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    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #131. The Otherworld

      by , 08-28-2010 at 06:39 AM (Things to Run Away From Really Fast)
      No recall whatsoever from last night, so here is my only recent lucid.

      08/16/10



      I'm in a house with many rooms, interlocking and placed at odd angles. My surroundings are mostly wood - hardwood floors and ceilings, solid oak banisters as I climb the stairs. There's a darkness here, I can feel it, caused by a multitude of tortured spirits trapped within the rooms.

      I'm looking for one in particular.

      At the top of the stairs, on the second floor, I come to a bathroom. I nudge the door open. It creaks as it moves, opening into a plain bathroom. The floor is dark tile, and there's an empty jacuzzi tub to my left. On the right side of the bathroom is the vanity, and on the far right of the room is a shower stall.

      I step into the room and close the door behind me, knowing that this is where my clue is. I stand straight and compose myself, reaching for a particular feeling. I focus on cold, inky blackness, on the unyielding terror of a nightmare, and pull it from inside me. I watch the paint on the walls peel, rust streaking across water-soaked walls.

      It has something to do with the water, I think vaguely, allowing myself to move on autopilot. I have to drown. I step into the shower stall, and watch the door close behind me. Water begins to gush into the stall, held in by the waterproof seal on the doors. It won't make any difference if I try to escape now. The water is up to my knees now, filling up fast. It takes only seconds to reach my neck, and in no time at all, I'm completely submerged.

      I blink through the cloudy green haze that encompasses my vision.
      I feel calm, the quiet confidence that accompanies lucidity. I take a breath, and feel clean fresh air enter my lungs. My breathing pattern is steady.

      I step out of the shower stall as the water drains away, and look at the tub across from me. It isn't empty.

      Blood overflows from the white acrylic tub, spilling over the side and staining the tile floor. In the water is a body, twisted and mutilated. Its skin is flayed off, and its stringy hair hangs limply into the water. The creature grasps weakly at the side of the tub and lifts its head, trying to crawl out.

      I meet the thing's eyes, and go to kneel beside it.

      "Your employment ended poorly, I take it."

      I saw this man in an earlier dream. A mercenary. He and his brother worked for an enemy of mine. They tried to kill me at the time.

      He mumbles something.

      "You're dead." I inform him.

      A hollow, rasping laugh.

      "Tell me where to find him."

      He does.

      I leave the apparition to his torment, and let the nightmare fall away. I'm standing in the hallway, looking out into the bright sunlight.

      Maybe I'll go flying.


      The Otherworld. Scare Factor: 3.

      I actually couldn't remember any specific task I wanted to complete at that time. I ended up searching in my long-term memory, and thinking of Walms. I actually managed to teleport somewhere to look for him, but no actual success.

      I am, however, getting better at teleporting.

      I ran into the person I was chasing later, as well. There was a lot of talking that I don't remember.
    2. #110. Hills

      by , 07-21-2010 at 08:27 AM (Things to Run Away From Really Fast)
      07/20/10

      I take invulnerability for granted.

      I'm chasing after a kid on skis, speeding down a snow covered hill in Ixburg. Since when does Ixburg have hills, anyway?

      When I get to the bottom, the kid is jumping onto the nose of a helicopter. The helicopter sways dangerously, the kid's weight moving it off balance. I'm the pilot now, trying to keep the machine on course.

      I'm in my high school, in English with my eighth grade class. Our homeroom teacher says we have to get our heads in the game, as we'll be in grade twelve before we know it, and that'll be goddamn hard.

      "Grade 12 was easy," I mutter.

      A couple classmates look at me incredulously.

      "Time travel." I shrug.

      I go outside. I'm standing in the courtyard in front of the school when Mal Reynolds swoops in, shouting that we've lost Zoe - she's been kidnapped.

      I call Zoe's cell, not really expecting her to pick up. The phone does get picked up, though, and I hear a male voice on the other end. We chat about kidnapping and hypothetical ways that everybody can get what they want, like our first mate back in one piece. We get along very well.

      I tell Mal that he can land Serenity (the ship) on the top of the Ixburg apartment block. Wait, do my parents still live there? It's really hard for me to remember where in the timeline we are. I know that I'm dreaming, but it doesn't really register as important.

      Walking along the top of the hill, I look at the horizon, and am surprised to realize that it's suddenly a lot lower. I'm walking along the cliff side of the Stawamus Chief, looking out over Squamish.

      I happily run through what seems like a set freerunning route, making impossible jumps and pushing myself farther than I ever would in real life. I aim for a two-inch stick jutting up for the ground, try to land on the top -

      Later, I poke around outside of a missile launch site. Some kind of shuttle is getting sent up into the air, and I'm informed via comlink that anyone outside is about to die a horrible and painful death. The countdown has already started.

      I see two more people snooping around, both guys dressed in black. They seem clumsy and incompetent, and I wave at them when they finally notice me. They stalk towards me threateningly.

      ...three, two, one, lift off!

      The air is filled with swirling shards of glass. White light burns down from above, refracted by the bloody glass and singeing the ground below.

      The moment ends. The two thugs are a charred mass of bone, strewn about the untouched grass.

      I wander down another hill, into an alley. I'm with a group of boys, and we've all joined up our bicycles into a chain that we've lit up with Christmas lights. Another bike speeds down the alley, lit up with neon, and I take a moment to appreciate how awesome it looks.

      The boy at the front of the chain doesn't notice, though. He cuts off the neon-lit bike, and the rider crashes into the second and third bikes in the chain.

      The four boys are swearing at each other, and the situation is about to escalate into violence. Calmly, I go over to the broken neon bike, and fix the chain and the broken cables. The owner notices that I'm touching his bike, and it distantly occurs to me that he might try to pick a fight with me next. I'm not worried.

      The light sputters back into life.

      Hills. Scare Factor: 2.


      I wrote a couple interesting dreams in my handwritten journal this weekend. I'll make time to type them up sometime this week. I had a really vague string of lucid FAs, too.

      ETA: "rocket launch, people die" was scribbled in the margins of my notebook. I can't believe I missed that. I bet it was exciting.
    3. #84. Character Creation

      by , 06-21-2010 at 06:01 AM (Things to Run Away From Really Fast)
      A wizard violates the laws of nature when he creates human beings from scratch. And then there are zombies.

      There's a shabby old farmhouse on the plain, over the crest of the hill. No roads lead to it, because in this time, there are no roads. If there's a hint of civilization in this place, it's what's been carved out of the land by its few inhabitants.



      I knock on the door.

      The door swings open and a middle-aged man with longish black hair answers it, the corners of his eyes crinkling with a smile when he realizes who I am.

      "Amon." I say, "It's been a while."

      He leads me inside, beaming. The inside of the house is bright and warm and filled with people. I notice the eight people in the room, most of whom are cooking and doing various odd jobs around the house. Amon is rushing away to go help with something.

      I take an empty seat beside a kid who looks to be in his mid-20s. "I'm Eli," he says, "and the scary-looking guy across from me is Mark."

      Mark glares menacingly from across the table.

      "So, Eli," I say, "How did you come to be here?"

      "Could ask you the same question." Mark interrupts.

      Eli continues like he hasn't heard him. "I was a civilian consultant for the military back home. It's a long story, but the same thing that pulled all of us back here somehow pulled me in. So really, I'm from the future," he says happily.

      Neat cover story.

      "So, when were you from?" asks Eli.

      "I need to talk to Amon." I say dismissively, and kick my chair back.

      Mark stands up too, his pose threatening. "I don't know who you are," he says, "but you're not one of us. If you try to hurt any of these people, I will kill you."

      I turn back to him, considering. "Duly noted."

      I catch up to Amon outside. He's leaning against the wood siding of the house, staring up into the sky.

      "So," I say, leaning against the wall beside him, "They're self-aware."

      Amon pulls away from the wall a bit, turning to face me. "They are." He confirms. His smile becomes wistful. "Aren't they beautiful?"

      "Your own perfect little creations." I say, frowning. "You know, there's a reason the creation of human life is considered a forbidden art."

      "Those laws don't apply here," says Amon. "And of all people, I thought you would understand why those rules are arbitrary."

      "I care little for conventional morality, Amon," I say, warning in my tone, "But this is dangerous. As my student -"

      "You taught me to choose my own path," says Amon. He gestures at the door. "This is what I've chosen. These are real people, ---." He lowers his voice. "I won't abandon them."

      I can't stop a smile from creeping onto my face.

      One of his creations comes outside to tell us that dinner is ready. The man is smiling and holding a bowl of potatoes and a wooden spoon. I try to ignore it, but I can't help but notice that his hands are shaking.

      ---

      Over dinner, I keep an eye on the man with the potatoes. His name is Darryl, and he's a carpenter from the 1950s. At least, he thinks he is. In reality, he's a construct whose artificial soul is straining at the bonds keeping it in place. I'm surprised the others have lasted so long.

      Eli keeps trying to draw me into the conversation, but I keep one eye on Darryl throughout the meal. He's getting progressively more pale and shaky, I notice, as Eli introduces me to a pretty woman in a dress, called Solara. She's either from an alternate, apocalyptic future or a rich family in the 19th century. I'm not paying much attention.

      Because Darryl is stumbling, backing away from the table into the wall, and as he collapses, a wave of energy pulses outward, knocking over every construct at the table.

      I calmly set down my fork, then stand up and walk over to Amon. "I hate to say I told you so," I tell him, "but it's time to go."

      "No!" says Amon, knocking my hand away. He staggers back to the other end of the room, looking over the scene with horror. "I have to help them."

      "Amon." I say, approaching like I would a wounded animal. "There's nothing you can do. We need to leave before you're affected, too."

      "Yes." he says, eyes wild. "Yes, yes, I can't help them," He looks straight at me. "But you can. You can fix them."

      "No." I say flatly. "This is a bad idea."

      He's already started the process before I can protest further, pulling soul energy from a well deep inside him, gathering it up.

      I can't stop him.

      "Take care of them, ---," he says, struggling to hold together the colourless swirling energy he's holding in his hands. "Please."



      The soul energy hits me at the same time I feel Amon vanish from existence, gone as if he'd never been there. The energy is a rush, but I control it effortlessly, and spin around to confront the automatons that are his legacy.

      The thing that was Darryl comes charging at me, and I telekinetically smash it into the wall next to me. Its feet are dangling in the air as I examine it. Gari d'amon ex hadris, I chant in nonsense Latin. I let the body fall, boneless and broken to the floor.

      Mark is still half-standing, leaning against a chair for support. He's been watching with the glazed look of a man in horrible pain, but he's still somewhat alert.

      I approach him in much the same way I did the zombie, cautious. I nudge him back toward the wall with a tendril of energy, but I don't lift him from the ground or slam him into the wall.

      "This is going to hurt," I warn him.

      Mark nods and lets his head fall back against the wall, eyes closed. So assured, I grip Mark's artificial soul, pulling it into a ball from his chest. I twist my wrist, watching his hands clench into fists, and let trickles of the soul-energy I absorbed from Amon sweep into the artificial soul, strenghthening it.

      I don't have time for anything more elaborate. I push Mark's soul back into his body, forcing it to slice through his veins in one swift motion, sticking it there. If he could get any breath into his lungs, he would be screaming.

      I leave Mark on the floor, stepping over him to the other bodies. This just might work.

      In the end, I only manage to save five of them, Eli and Solara among them. The other two, I simply put down, severing their nervous systems and absorbing the very last of their energies. The once cozy farmhouse feels oppressive, haunted by the wild energy that echoes throughout. We need to leave.
      "You have water?" I ask a woman, whose name I don't know. She nods silently, looking back over the farmhouse.

      "Well?" says Solara, gathering up her skirts and hiking out into the desert, the opposite way I came from. "Let's get going then."

      Amused, I follow after her, followed, in turn, by the rest of the group. Mark stays close behind me, though I doubt it's to watch my back. More likely, he just wants to keep an eye on me.

      Eli jogs to catch up, panting as he keeps pace with me. "So, what happened back there, exactly?"

      "Amon was a necromancer," I say. "He wanted to create life, so he came here. He created you." I keep my eyes on the horizon. "He couldn't sustain himself along with all of you, so he sacrificed the rest of his soul to keep you alive."

      Eli blinks. "Okay, that's completely unbelievable."

      I look back at him and say without inflection, "The wormhole that brought you back in time dosed you with massive amounts of radiation that was going to turn you into zombies."

      "Thank you," says Eli. "Why didn't you just say that the first time?"

      Eli tries to catch up to Solara. I turn back to Mark and shrug. What can you do?

      I could swear I almost see Mark crack a smile.

      ---

      The next hill brings us the view of a tall, white-panelled manor not too far off. I wonder what could have made it; we're supposed to be in a universe devoid of all sentient life, after all. The rest of the party is just relieved to see a trace of civilization, so I suppose that it's worth the risk.

      We trek up the gravel road (another oddity) to the house that shouldn't be there. Eli and Solara are running inside before Mark and I have a chance to check it out - which Mark isn't happy about. We meet them inside. Solara is twirling in circles over the hardwood floor, a smile on her face as she admires the high ceilings.

      I'm trying to examine my surroundings on a deeper level, but something is blocking my senses. This place might seem like heaven to Solara, but something is very wrong.

      Mark's dividing us into teams. He wants Eli and Solara to stick together on the main floor, watching for any signs of life (anything to keep those two out of trouble). He sends the two nameless constructs - people - off to explore the rest of the main floor while the two of us head upstairs.

      "If I didn't know better, I'd say you didn't trust me with the others." I say in a low voice, out of earshot from the rest of the group.

      "I don't!" says Mark, turning around to face me on the stairs. I calculate a four foot height advantage. "You show up and suddenly, four of us are dead! What the hell do you expect?"

      "If I hadn't shown up when I did, all of you would have been dead." I say, meeting his angry gaze.

      "Do you remember what I told you, earlier?"

      I tilt my head, walk up the last few steps until I'm standing far too close. "You said you'd kill me." I smile, and Mark takes a step back. "Would you like to try?"

      We hear a scream from the main floor. Mark is rushing down the stairs toward the sound, shouting "Solara", and I follow behind at a more modest pace.

      Solara has collapsed on the floor. Eli is backed up against the counter, faced by a wraith-like creature with rotting skin. Eerie green light seems to flow from its features, making the sunlight streaming in the windows seem colder somehow. Its flowing white dress seems to flutter in a non-existant breeze.

      Revenant, my mind supplies me with, as it turns to face Mark. Controls illusions, typically feeds on travellers. It hasn't noticed me yet.

      "Do you like my home?" the revenant asks Mark. He starts forward, but it reforms into the shape of a Chinese woman with long dark hair and modern clothing. It's someone he seems to recognize, and he freezes on the spot.

      The revenant approaches him, raising one hand to his face -

      I attack with a right hook to her jaw. I spin and lash out with a kick. I've left myself open. The revenent strikes with her claws, tearing my throat out. I laugh, the liquid splashing my clothes, and continue to strike at her.

      Hang on, that's not fair.

      What isn't? It's right on my character sheet; I'm immortal.

      You should at least need some time to recuperate.

      Nope.

      Oh, come on, you get banished to the basement...


      I take a moment to adjust to my new surroundings, dark and damp and distinctly underground. I'm in the cellar. I curse revenants in general to hell and back, but I'm not too terribly concerned with the constructs, either. Mark should be able to handle himself for a little while.

      I take stock of the food in the basement, a lot of cereal and a working freezer - hey, Neapolitan ice cream. The others will be happy about that. The overhead light starts to flicker and I sigh. I see movement in the corner of the room, feel hairs raising on the back of my neck.

      I spin around and catch the revenant by the throat. She's flickering back and forth between her wraith image and her human one, and I force her to the ground, crushing her windpipe. She claws uselessly at my arms, but it's too late, I've got too good of a grip on her. Unfortunately, revenants don't need to breathe, either.

      There's a short flight of steps leading back to the kitchen, and I drag her up by the throat, letting her white dress drag over the dusty steps. I step into the kitchen, where the five survivors are standing around in a circle, trying to figure out what to do next.

      Mark looks up first. "We thought you were dead." He accuses.

      "I don't die." I say.

      I throw the revenant onto the floor, where she scrambles back along the tile, surrounded by six very non-human travellers. "Now," I say, tilting my head to the side and smiling down at her, "How do we go about killing you?"

      Character Creation. Scare Factor: 3.

      There, I'm done. Finally.

      Updated 08-13-2015 at 05:34 AM by 31096

      Categories
      non-lucid , memorable