#61. Zombieland
by
, 06-14-2010 at 07:25 AM (659 Views)
My team saves a little girl's life while we steal something from her father.
I'm cycling away from Vancouver, eastwards. There are people shuffling down the road on foot, heading into the city. One of them makes a grab at my bike, and I punch him, knocking him over. A few people pass me, on bikes themselves, and an older woman tells me I shouldn't hesitate to take them out if they try to grab me. A skinny bald man further up the road is moving into my path, and I hold out an arm to clothesline him, but he stumbles away at the last second.
People are still shuffling around, but they're a little more zombie-like now. Two people are holed up in a lab, a guy with shoulder-length black hair wearing a leather jacket, and the main character from Zombieland. We have a few frantic fight scenes. I end up throwing hard punches at the zombies and wishing I had a shotgun, but punching them tends to stun them for a few seconds, so that's something. A zombie with tangled curly hair, a bigger guy, rushes us, and I accidentally tear off the bandages covering his mouth. He tries to bite me, and I swing a computer moniter into his head repeatedly, until he stops twitching.
We have to get something from the control room, so I'm rappelling down a wide chute, in circles around the wires coming from the centre. I realize too late that going in circles means that I have less rope, and I'm several metres from the ground when I run out. Climbing out the vertical hole, about twenty metres, would be practically impossible, so I untangle myself from the harness and drop to the floor. I land easily. I see a flash of what's on the other side of the exit, a conveyor belt leading to the zombie from before.
I hurtle out of the chute at full speed, launching myself at the zombie and aiming a punch at his jaw. My punch barely connects, and I realize too late that it's too weak to do anything. The zombie looks at me, and I've used up all my momentum; I panic. I push back at the zombie, telekinetically blasting it into the wall, splattering its brains over the metallic surface.
Abruptly, I realize that I'm dreaming, and I walk to the control room, throwing zombies through the walls as they try to approach. I'm having so much fun, and the remaining zombies scatter like leaves, though their landings are bloodier. I reach my destination and find a zombie!GIR and zombie!Yoda standing there waiting for me. They've gotten bigger. I try to toss them away with TK, but the move barely pushes them a few centimetres. The pair stalks menacingly toward me.
I'm lucid, though, and decide this is a complete waste of time. I decide to ignore the pair and go look for Walms. I look away from the bizarre zombies and make for the exit. Zombie!GIR is a green couch bumping up against my leg.
I'm waking up. I try to stabilize, but fail.
New dream. We're survivors in an art gallery IN SPACE while running a pet shop. We find other survivors on earth and establish an alliance. My cousins want to look at the fish.
I have the wrong prescription for contacts and I'm running away from a government conspiracy with my family. Or monsters, maybe. My brother wants to know why this is necessary.
My luggage is too heavy, after I get off the bus, but I find that if I lean a certain way, I start floating along automatically. I run into Milly's mom, Pat Green*, and we go for lunch at a vegetarian cafe.
*From high school. You realize I'm making all these names up, right?
Zombieland. Scare Factor: 3.