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    Horn, hourglass, castles

    by , 05-23-2014 at 08:47 PM (689 Views)
    An earlier semi-lucid fragment - I'd been riding in a car someone else was driving, they took a turn much too fast and swung wildly into the next lane, and I was thinking to myself with some annoyance about how ridiculous dream driving can be sometimes.

    There's two women locked up in a circular stone room with no apparent doors and a ceiling so high it can't be seen, like a well or a small tower. I get the impression they're a couple. They're both blonde, one with darker hair and wearing purple, the other with hair so light it's almost white. Hovering around the one in purple is this sort of little glowing gold ball; she's leaning towards the other one, who's unconscious, but who starts to softly glow when that glowing ball gets close to her. They're rescued by people who break through the wall - an old woman and several people I think of as Hunters who've been doing something with a fountain in the center of the room on the other side of the wall. The old woman looks at the hovering glowing ball and calls to the Hunters. "Got one more for you - two!" she adds when she sees that the unconscious woman is also glowing. As they get both the women free, the woman lifts this fancy white horn and says to the woman in purple, "It's yours." And then she quotes a riddle or poem or something similar that led them to this horn - "With the wit, the way." Wit turns out to have been a pun on wet, something to do with that fountain in the other room, and it's those two women locked up who'd figured it out.

    (Woke up. Back to sleep.)

    There's a man trapped inside something like an enormous hourglass, tied to a chair in the bottom half. It's slowly filling with this black liquid. I'm following this from the POV of a man outside the hourglass, watching. This is something like a form of brainwashing - the man in the hourglass is on the other side of some conflict, and a serious threat, and we're turning him to our side. But as a 3rd person observer, I'm aware this is going to backfire; we seriously underestimated how insane that man was to begin with, so making him loyal to us doesn't actually mean he won't still be a threat to us.

    Still as that same character who'd been watching the hourglass, I leave the room and go to meet a woman I work with for lunch. But just before we start eating, someone bursts in and stops us - the food's been drugged, something connected to that man I'd left in the hourglass. We leave with that person who burst in, and as we walk he's saying, "We all talk about the war, but does anyone remember what it was about?" We don't. He explains something to do with Skins - the gold or silver markings on our skin that remind the 3rd person observer side of me a little of circuits. Mine are gold, the woman I'm working with has silver; in earlier times, we'd have been on opposite sides of the war. We find this an uncomfortable concept.

    (Woke up. Back to sleep.)

    I'm a young man walking around our castle at night with a girl from a visiting family. We're supposed to get married sometime in the next year or so if negotiations keep going well. Neither of us are supposed to be out of bed right now, but we both were sneaking around on our own and happened to meet up. Right now we're hiding behind a door, watching the leaders of our families talking in the next room. I'm thinking that the colors they're wearing make them both look like they're part of the same family; my family's colors are red, gold and black, but right now our patriarch's only wearing black, except for the sword pin at his throat, which I think of as "hardly red at all" - a dark red, nearly black.

    There are two women sneaking around a castle at night. They'd been intending to escape and then come back when the vampires are asleep and destroy them, but they've just now realized that the vampires never sleep; and on top of that, they've just realized that one of the vampire women here is the exact same woman written about in Quincey's journal. Reading this journal is the thing that made them realize their hosts were some kind of monsters - they don't know very much about vampires at all except what they've read in this journal. So it's a shock to discover that the women in this castle don't age or die, and the idea that the monster in Quincey's journal still exists makes them feel like they can't win. At some point Ephesia is mentioned, a woman's name, though I can't remember whose. One of them suggests giving up on their plan, since it seems hopeless, and tries to convince herself that becoming one of them wouldn't be so bad.

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