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    1. Prank gone wrong, the void, a pool in the ruins

      by , 10-18-2014 at 06:33 PM
      Three boys at a boarding school have smuggled in a canister containing what they think is going to be a harmless prank. They're wrong. They're in much more serious trouble than they expected, and one of the three boys immediately runs from the room, cluing the authorities in to their guilt. The other two try to explain that they're not at fault, they didn't mean to hurt anyone, it's the person who gave them the canister who caused this, and the third boy's gone off to fetch something that will prove it - but he'll be too late, that evidence will be gone.

      Two guys have shown up at my IRL home with a dead girl in the backseat of their car. She won't stay in the ground. They're telling me she needs to be put to rest. I say yeah, she sure does - but not in my yard. Get her out of here. I go back to bed.

      After going through a portal, I'm briefly disoriented, looking at this immense black hole in front of me - then I realize I'm still in the void, the portal I just went through only shifted my position within it. I'm floating before this vast swirling dark mass. It's something like a cloud if a cloud had long spines that curl and move, and something like a great tornado seen from above with a black eye at its center, and something like a nest framed with this curling mass of spines. It's unimaginably vast. The hole at the center is many, many times my height, and it's only like the pupil in a great eye; I can't begin to describe the size of the thing itself. I try to look to my left, to get my bearings in the void, but when I try to look away from the thing, static noise fills my head, getting worse the farther away I turn. I swim through the air to that black hole.

      On the other side, I'm disoriented again - I'm underwater and I have a hard time figuring out which way is up, and there's too many colors after the void. I eventually work out I'm in the cabin of a sunken ship, tipped so the prow's pointing straight down - I quickly make my way out and shoot right up to the surface. I'm in a great cave filled with several such shipwrecks, with sun shining in through holes far above.

      (Woke up. Back to sleep.)

      There are two women, lovers, relaxing in a small pool surrounded by Greek-looking ruins in a green field, with plants around the pool for privacy. This planet has been uninhabited for a long time, people only visit it now as a place to relax. An older, beautiful woman approaches the pool. The others dislike the interruption and the loss of their privacy, but it can't be helped; everyone's friendly and polite, and the women in the pool shift over to make room for her.

      The scene changes: one of those two women is sobbing on the shoulder of a friend. Her lover's dead - that older woman killed her.
    2. Unrecognized in their hometown, 7 color prison, abandoned bath house, old Victorian

      by , 10-13-2014 at 08:11 PM
      This kid of no particular gender has just gotten a lift to a particular town, saying "Here's fine," to the person who gave them a ride. They walk into a diner. As they walk up to the counter I'm thinking how feminine they look, in contrast to some previous appearance. They know the waitress, and they greet her in a familiar way; the waitress looks them over but doesn't recognize them and asks if she should know them. They say no. They're happy that she didn't recognize them even after they sort of clued her in that she should.

      As they leave the diner, they pass their father coming in. Their father doesn't recognize them either. He mistakes them for being part of some group of out-of-towners who are currently passing through, people he resents, and he complains about that to the waitress when he gets to the counter. The waitress asks if he knew that person leaving, he says no. The waitress says it looks like they knew him - they're still standing outside, looking through the window, staring at the back of his head right now.

      Outside, the kid walks past a car. The two guys in the car say something to each other about how that person's too pretty for their own safety, and needs someone to ugly them up a bit - a threat.

      (Woke up. Back to sleep.)

      There's a man I'm meant to capture - I'm holding a small box which I'm meant to store him in. He's trying to convince me to turn against the people I'm working for, the Head Office. He mentions that they put him in a 7-color-prison - a shield of a particular 'color' prevents the power used by that 'color' from passing through; a 7-color-prison would normally be considered overkill. He mentions this as part of describing to me the cruel way he was treated by the Head Office, trying to convince me that they have to be stopped. But it has the opposite effect; I believe that if he was judged so dangerous as to require a 7-color-prison, I can't trust his words. I put him in the box. His sister was watching this whole thing, but although she's upset there's nothing she can do to stop me - she's an innocent, she's got no power of her own. I hand over the box to a guy from the Head Office who's waiting outside - he's new, young, and looks afraid of the box even as he takes it.

      (Woke up. Back to sleep.)

      I've walked into a bath house. This place belongs to a group that I think of with a word that at the time I believed meant the young men of the city protected by Apollo (but the word I actually used was 'lemures,' the restless dead). It's empty and unused, and there are exposed pipes that are turning black. As I look around, I think that this explains the abandoned building next door.

      (Woke up. Back to sleep.)

      There's this kid, high school age, who set out to change himself, improve himself somehow, and I - as a disembodied voice - am asking him what his goal had been when he'd started. He'd wanted to be able to take care of his aging father. He's lost track of that along the way.

      The scene changes from a hill outdoors to a classroom - he's popular, admired. This is a recent development, one of the things he's changed about himself. But he doesn't seem happy with the people around him - he seems arrogant, he looks down on them. And he forgets to spend time with his father. I see him with his father at a small table - they joke around with each other and talk the way people who are close sometimes do, with so many in-jokes and understood references to past events that it's effectively their own language. His father doesn't mind that he's so busy. But the kid recognizes that he's lost track of his original goal, and he has to correct his course. He goes to the house that he's been using to change himself, a place that grants wishes of a sort.

      Inside the house, which is a Victorian, old and mostly empty except for portraits on the walls, he's greeted by three men. The one who talks to him is short, maybe 5 feet at the most, plain, and with curly red hair. The men ask him to stay and eat and drink himself into a coma with them again. He refuses. They say it's better than the alternative, but let him go on up the stairs. Every time he's come here to change himself, he's had to go a little deeper into this house. The first time, eating and drinking with them was enough.

      Upstairs, a creature with a helmet that hides its face and with long metal hooks for hands emerges from the wall. The kid's met this creature before too, and knows how to deal with it. There's a sequence where I see various creatures and people emerge from the wall one by one, and it's implied that the kid deals with each of them in turn, but there's no need to actually watch the process play out since this has all happened before, and how to deal with each one of them is already known. The last one to emerge from the wall is a dashing man, blonde, cheerful, sort of an Errol Flynn-type character, as if he's just stepped out of a swashbuckling flick. They've met before, and they talk for a bit. This man will go up the next set of stairs on the kid's behalf, and arrange for him to get his wish. Other people have done this for the kid before, a different person every time he's visited this place.

      My point of view switches to follow the Errol Flynn-type at this point while the kid stays downstairs. In the room at the top of the stairs is a portrait of a little girl - the kid's met her before. The two of them talk, and she emerges from the portrait. Long straight dark hair, a long white dress, and pink satin slippers with rosebuds. She quickly drops the personality that the kid would have been familiar with, and the Errol Flynn-type winds up on the floor in front of her, kissing her feet - fear, not devotion. She states that she collects "shades of the Ampha Berra family" - she opens a panel in her dress, displaying many different shades of bloodstains on the fabric underneath. The Errol Flynn-type won't survive, and she'll change the kid as he asked.
    3. Avoiding a cell, a cloud of bats, a gold mask

      by , 10-10-2014 at 11:57 PM
      (Yesterday.)

      I'm a man trying to calm a situation down so that I won't wind up in a cell. It would be for a minor charge, but my situation's complicated. There's this woman I made a deal with a long time ago - I brought her to this world ('this world' is for all intents and purposes the same as IRL), and she freed me from the curse that had locked me up back in our own world. But there's a catch - if I'm locked up in a cell even for one night, that old curse will find me again, I'll be trapped again. I think of that as her 'winning' - we help each other often but I don't like her much. I'm afraid of being trapped, but I'm also afraid because if I'm trapped I won't be able to keep up the illusion that makes me look human.

      (Today.)

      A woman and I had been standing in the middle of a road surrounded by trees, discussing something - a car comes, the driver sees us, he swerves, he crashes. I'm irritated at the interruption, but I go over to the car so I can get a meal out of this before emergency services arrives. The scene changes abruptly - one moment I'm walking towards the car, the next moment time has passed, emergency services have already come and there's a crowd of people around. The woman and I leave and transform into a cloud of bats. In all my vampire dreams this has never happened before, and I pause to enjoy the novelty and absurdity. My perception's different. The sky is a brilliant saturated blue with something shimmering about it, and the air gives me the impression of containing new angles, like unseen tunnels.

      (Woke up. Back to sleep.)

      I and a group of other people, all of us foreigners in this place, had been talking to a group of women on a small 'island' - just a heap of stones really. We're very frustrated. We're trying to get them to do something for their own good, and they're not cooperating. They end negotiations and vanish into thin air.

      Still as the POV character from that last scene, I'm walking around the grounds of some large estate on a hill, with a gated entrance visible not too far away. I'm speaking to a woman all in pale gold - everything's pale gold, her robes, her hair, her skin, the mask that she wears that covers her whole face something like a welder's mask, only revealing one eye. She has her own issues with the people from that 'island' - she's saying they're against her and her plan simply because of her mental illness. She resents them.

      I'm sitting on a wooden throne and talking to a man who's going through a bout of existential despair, and he's asking me about coping with vast spaces of time, with immortality - how do you do it? I find this hilariously awful - you're asking me?
    4. The building on the lake

      by , 09-24-2014 at 04:59 PM
      A woman's looking over a small art collection - sketches of the building she's in from various earlier eras, collected in a large book. On the wall directly over the book is a recent painting of this same building, but showing it thousands of years earlier when there was a lake here, with the door opening directly onto the water. She finds this painting a little funny - unlike the historical sketches, she believes this one's a sort of what-if image. The building's old but it's not that old. But the man who commissioned the painting, the owner of this place, she's thinking of him as being oddly precise about where the lake should be in relation to the building; as far as she's aware there's no evidence that there was ever really a lake here at all. The title of the painting is Lake Hae or Hayle or something along those lines. Although the building in the painting and the building in modern times are identical, somehow in the painting it gives the impression of being someplace sacred.

      She turns the pages of the book - she's careful with it, it's very valuable. After the sketches of the building there are a series of anatomical sketches and portraits. She's on a page showing several sketches of an old man, mostly bald and with a sort of rounded profile. As a disembodied observer, I'm fond of the sketch, sort of nostalgic about it - both about the subject and about the sketch itself. She keeps turning the pages, and there's a sketch of a young man with a very square jaw; looking at him changes the scene.

      Still in the same room, but a couple centuries earlier; the walls are lined with bookshelves. There's a woman sketching, holding a conversation with a man sitting in a chair. A servant comes into the room - he's that young man from the sketch - and the man in the chair stands up to speak with him. A man all in black and with very long black hair, he's the same man who owned this building and that art collection in modern times.

      Updated 09-24-2014 at 05:19 PM by 64691

      Categories
      non-lucid
    5. Fragments

      by , 09-22-2014 at 09:21 PM
      A flood warning in Boston - they expect the buildings around the harbor to be under three feet of water. Evacuation is recommended.

      Post-apocalyptic setting, there's a human doctor taking care of a human-looking robot going by the code name Rabbit. It has black stitches in a ring around its throat. It put them there itself - they're decorative.

      Late 19th century England, two immortals dressed all in white are talking. "Just defend (this place)." "Domi, this is a terrible plan."

      Updated 09-22-2014 at 09:34 PM by 64691

      Categories
      non-lucid , dream fragment
    6. Vampires and snakes, rain and memory, underground storage

      by , 09-05-2014 at 07:01 PM
      There's this vampire who went through a bit of a rock star phase in the 60s. During that time he had this assistant who would occasionally arrange for the vampire to wake up with one of his groupies locked in the same room. The vampire resents this. He compares it to throwing a live, venomous snake at someone - neither the snake nor the victim has any choice in the matter, the snake is used as a tool.

      (Woke up. Back to sleep.)

      This woman, thoroughly soaked by the rain, just completely drenched, has just been put into the back seat of a car. The man who's just gotten out of the car and insisted she take it is now standing in the rain. After just a moment the woman gets out of the car again, makes this sort of exasperated sound, drapes her coat over his head to keep the rain off, and gets back in the car. The coat is thoroughly drenched so this does absolutely nothing to keep him dry, but he gets this big lopsided grin.

      There's another guy standing in the rain with him, and my first impression - before the woman had gotten back out of the car - had been that the two men were enemies of some kind, but that the first guy was obliged to go along with him for something. But looking at the second guy again now, on second thought I'm thinking of him as a friend.

      The scene changes to show the woman and that first guy again, parting at a rural train station sometime in the 1800s. I'm thinking about how during the scene in the rain, they hadn't remembered each other from this time. Part of immortality - it's important for them to forget every so often.

      False awakening. I try to write down this past scene, and write that there were three different ways things could go for that pair in the rain. The best route for them is associated with fire.

      (Woke up. Back to sleep.)

      I'm a man passing a large arched opening in a stone wall, and as I look at it I remember that someone had asked me to fetch something for him from down here. I hadn't intended to, but since I'm here anyway I might as well. I go inside, into an immense underground stone dome with a dirt floor. It's empty, and large enough that it's difficult to see the other walls, but I'm aware there will be a door off to the right leading to a place where things are stored. As I'm walking, I hear a voice accusing me of enjoying blood. I don't see a physical source of the voice, but I expect he'll show himself eventually. I sort of laugh at the accusation but otherwise ignore him and keep walking. The voice continues: "If you are one of the evil dogs, care to know as much as I do?"
    7. Cersei

      by , 08-26-2014 at 07:48 PM
      I started questioning the dream in a fairly dull IRL-based scene, and then questioned why I was questioning it - but I did eventually become lucid. Once becoming lucid, however, I as Jaime immediately started looking for Cersei.

      (Side note: this was an interesting level of lucidity. Fully lucid in most respects - lucid about the fact that I was dreaming, lucid about my ability to control the dream, no desire to stick to the previous dream storyline - but I wasn't lucid about my own identity. On top of that, I only started playing Jaime's role when I became lucid - up until that point I'd been my IRL self. It's standard for me to play the role of other people when I'm non-lucid, but I'd thought that conflicted with lucidity - apparently not.)

      I was still in a room that was meant to represent my IRL home, but it had no doors, which I understood signified a resistance against me taking control and changing the scene. I had the feeling I had to get out in a hurry if I wanted to maintain lucidity. So I turned around in a full circle in order to create a door that would be there when I turned around again. It was a wooden door, rounded at the top, and when I opened it I saw a scene that was meant to represent my IRL neighborhood.

      I closed the door, called out to Cersei, and opened it again, understanding that this will have changed the location it links to. Now on the other side of the door there's a dark stone enclosed walkway with large windows overlooking a castle courtyard. Better, but this isn't the place I was looking for. I have a mental image of a glittering gold-and-white castle that I want to get to, where I expect Cersei to be. I try again - I close the door, call to Cersei, and open it again. The scene on the other side of the door hasn't changed this time - it's still the dark stone walkway. I decide that this means Cersei must be in this scene somewhere, so I walk through the door.


      Recall gets increasingly shaky after this. After walking through the castle a bit I found Cersei in the courtyard, and after a short conversation she took me to a rowboat that we'd both have to row - she gave me some explanation involving the word 'knowledge,' and I made an (apparently less than successful) effort to remember her phrasing so I'd recall it after I woke up, it seemed symbolically important. The boat carried us briefly along a waterway running through the castle, and I think I began losing lucidity at this point. There's a memory gap, and very little recall after that - before I woke up I'd wound up back in an IRL-based scene, and I'm unsure how much lucidity I had by then.

      Updated 08-26-2014 at 09:18 PM by 64691

      Categories
      lucid , side notes
    8. Sandman, storm, black dog

      by , 08-15-2014 at 08:07 AM
      A nightmare involving a creature called the Sandman whose facial features are fluid, constantly slowly changing; and then a false awakening in which the Sandman creature is approaching my POV character's bed.

      (Woke up. Back to sleep.)

      I'm walking around the grounds of a mansion where I've been staying. Talking to someone, he's looking at something behind me and says, "Look at that, straight out of a painting." I turn around to look. The sky in the distance is yellow-tinged and nearly completely covered by these two dark slabs of storm clouds, like solid walls. The opening between them makes me think of the parting of the seas. The water beneath those clouds is being tossed up in such a way that it's revealed an old and famous shipwreck, it's been pulled out of the depths. Another ship, a modern one, is thrown out of the sea by the winds, and it crashes straight through one of the massive floor-to-ceiling windows of the mansion.

      (A false awakening mostly about trying to describe that last scene, then actually woke up. Back to sleep.)

      I'm looking after an enormous, shaggy black 'dog' - more like an enormous wolf - that belongs to my neighbor. Most of the dream revolves around playing with him and petting him. When I go to feed him, his water is kept in a intricately curved copper tube, almost like a French horn.
    9. Rain

      by , 07-14-2014 at 07:41 PM
      The magician's been having a conversation with a girl he thinks of as a dreamer. Long wavy blonde hair, long loose dress, bare feet, floating in the air. She's not physically here, and they can only meet like this because at least one of them is asleep. Just now he's sitting down at a small white wrought iron table where a woman is going to bring them tea, and he's looking up at the sky. It's starting to rain. He's wondering out loud why he doesn't feel the rain in this place - he starts to speculate about the magical properties of this region. She says no - it's because he's sitting down and relaxing that the rain here can't touch him.

      Updated 07-14-2014 at 09:30 PM by 64691

      Categories
      non-lucid , dream fragment
    10. Horn, hourglass, castles

      by , 05-23-2014 at 08:47 PM
      An earlier semi-lucid fragment - I'd been riding in a car someone else was driving, they took a turn much too fast and swung wildly into the next lane, and I was thinking to myself with some annoyance about how ridiculous dream driving can be sometimes.

      There's two women locked up in a circular stone room with no apparent doors and a ceiling so high it can't be seen, like a well or a small tower. I get the impression they're a couple. They're both blonde, one with darker hair and wearing purple, the other with hair so light it's almost white. Hovering around the one in purple is this sort of little glowing gold ball; she's leaning towards the other one, who's unconscious, but who starts to softly glow when that glowing ball gets close to her. They're rescued by people who break through the wall - an old woman and several people I think of as Hunters who've been doing something with a fountain in the center of the room on the other side of the wall. The old woman looks at the hovering glowing ball and calls to the Hunters. "Got one more for you - two!" she adds when she sees that the unconscious woman is also glowing. As they get both the women free, the woman lifts this fancy white horn and says to the woman in purple, "It's yours." And then she quotes a riddle or poem or something similar that led them to this horn - "With the wit, the way." Wit turns out to have been a pun on wet, something to do with that fountain in the other room, and it's those two women locked up who'd figured it out.

      (Woke up. Back to sleep.)

      There's a man trapped inside something like an enormous hourglass, tied to a chair in the bottom half. It's slowly filling with this black liquid. I'm following this from the POV of a man outside the hourglass, watching. This is something like a form of brainwashing - the man in the hourglass is on the other side of some conflict, and a serious threat, and we're turning him to our side. But as a 3rd person observer, I'm aware this is going to backfire; we seriously underestimated how insane that man was to begin with, so making him loyal to us doesn't actually mean he won't still be a threat to us.

      Still as that same character who'd been watching the hourglass, I leave the room and go to meet a woman I work with for lunch. But just before we start eating, someone bursts in and stops us - the food's been drugged, something connected to that man I'd left in the hourglass. We leave with that person who burst in, and as we walk he's saying, "We all talk about the war, but does anyone remember what it was about?" We don't. He explains something to do with Skins - the gold or silver markings on our skin that remind the 3rd person observer side of me a little of circuits. Mine are gold, the woman I'm working with has silver; in earlier times, we'd have been on opposite sides of the war. We find this an uncomfortable concept.

      (Woke up. Back to sleep.)

      I'm a young man walking around our castle at night with a girl from a visiting family. We're supposed to get married sometime in the next year or so if negotiations keep going well. Neither of us are supposed to be out of bed right now, but we both were sneaking around on our own and happened to meet up. Right now we're hiding behind a door, watching the leaders of our families talking in the next room. I'm thinking that the colors they're wearing make them both look like they're part of the same family; my family's colors are red, gold and black, but right now our patriarch's only wearing black, except for the sword pin at his throat, which I think of as "hardly red at all" - a dark red, nearly black.

      There are two women sneaking around a castle at night. They'd been intending to escape and then come back when the vampires are asleep and destroy them, but they've just now realized that the vampires never sleep; and on top of that, they've just realized that one of the vampire women here is the exact same woman written about in Quincey's journal. Reading this journal is the thing that made them realize their hosts were some kind of monsters - they don't know very much about vampires at all except what they've read in this journal. So it's a shock to discover that the women in this castle don't age or die, and the idea that the monster in Quincey's journal still exists makes them feel like they can't win. At some point Ephesia is mentioned, a woman's name, though I can't remember whose. One of them suggests giving up on their plan, since it seems hopeless, and tries to convince herself that becoming one of them wouldn't be so bad.
    11. Cursed brothers, two versions

      by , 04-11-2014 at 07:18 PM
      There's a frozen lake with a hole in the center of the ice, and a school building at the bottom that's an exact duplicate of a building on land. As Dean, I'm remembering fighting Sam in this lake sometime in the past, when he was trying to stop me from taking something out of it - I'd been filling a canteen from something at the bottom of the lake. Now we've come back to that same lake, and I'm thinking out loud about the "misfortune" that "follows" people who steal from this place. I point out that we didn't take anything back then. Sam pulls out that canteen, revealing that he'd secretly kept it. There's blood inside it - I'd gathered it for him - and it's a neverending supply, so if he relies on that canteen, he doesn't need to take it from anyone else. But it's still cursed. So he says to me, I might as well go ahead and steal what I need from the lake; the misfortune has already been following us anyway.

      (Woke up. Back to sleep.)

      There's a man talking to a woman just outside the door of a church, saying "What have you done to your hair?" He knew her in the past, but she's meeting him for the first time in her lifetime. I see images of him as one of six brothers who'd been cursed lifetimes ago. The images are like photos moving against a black background; he and his brothers give me an impression of being arrogant, self-centered, maybe not deliberately cruel but thoughtless, a vague association of violence. But the modern version of him had been very different, and I'm thinking about that change in him while I walk up my IRL street, into my IRL home, and start making tea. Standing over the stove, I'm thinking, "the debt has been paid" - the man suffering now has little in common with the brothers that the curse was originally placed on.
    12. A window over water

      by , 04-08-2014 at 06:03 PM
      I went semi-lucid during a nightmare - a scene involving IRL characters - and wanted to change the scene in order to get away from the nightmare. I had a false awakening - possibly two, memory's vague on this point - either way, I eventually wound up in my IRL bedroom, lucid (now unsure on whether or not I lost lucidity in between).

      The room's dark, and I'm frustrated, feeling trapped. I've got the impression I'm stuck in some in-between state, not dreaming properly (whatever that means) and not able to wake myself up, and I'm trying to escape this state. I'm thinking about lack of control, and I look at an object in my hand and turn it into a sword, thinking of this as somewhat pointless, and thinking something about the way the dim light affects this. I find myself moving along the ceiling, as if I'm held up there against my will. There are two windows, and I manage to claw my way over to one while avoiding being pulled toward the other. I slide it open and tear out the screen (I was thinking something I can't recall in detail, something about the way the window responds to my actions by opening or not opening due to it being a part of a dream rather than a physical window), and with great effort manage to crawl through the window.

      On the other side, I'm floating over water, surrounded by cliffs and hills covered in snow. It's night. There are wooden buildings and people outside, dressed in clothes from at least a few centuries ago. My perspective is moving, but I'm still partway in the window; when I look behind me, I can see the window hovering in midair. I'm moving toward the town center, and I can hear people talking - not a language I understand, but from some of the words I catch I believe it to be German, or some variant of it. There's some event about to take place, I believe it's something religious, some ritual.

      I enter a building. Memory goes spotty here again, but eventually I wound up speaking with an old woman who gave an impression of beauty and power. To her left was a woman sitting asleep in a throne, dressed in a costume that could have been straight from the LotR movie elves - I specifically compared it to a costume while I was looking at her. I wondered if she was Julia. (It's unusual that it's something I wondered about, as opposed to just knowing.) The old woman was telling me about her plans, including something she was going to discard, and I requested that she give me that thing. She was surprised but amused and granted my request, but afterward I thought of this as a missed opportunity - I became distracted by the thing she gave me, I should have just listened and followed along with her.
    13. A shield, a sphinx, a subway car, a reptile, and a river

      by , 03-19-2014 at 11:46 PM
      I walk into a room where I have to complete some challenge, a kind of game. I have a vague sense of danger, it's not quite a nightmare but it feels similar, as if it has the potential to become one. I'm semi-lucid, in that stage where I'm aware that I'm dreaming and can easily control my surroundings, but still following the dream storyline. Small rings of light form around my wrists - at first I'm not sure what this is, then I think of it as both something that this room provides for the challenge, and something that I summoned myself. I decide that the user has to make the light take a solid form before it can serve its function. Focusing on it, the light condenses into a metal cuff around my right wrist; the left one fails, it remains light. Looking at the right cuff, I decide it represents a kind of shield, a personal force field. I focus on the left one again, without looking at it this time, trying to make it condense into the other cuff, and I decide that it's worked, though I don't want to risk looking down to check; I can now feel the shield working in the air just around me. I move further into the room and start the game, which involves running a course and using the shield to deflect small projectiles. A woman's voice keeps score. At the first curve in the course, everything goes black.

      (Woke up. Back to sleep.)

      Due to a conflict with someone else, an immortal has been forced to enter another immortal's territory. Although they appear to be different species - the one the territory belongs to is a sphinx, the other one looks like a human man - they're still similar enough to require separate territories, so this has led to a confrontation, although on the surface it looks like a casual conversation. It's night. The one that looks like a man is saying something about how anyway, this isn't the same city he agreed to stay away from - it's partially joking (the city's changed names in the years since that agreement), but it's also partially serious, grasping at straws, looking for an out. The sphinx has no particular ill will towards him, and understands his situation, but nonetheless can't permit him to stay here.

      (Woke up. Back to sleep.)

      A vampire guy's in a subway car, picking out a meal. There's a small group of others with him, people he'd turned, but he's the only one doing the hunting. One of the others, recently turned, is impatient with him. Finally she says to him, come on, let's just take the whole car, let loose once in a while, please? The other vamps are a little annoyed with her - they're impatient too, but she's being childish - but he's considering it. I'm in first person now, though I'd started out in 3rd and I have no sense of when I switched; as one of the other vamps, I look around at the number of people in this car. There's a lot of them; the car's not full, but there's enough that they outnumber us. I'm thinking about crowd control. I notice a couple of them looking this way, starting to pay attention to the conversation between our leader and the new girl. Without saying anything, I get up and move to stand by the door to the next car, to block the exit. I look through the window into the next car, and consider the number of people in that car, too.

      (Woke up. Back to sleep.)

      There's a man I think of as a legendary king riding on the back of some enormous reptile through a completely black space. He's not human, at least not anymore, and this isn't a physical space; he's something that is sometimes summoned into the physical world. The creature he's riding is covered in trunks and carpets and cages piled so high that I think of it as a moving mountain; I can't tell how much is luggage and how much is the body of the creature itself, but the whole thing is maybe four times the height of the man riding it, who is sitting cross-legged just behind the creature's head, front and center. At the very back of the creature, the king's servant is opening the top of one of the cages. It contains a small and unhappy creature that they've just captured, something very rare; the top of it opens up like a flower and contains a kind of liquid, which contains some 'essence' that the king is after.

      There's three people riding a motorboat through a river in a jungle. They stop when they pass a man standing waist-deep in the river, working at something, and one of the guys in the boat talks with him about a foreign researcher who's made some big discovery that's driving up prices in the area. The guy standing in the river is saying that pretty soon they're all going to be out of a job. The guy in the motorboat says it wouldn't be the first time they've had to live out of tents; they'll survive.

      Updated 03-19-2014 at 11:52 PM by 64691

      Categories
      lucid , non-lucid
    14. The sea and languages

      by , 03-15-2014 at 12:03 AM
      I'm driving through a familiar IRL location, semi-lucid - aware I'm dreaming but still just automatically following the dream storyline. While thinking about this being a dream, I go fully lucid and remember a lucid goal, one that involves traveling to a particular building, so I set out to find it. I'm at a crossroads, and I think to myself, oh look, there's the road that leads to that place! I drive down that road for a while, and the scenery gradually stops resembling IRL.

      Eventually the road curves, and rather than turning with it, I drive off the road, directly through a dry yellow bush, although it gives my car no resistance at all. I drive through the forest for a while, without a road, and I pass construction crews - men in hardhats, bulldozers, and a vast number of tree stumps that they've cut down. I begin to have trouble with visuals, things start going black and I worry that I'm waking up, but I'm able to clearly see a tree branch against the sky as I drive up a hill, looking upward, and I keep focusing on that vivid image, wondering why I can see some things and not others.

      I exit the forest, away from the construction crews, and am now at the top of some rolling hills covered in green grass. In the distance, I can see a blue building flanked by white pillars, and I decide that must be the place I've been looking for. As I get closer, I see that it seems to be a school - which is not what I'm looking for - but I keep heading for it anyway, figuring it'll work out when I get there. I cross a bridge, and looking down I can see some land covered by a thin layer of water far below, a sort of web-like network of tiny streams. The place I'm looking for has a vague connection with water, so I think of this as promising.

      I park in a small parking lot, a good distance away from that building. You have to walk from here, this place is the official entrance. There are a few other people around heading toward that building too. I hear sea birds. Over to my left, the opposite direction from the building, there's a low wall; I walk over to it and look down into a bay. I can smell the sea air. The bay is filled with fish - some of them are on the rocks instead of in the water, but they seem fine with this, and I have the feeling it's a visual trick to allow me to see them clearly. Similarly, there are giant versions of some sea creatures that would normally be much too small to see from this distance. I think of this as something like an aquarium. I can hear triumphant-sounding orchestral music.

      I walk back to the entrance that leads to the building. The 'entrance' mostly consists of a large wooden message board with various things posted on it, including a place where people have left written messages about their visit to this place. I look it over briefly and continue on the path towards the building. At the other end of that wooden board, someone's left a backpack behind. As I look at it, I realize I'm waking up.


      (Woke up. Back to sleep.)

      There's a man who's conducted a study of the languages in his country, who's so far cataloged over 300 languages and dialects. He's currently walking down a dirt road with a lot of foot traffic. Ahead of him, some people are setting up a kind of gate. A man who he's meeting here arrives through that gate, accompanied by a small escort of soldiers.

      Now that they've met up, the soldiers move on ahead, leaving the researcher and this man a little separate. One of the soldiers says something to the man, and he starts to address him as 'my captain' or something similar, a title involving rank, but he catches himself after the 'my' (or the equivalent rather; this wasn't in english). This man isn't his captain (or whatever the rank was) anymore. Both the soldiers and the man are a little sad about that, though none of them show it, but walking together with the researcher rather than with the soldiers sort of rubs it in. He'd served with this group of soldiers for a long time, and he was just recently forced to resign from his post due to something that was revealed about him. It wasn't any action on his part; it was some inherent quality that he had been unaware of, something he thinks of as something like a taint, although as a disembodied observer, I believe it's not actually a bad thing in itself, whatever 'it' is.

      Addressing the researcher, he identifies himself as 'language group 246' - that is, although he doesn't expect the researcher to remember him, they've met before, when he'd participated in that researcher's survey of dialects. He takes some food out of a bag - a corn cob sliced into halves - and he offers one to the researcher, who's surprised but accepts. The man is reflecting on the opportunity for conversation with this researcher now, versus with the soldiers he used to command.

      Updated 03-15-2014 at 02:36 AM by 64691

      Categories
      lucid , non-lucid
    15. An inn, the not-so-old-and-only-possibly-faceless woman who secretly lives in your home, and Hugh

      by , 02-18-2014 at 01:25 AM
      There's a kid who's gone down to the docks and started talking to a homeless woman there. He's already seen the events that are about to happen, and he wants be sure he's near her at a certain moment. She's fishing with a stick with a string tied to the end of it. She says to the kid she's "not fishing, just putting out bait."

      There's a private party, all women, that's rented out the restaurant at an inn. There's some drama going on and the cook got stressed out and overwhelmed, he took a break in the garden out back and someone else, the former cook, is filling in. He's not human; he's something large, bulbous, vaguely frog-like. At the moment, the human girl acting as a waitress is standing in front of him saying "Um... um... um..." and he suggests what she's trying to say - that the other cook's just about recovered, so it's okay for him to go now - and when she nods gratefully, he takes off his apron and lumbers off. The boss, an elfish creature, walks over to him. In the boss's POV now, I say to him, "You knew staying here would change the way she sees things." That is, the illusions that make the humans see us as human were bound to eventually stop working on her. "Why didn't you say something to her before now?" He sort of grunts.

      (Woke up. Back to sleep.)

      There's a little girl who's seen a glimpse of a woman in her house that no one else saw. As a disembodied observer, I'm thinking she reminds me of the faceless old woman who secretly lives in your home, although this one's not particularly old, and she may or may not have a face. I like her. Now the girl's in the bed that she shares with her sister, both of them under the covers, except for her hand. She feels a touch on her hand, snatches it away under the covers, and asks her sister if that was her. The answer is no. The girl peeks out from under the covers and sees that there's no one there. But the moment she puts her head out from under the covers to look around, the rest of the covers are ripped off the bed, and the woman, who was standing by the head of the bed out of sight, says "Finally."

      (Woke up. Back to sleep.)

      A man's holding a vial of some kind of virus. He's meant to add a second vial holding some blue liquid to it for some plan that's about to be carried out, but there's something wrong - this isn't the fake that had been prepared, it's the real virus. What happened to the fake? The scene changes briefly to show it back at the lab, where the real virus should be. I switch to the POV of that man with the vial and decide we're going to have to go ahead with the plan, it just means that what we're about to do is less of a bluff than I'd like. I add the blue substance to the vial. Something red like blood forms on the top as the two substances mix.

      In a scene I think of as "Five days in," a man is meeting up with someone named Hugh. Hugh's sitting on a dock with blood around his mouth, one arm slung casually over his dog, greets him with "Hey man," and generally is completely relaxed and sees nothing wrong. The man meeting him is bothered by seeing 'immortals so much older than me' losing control.

      A fragment involving a city made out of pieces of every road built in the past century.

      Updated 02-18-2014 at 02:35 AM by 64691

      Categories
      non-lucid
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