• Lucid Dreaming - Dream Views




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    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #222. The Warden

      by , 09-19-2015 at 06:41 PM (Things to Run Away From Really Fast)
      I remember that a previous LD involved me having to report in to a jail (um, juvenile detention facility) for a day, and I decide that sounds like an interesting dream plot. I warp the road that I'm driving down until it leads to a fictional location.

      This is a bad part of town, so I'm trying to chain down the bike that I'm now riding so that both the wheels are locked and it's attached to a concrete structure. I head inside and explain some of my health issues to the receptionist, and then I'm stuck in the waiting area with a book (a new fantasy series by J. K. Rowling!)

      I have to go back outside, though, because I'm not sure that I actually finished bolting my bike down. Sure enough, when I go outside, it's gone. Now there's a gang of some kind attacking... not the facility itself, but the people around it. I think it's a raid to steal all the bicycles.

      One of the gang members comes after me, and I pounce on him. "And what are you after, huh?" I ask, looking deep into his eyes. I take him down.

      The other gang members back down after I defeat their leader. I let them limp away, and go back into the building.

      I chat with Sadie, a friend from real life, and then I'm called into an office that belongs to the head of the facility. The warden walks into the room, and she throws down a series of print-outs that explain why the conversation that I was having with Sadie indicates that I'm a spy.

      (I'm secretly a SHIELD agent. I wonder if Sadie forgot to add up her character stats correctly again... that would explain the flubbed deception check.)

      I play innocent. And then I realize that somehow, I'm going to become the warden.

      So now I'm the warden, destroying my own facility because it reeks of pure evil. It's an easy job once the building is evacuated: the warden actually murdered the people who built the facility, so their spirits are perfectly willing to unmake the place during their escape. I destroy the stained glass wards leading to the outside world, and some spirits are quick to flee.

      Others will want their vengeance. I sit down, cross-legged, and calmly wait for them to find me.

      Updated 09-19-2015 at 07:00 PM by 31096

      Categories
      lucid
    2. #198. Waterpark in the Sky

      by , 08-17-2015 at 07:23 PM (Things to Run Away From Really Fast)
      Long dream that started out when Fitz wanted to go base jumping with Simmons, but he hadn't suited up by the time the group was jumping.

      Later, Fitz has to rescue Simmons. Everything has turned into a weird waterpark in the sky. Simmons is briefly some sort of bivalve (like a clam or an oyster) and is glowing, and Fitz has to sneak her in without anyone realizing. Everyone is now looking for the glowing bivalve, because it's some sort of MacGuffin.

      Simmons is turned back into her regular self, and now she has to rescue Fitz. I swim through the waterpark as Simmons, breathing easily underwater.

      There's a gunfight now.

      shift

      We're on the ground, now. Autumn colours, and there's some kind of graduation happening. I'm a teenaged girl in a blue dress, only a little bit more practical than Cinderella-style. We're marching against a rival town.

      The two groups of rival townspeople meet on a grassy field. I summon a whirlwind of fire. Or try to—it turns out that I have an ice staff, so I freeze everyone within a five-metre radius. Most of the enemy group is frozen, but so are a few allies, including my mage.

      I switch to a character on the outskirts. Katniss. Ranged. I nock an arrow.

      We shift

      so that I'm watching my brother play a strategy game in the same setting. Rival towns, grassy fields. The game involves playing rival towns' structures against one another, so my brother is using playground equipment against his enemy's farm equipment. Jungle gyms versus tractors and combines.

      The enemy structures approach and my brother bashes his playground equipment against them. The enemy's mass and your mass cancel each other out, so if you can find enough structures to throw against the invaders, you win. Otherwise, they keep coming.

      There's also something about a fairy godmother.

      Adventure: 5/10
      Control: 4/10
      Fear: 2/10