I actually took a life drawing class last term, and rather enjoyed it. I had some work to upload but the main barrier keeping me from doing so is a lack of means to convert it to digital. I don't have a scanner, and I tried taking pictures of some drawings but all I have is a phone camera.
But please don't neglect or abandon traditional mediums/art altogether. For instance pencil and paper are so simple and damn useful to learn with.
All art whether the style is more anime, cartoony or realistic is all based on fundamentals.
Those artists who drew TLA, they do know their anatomy very well. It's the foundation where all styles are built upon.
That is one habit I need to get into. Is using more references. Sure I tend to distort anatomy a little, both in the face and body. I never liked to go the distances some anime styles go with the huge eyes and the very thin bodies. (In fact my distortions tend to be individualized to each character.) But It's still important that I make things look correct even if they're distorted. Another art style I really, really like (and maybe should draw from some more) is that of the Gorillaz. They use a lot of anatomical distortion yet are still gorgeous.
It's staggering to see, sometimes you're anatomy is spot on believable, other times it's a bit watered down.
Now I wonder, you seem to be at home at your current style. A bit too much, be sure to learn and study from art that inspires you, real-life, and what-not to continue, experiment and improve upon your current style. It should never be at it's final stages, a change to no-pupils could be temporary or evolve. Or for fun-practise see if you can invent a new style. Don't get too attached, though. Variety in drawing is also important. Too much of the same, perhaps not a good idea, if you use your own work as a reference too much, apart from the good things, you inevitably copy over your mistakes and strengthen those bad habits.
Very true. Anatomy could be fixed by studying some more references and doing some real life sketching. On the subject of stagnation, one thing I've noticed is I very rarely draw from real life when I'm drawing on my own time. I almost always draw fictional characters. Now at the very least, I draw a wide variety of characters with different features, so I get practice doing different things. And I do tend to stick to what I know and have been pondering ways to branch out. Other subject matter and stylistic influences that might interest me. I sketched some spacecraft in my spare time back before the turn of the new year. Drawing machines might be a good way for me to improve my backgrounds and perspective, since it can be more technical. If I ever get sick of characters, I'll have to develop and experiment with those drawings. I'd also like to do some more monsters and creatures.
The thing is, there's a lot of progress to be seen in your drawings. Some of those drawings, I think are really creative and well-executed (the snowy landscape, ultimate weapon upgrade, etc). The biggest thing that can improve is probably efficiency along with anatomy, so that you can draw in a shorter amount a time with greater quality. Your consistency in style is great, excellent for comics, but obviously that also means inevitably that it stagnates a bit.
I'm also glad you see the improvement. Basically the reason I started this thread.
Line weight is always something that's challenged me. But most of my stylistic influences (TLA, at least if you're looking at screenshots from the show) generally have even line weight. (Though it's thinner). Frankly it's just something that I have trouble paying attention to, both in my own art and others'.
Your lines are almost all the same thickness with a relatively big diameter. Varying line weight will most certainly add appeal and interest.
You're shading is basic and most of the time it seems to works. If you want a fun and challenging practice. Draw a cool pose of a character. Be sure that the anatomy and clothing folds are correct. Then add a 3D light source arrow at various angles and shade your character in a few times. Dramatic lighting coming from beneath, backlighting from behind etc. all on the same character.
I feel like I could make a very fun and interesting animated gif doing this practice, drawing a character and having a light source orbiting around them.
That is one thing we did not do in the life drawing class; draw skulls. (I think I drew a pelvis and lower spine at one point.) We learned some basic facial proportions though. (I actually have one character who's face is half-skull. Maybe with references of a skull, a few detailed face sketches of him would be of benefit.)
For faces, I can only say draw skulls. Study faces the relative positioning of it all, how a face rotates, self-portraits, etc. So many things you can do here.
Anatomy as a whole, obviously study, there's no other way around it, if you draw a character be sure to have some references around.
Hair, you seem to say a lot, that you have trouble with hair. Well you have to shade in bundles of hair more. See how other artists do it. Learn from them. Hair has to have at least some volume, so that it doesn't seem like it's a part of the skull, but rather on top of the skull.
Hmm... A second layer of refinement. That might be nice in some areas. Or just more time and effort put into the first layer of refinement. That is defiantly good advice. I'll play around with it next time. Between cleaning up my sketch layers and using a tad more references I'm bound to see a jump in anatomy. I've already come so far in just a few months of practice on the tablet, and it's nice to know I can go so much farther. Thanks.
Some insights in your drawing process. Yeah that's pretty much how I would approach it too. Early sketch -> refinement -> painting. But of course you're doing more of a comic look. When we make a mistake, we can easily correct with lasso and other tools in the painting process. You don't have that flexibility in a comic drawing. You're early stages of the process are way more important and this should be reflected in how much time you spent on it. Be sure to flip the canvas from time to time (make a shortcut of that command). And take more time in the early stages. Maybe more layers of refinement can help too, with the previous layer on lower opacity.
He's also not firing anybody. Yeah. Andi came out unusually handsome this time around. Don't know if it's the pose or the tweaks to my style or what.
Lol Donald trump. For him to be Donald trump he would need the blue suit he always wears.Also, I think he looks too good to be trump. ^^ No Offense.
I drew something today, but it was just a sketch on paper. Working out some difficult poses and expressions on dream-me.