Shift.

      I'm on a farm for yet another family reunion. I'm pushing a steak around on my plate, mildly discomfited to realize that I've already been eating it. I decide to finish it anyway and ignore anything the anti-vegetarians around me decide to say. There's a woman with long, dark hair sitting beside me. She seems uncomfortable with all the religious proselytizing going on. I assure her that most of the godless heathens in the family (myself included) have already eaten.

      Shift.

      Playing with a dog.

      Shift.

      I'm to play the bad guy in some game. I adopt an atrocious English accent and hope the one English woman running around somewhere won't be too offended.

      Shift.

      I'm a female lawyer with an English accent, long dark hair, and a crisp grey pantsuit. I'm also very good at what I do. Also, evil.

      Shift.

      I'm jumping through impossible puzzles suspended over darkness. I'm communicating with someone via radio. I drop the rope. I jump down a couple levels, only to find it all tangled up. I'm presently annoyed by all that is paranormal, so I use a magic trick to cause the rope to "magically" raise itself to the next level. It involves wire.

      Shift.

      I'm standing in front of a magic shop.

      Shift.

      I'm in a mall. As Barbara Gordon, I talk to a cannibalistic hyena man. I'm replacing my right arm with something, and the hyena man tells me that they've ripped my arm off (before I jumped into the character) to make me more appetizing. I leave.

      A Pirate's Life. Scare Factor: 3.[/QUOTE]