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    Things to Run Away From Really Fast

    Warnings: violence, problems with authority, and links to TV Tropes.

    But in all seriousness, this journal legitimately contains the kind of graphic and disturbing content that gives people nightmares, so either that's a selling point or a reason not to read on. Just a heads up.

    As of 2015, dreams are ranked according to three categories:

    Adventure: How much fun and excitement can I fit into one dream?
    Control: How much control do I have over the narrative, environment, and dream powers?
    Fear: How scared and out of control do I feel? (Has very little to do with how Silent Hill the monsters get.)

    Regular dreams are in black (along with notes).
    Semi-lucid dreams are green.
    Lucid dreams are blue.

    1. #226. Revolutionaries

      by , 06-06-2016 at 09:38 PM (Things to Run Away From Really Fast)
      I'd led my friends into an abandoned house to hide from the group of rebels. They've found us now, five rebels armed to the teeth against six or seven unarmed civilians.

      Well.

      And me.

      "What's this?" The leader sneers. "Snivelling collaborators, hiding with the trash?" He smiles, and it's an awful little thing. "Get up and fight us!"

      "You still outnumber us, after all," says one of the rebel women, a smile in her voice.

      That won't do.

      The group of civilians are removed with a mental gesture, hustled through the aether. It takes me a moment to think of a place to set them down, where there won't already be a crowd. I settle on the dirt pile next to the Ixburg house.

      I blink, coming back to the now-emptier abandoned house. The silence has been drawn like a bow string, the rebels staring at me.

      "Seems fairer now," I explain.

      The leader swears.

      "You don't understand," he says, anger colouring his voice. "When our enemies came in and overthrew the last regime, they turned my country into HELL. They needed diamonds to fulfil the promises they made to their allies; they worked the citizenry like dogs. This is our chance to set things right."

      "Of course," I say mildly. "By marching into people's homes and murdering families in cold blood. Setting things right. Definitely not starting on the same track your enemies did."

      Face red, the man shouts a war cry and charges at me.

      Updated 06-06-2016 at 11:11 PM by 31096

      Categories
      lucid
    2. #222. The Warden

      by , 09-19-2015 at 06:41 PM (Things to Run Away From Really Fast)
      I remember that a previous LD involved me having to report in to a jail (um, juvenile detention facility) for a day, and I decide that sounds like an interesting dream plot. I warp the road that I'm driving down until it leads to a fictional location.

      This is a bad part of town, so I'm trying to chain down the bike that I'm now riding so that both the wheels are locked and it's attached to a concrete structure. I head inside and explain some of my health issues to the receptionist, and then I'm stuck in the waiting area with a book (a new fantasy series by J. K. Rowling!)

      I have to go back outside, though, because I'm not sure that I actually finished bolting my bike down. Sure enough, when I go outside, it's gone. Now there's a gang of some kind attacking... not the facility itself, but the people around it. I think it's a raid to steal all the bicycles.

      One of the gang members comes after me, and I pounce on him. "And what are you after, huh?" I ask, looking deep into his eyes. I take him down.

      The other gang members back down after I defeat their leader. I let them limp away, and go back into the building.

      I chat with Sadie, a friend from real life, and then I'm called into an office that belongs to the head of the facility. The warden walks into the room, and she throws down a series of print-outs that explain why the conversation that I was having with Sadie indicates that I'm a spy.

      (I'm secretly a SHIELD agent. I wonder if Sadie forgot to add up her character stats correctly again... that would explain the flubbed deception check.)

      I play innocent. And then I realize that somehow, I'm going to become the warden.

      So now I'm the warden, destroying my own facility because it reeks of pure evil. It's an easy job once the building is evacuated: the warden actually murdered the people who built the facility, so their spirits are perfectly willing to unmake the place during their escape. I destroy the stained glass wards leading to the outside world, and some spirits are quick to flee.

      Others will want their vengeance. I sit down, cross-legged, and calmly wait for them to find me.

      Updated 09-19-2015 at 07:00 PM by 31096

      Categories
      lucid
    3. #213. Who's Hunting the Hunters?

      by , 09-07-2015 at 09:19 PM (Things to Run Away From Really Fast)
      I'm a vampire that's hunting vampires.

      Sam & Dean Winchester are hunting me.

      The woman I killed was a vampire preying on the local townspeople, but you can always trust Hunters to not understand nuance.

      Later, I'm using telekinesis on small objects around my grandmother's living room. I'm finding that I can easily lift objects that are within about four feet of me, but to move anything further away, I have to move closer. I find this frustrating, because I know I'm dreaming, and this is all about what I believe I can do.

      It's a rubber band bracelet thingy, for gods' sake! This shouldn't be that hard!

      Updated 09-09-2015 at 09:40 PM by 31096

      Categories
      lucid
    4. #208. Coastal GTA

      by , 08-30-2015 at 04:11 PM (Things to Run Away From Really Fast)
      My husband and I are hiking around a lake. The sky is blue blue blue and the colours are crisp and vibrant.

      In the dream, this place is actually Medicine Hat with mountains (but in reality it's more like Kelowna.) I'm looking at the glaciers up in the mountains as they melt and shift and change, feeling the warm sun and the cool breeze on my skin.

      We need to get back to the town, quickly, but we're partway across the lake. I'm trying to use my phone and Google Maps to figure out the fastest route back to the town. We may need to hitch a ride on a boat.

      We're back in the town, and a friend, G, is helping us load supplies into a white Beetle. He's supposed to drive it a little ways, but instead he drives off with it.

      That would only happen in a dream, right? Well, at least that makes dealing with this easy.

      I lift off the ground and fly after the Beetle, wondering if car speed counts as flying at superspeed. I'm trying to use telekinesis to latch onto the car, but I end up peeling off the back bumper instead.
    5. #179. Action Movie Physics

      by , 01-17-2011 at 03:10 AM (Things to Run Away From Really Fast)
      ★★★★☆

      01/16/10

      I coax my motorcycle to its maximum speed, streamlining my body as I approach the closing elevator doors. The elevator cab has already left for the top floor, and I strain to hold the metal doors open. In half a second, I'll crash into the back of the open elevator shaft and hurtle half a dozen stories into the secret basement of the compound.

      Pause.

      No reason for that. I don't have to follow the rules, after all. I stand in the open air, looking up at the elevator cab as it slowly escalates to the top floor. That's where I'll find her.

      Go.

      I fly through the doors, over the pit below. The front wheel of my bike hits the far wall, and I twist

      Speeding up the elevator shaft at maximum, up the vertical wall. Vertigo. Disassociated from gravity and catching up to the elevator cab, about to impact. I jump away from the vehicle; it fades away. Suspended in the air for a moment, and I reach toward the closed doors leading to the floor second-to-the-top. I pull myself in, catch on the small ledge there, hang for a moment, looking at the bottom of the elevator cab. It's moving towards me now.

      Jump. Over the elevator, clinging onto the doors leading to the top floor. With a wave of my hand, they're opening...


      I wake up. Damn it guys, could you break up a little more quietly?

      Action Movie Physics. Scare Factor: 3.
    6. #178. I Spy

      by , 01-15-2011 at 08:52 AM (Things to Run Away From Really Fast)
      ★★★☆☆

      01/14/10

      She pours cream in her coffee, and I know she's the spy.

      The woman sips at the drink as she turns and pushes into the crowd of people in the mall. I pull away from a conversation, follow at a distance. I can make out her long black coat, her long curtain of blonde hair. She breaks into a run, and I'm speeding after her. I'm falling behind, reaching out and (force pull) she's flying back into my arms. Hair falls away from her face - the wrong face. A body double. (I'm letting go of the woman, blending into the crowd.) Good.

      She's going to make it fun.

      I Spy. Scare Factor: 2.

      Blondes and coffee seem to be a recurring trope.

      Updated 01-17-2011 at 03:19 AM by 31096

      Categories
      non-lucid
    7. #168. Exploding Bridges

      by , 11-19-2010 at 08:55 AM (Things to Run Away From Really Fast)
      ★★★☆☆

      ...because burning them just isn't dramatic enough.

      11/18/10



      A sleek metal bridge extends over the choppy sea. I stand near the center, unable to see the shores on either side, obscured as they are by mist. Rain lashes out in sheets and the wind impedes my movement - block, parry, slash - as I slice through an imperial guard with my lightsaber.

      Something is speeding towards me, about to impact. I catch the missile with Force Grip, send it spinning into an enemy tank. There's a bridge running parallel to this one, and stormtroopers are setting up missile launchers on the edge. They fire -

      A wave of my hand sends them careening back into the shooters.

      A spider-like droid, twice my height, uses the distraction to scuttle towards me, using its legs as blades. I dodge, jump over the droid and land a glancing blow to its head. Its head swivels towards me as it prepares for another run.

      A purge trooper takes a swipe at me. It misses, barely, and I go on the offensive with a flurry of lightsaber strikes. Seconds later, it collapses to the ground, spent.

      I keep a wary eye on the spider droid, but it's smarter to take out the smaller enemies first.

      ...and I'm skating down a barely frozen river. I'm on skis, I'm on a toboggan, I'm holding on to some sort of ski lift as it takes me up, no, down the river.

      And I'm stealing some sort of precious coffee grounds. Or beans. One big pile, holding together only because it doesn't occur to me that they shouldn't.

      And I'm running through a house, up stairs and through hallways and secret passages.

      This room, says a voice, my voice, Was created by my father as a haven for me. No one else can enter it. And I'm laying down behind the couch so that no one can see me through the window in the door.

      And then I'm me, for just a moment. I look at the door and I smirk, knowing that the family that's following me will find me, only because that's what I'm expecting. I don't care. It's a dream, and not a particularly awful one. I just want to rest and not think and play through whatever game my subconscious is dreaming up...

      I wake up to the family pounding on the door, yelling. I pick myself up from the ugly, floral brown couch and pad across the room. I open a closet door methodically, pull a gun from the rack.

      I'm standing in front of the door, holding a crossbow at the ready, pointing through the window. The banging has stopped, and the father asks me if I'm really going to shoot his son.

      Everything's all right. The gun's not even loaded.

      Exploding Bridges. Scare Factor: 2/10

      As an interesting aside, I have not played the game that the picture is from. Before today, I have not seen any pictures or previews, so you can imagine my surprise when I come across an actual spider-like droid from Force Unleashed II, which the dream was based on.

      Granted, mine had more legs.
    8. #158. Soul Eater

      by , 09-29-2010 at 05:40 AM (Things to Run Away From Really Fast)
      ★★★★☆

      09/28/10



      Killing from the shadows.

      I get tied up a lot. I would wonder at the Freudian implications of that, but I'm a little busy right now. What with being tied to a chair, and all. I'm at the center of an empty conference room, surrounded on all sides by bare floor space. It's almost like the huge room, with its fluorescent lights and grey carpet, is supposed to be intimidating or something. The syndicate's second in command swaggers into the room. He's an older man with greying hair, and wearing a business suit. He's confident, and self-assured, and my gods do I want to beat the smirk off of his face. He's walking towards me, and stops three feet away.

      Get closer, I dare you.

      "How is it," says the man, leaning in, "That you got in here? Our defenses should be impenetrable."

      I tilt my head to the side, deliberately widening my eyes. "Should they, really?"

      The man scowls. "You should tell us what we want to know. Things might get... unpleasant for you, otherwise."

      This is going to be the most cliched interrogation ever.

      "Hm," I pretend to think about it. "No."

      The man growls. His arm swings back, and suddenly I'm released from my bonds. I surge forward, catching him off balance, and use his arm to throw him to the floor. I'm on top of him in an instant, grabbing him by the sides of the head. I lift up, and I smash his head into the floor. The back of his skull impacts with a dull thud, and the man struggles, feebly. I lift again, smash his skull into the floor until the back of his head is a pulpy, bloody mess.

      Well, I feel better.

      I exit the room, closing the door behind me. No guards. I sense someone approaching, and I duck into a hallway running across a glass wall. Outside, I can see the city, sparkling in the night. This building is mostly office space, but that's a front for something larger. Hell, the ground floor is actually a mall, teeming with people during the day.

      The footsteps are getting closer. The guard rounds the corner next to me. I duck behind him and lock an arm behind his back, and use his momentum to push him into the window. He grunts with the impact, and cracks spiderweb across the glass. Before he can pull himself together, I'm pulling him back, away from the window. With a blast of telekinetic energy, he goes flying. The window breaks, and the man goes tumbling out into the street, several stories below.

      I run up a staircase, trying to avoid the patrolling guards. The longer I can hold off the alert, the more time my partner has to find -

      The dream is destabilizing. My surroundings are a blur of light blue and white. I feel blinded, fully aware that I won't be able to see the guards before they find me. I'm trying to hold onto the dream, and I sense it. It's a shadow, human-shaped and in the room next to me. One of the guards - his aura is completely black, and I can feel him getting closer. He solidifies as a human shadow -

      I strike out at him, hitting him in the temple. Before he has a chance to react, I have him in a full nelson, choking him. He's losing oxygen, starting to pass out.

      He doesn't have to die, I could just knock him out. Maybe I should stop killing them. This is their job, they probably have families. No. I'm just too close, physically. I'm feeling his fear. A memory washes across the surface of his mind. He's on a job, on a team with three others. Capturing a girl. They rape her.

      I freeze. I almost recoil, but the man's waking up, starting to struggle.

      A snarl of rage is coming from me, and I throw him to the ground. I disable his vocal cords with a wave of my hand, and he's inching away, trying to scream for help. I weave a wordless spell in blue, lay it over him.

      He's frozen for a moment, as he begins to lift up into the air, gravity losing its effect on him. I'm standing back now, as he starts to tug against invisible bonds. I summon another wave of energy.

      Glass shatters into thousands of pieces, and this man, too, goes flying. He's falling up, though, up and up and up, screaming soundlessly, clearing the outcropping near the top of the skyscraper, falling into the sky.

      Even if the spell fails before he hits the stratosphere, well. It's a long way down.

      Killing in the open.

      I'm surrounded. Six mooks in blue, four fighters in red, and the leader, a Djinn. Bald and muscular, covered in shifting blue tattoos, he's easily the most threatening presence in the room.

      I wave my hand, sending a wave of kinetic energy at them. Four out of six mooks have their necks snapped, dead before they hit the ground. The remaining combatants have too strong of a will to be taken out of the game so easily.

      I need a stronger spell. I call up blue-tinted soul energy, holding it in my right hand, and I rush one of the mooks and force it into his chest. I can feel his heartbeat, one, two, and the energy pulses, entwining with his soul and pulling it out of him.

      I'm counting numbers in my head: 20, 24. The numbers seem arbitrary, but they help me keep track of the soul energy. If I hit zero, I'll be powerless.

      The Djinn hits me from behind, and I can feel my numbers sink to 17. Snarling, I pull free of his grip and hit him with a pulse of the energy. He's flying backwards and I'm down to 16.

      The red-shirts are in my way, and I down two, one with each hand. Their souls pulse out and back into their bodies, frying them. I absorb the excess. 27.

      I'm ready this time. I block the Djinn, meeting his attack with a soul shield. The energy sparks dangerously with the impact, and we're both forced back, sliding several feet. 23.

      Where are the other guys? The floor is conspicuously empty. Jim Gordon is standing on the sidelines, surrounded by the remaining mooks. They've got his gun.

      Cursing, I put up an energy shield as I fry the mooks with soul energy. 7. "Run!" I shout at him, "Get the fuck out of here!"

      He's hesitating. Why is he hesitating?

      My shield is draining me. I'm blocking an attack by the Djinn. 4. "You have all the evidence we need to shut them down! You need to get out!"

      Something in my tone convinces him. He's turning on his heel and running, and I'm turning around to face the Djinn.

      "I can take care of things on this end," I say, and I let the shield drop.

      Happy endings.

      I'm walking through the building at the mall level, a skip in my step. It's daylight, and there are people around. A feeling of contentment is going through me, and I ignore the graves being built near the side entrances of the mall.

      I'm a child, and I construct a mother DC out of nothing.

      Something is coming to an end, some mystery was solved. It feels like closure.

      Scare Factor: 4/10

      On second thought, think I may have lost that fight. Djinn in the Supernatural universe "grant wishes" by trapping their victims in a dream world and sucking out their life energy. Happy ending? I don't think so.

      I think this deserves another play-through.

      (P.S. This has nothing to do with the anime of the same name.)
    9. #148. Lost

      by , 09-19-2010 at 05:57 AM (Things to Run Away From Really Fast)
      Some quick backstory, for context.

      Selina is a girl I knew in high school. She showed up once in a previous dream. The two of us never spent much time together, but we got along fine. From what I remember, Selina is a very nice person.

      Jesse, I also went to high school with. We didn't get along, and though we're distantly related (small towns, eh?), we really don't share any of the same viewpoints. At all.

      I met Zoe Killion a few years ago, at a fine arts-related event. We've been friends ever since. She has a younger sister, whose name is (not really) Ava.

      This dream relates to Nomad's RPG. Vaguely.

      09/18/10



      The good of one, versus the good of many.


      We are in a forest, surrounded by tall, black-barked trees. The edges of the clearing are choked with thick underbrush, and the lilac leaves and tall grasses tickle against the back of my t-shirt. The sky is streaked with the orange of the setting sun, which is hidden by the trees ahead of me.

      The group is gathered in a large circle, sitting cross-legged on the ground and facing inwards. I look around the circle, cataloging each face. I know all of these people. All of them are my age, and they're from all over the world, these people I've met in waking life.

      We've been stranded here, I realize.

      "It'll be one of them," says Jesse, pointing at me and - Zoe, sitting to my left. "Look at you two! Your spots are right next to the forest! Anything could come by and grab you."

      I'm lucid, not even feeling the need for a reality check. I frown. I can feel the dark, wolf-like presence lurking in the shadows behind me. Wordlessly, effortlessly, I call up a wall of mirrors on the other side of the clearing, confident that I'll be able to see the creature coming.

      I recognize the mirrors as a part of Nomad's first task, and I decide to stay here to play out the rest of the game. I catch a glimpse of myself in the mirror: short blond hair, black clothes... everything gets a little fuzzy.


      Who cares about the many? I just don't want it to be -

      "- anyone," says Zoe, a bit sharply. "All we've been told is that one of us is going to die."

      "And if that happens," says Jesse, "Then the rest of us will be safe until tomorrow night!"

      Half of the table stands up at these words, shouting at each other. They're leaning across the round, stone table, ready to escalate into violence.

      The sunset is fading into darkness.

      Selina is standing up, ready to play the mediator. To get everyone to calm down, and work together, and I see my opportunity.

      I squeeze a hand into a fist under the table, and Selina collapses, dropping to the ground like a marrionette whose strings have been cut. Her internal organs have been liquefied, some of her bones have been ground into dust, and I'm pretending to panic along with the rest, pushing through the crowd as someone yells "WHAT HAPPENED!" and "Did you see?" and I'm pressing two fingers against her carotid artery, checking for a pulse that I know won't be there.

      "She's dead." I say quietly, and the faces around me reflect both horror and relief.

      The rules don't apply to monsters.

      I twist open the back door on a blue van, crawling in the back to reach for a case. It's orange, and the outside is covered in foam. My fingers sink into it as I lock it, latch it, make sure nothing is going to open it by accident.

      "Everyone's still trying to figure out what happened," says a voice from behind me.

      I crawl out of the van, resting the case upright on the bumper.

      "I mean, one second she was alive, you know?" says Ava, rubbing her left arm with her other hand. "Everyone thinks it was something supernatural, a new kind of monster from the forest."

      "It probably was." I say.

      "That's the briefcase." Ava nods at the orange case I'm holding. "The one that'll kill us if we go near it. So, it's safe now?" She makes a grab for it.

      "Don't touch that!" I snap, hitting her hands away. Idiot, of course it will still kill you! It's just that nothing is going to attack you outright - at least for now.

      I slam the door shut on the van, and walk away from the camp, still carrying the orange case so I can hand it over to my employer.

      I'm on no side but my own.

      "We're leaving!" says the Matron as she paces the inside of her ship, the flowing fabric of her dress trailing behind her. "Get the rest of the crew."

      "And the survivors?" I ask.

      The Matron growls. "I meant to capture all of them, but we're on a deadline."

      I nod, and turn to leave.

      "If you should happen across Miss Killion, of course," says the Matron coldly, "Bring her to me."

      I pass Ava as I leave the ship. She has her arms crossed, and is guarding the gangplank. She winks at me, and I allow myself a small smile.

      I'm certainly not on yours.

      I hit the drunk crewman over the back of the head with a bottle. It shatters over him and he collapses to the ground, dead weight. His equally drunk friend, who was about to attack me, looks from the unconscious man to the razor-sharp bottle neck in my hand. The man stumbles away, apologizing, and promising to go back to the ship.

      I sigh, and pick up the unconscious man, swinging him into a fireman's carry over my shoulders. I turn to Zoe and nod in the direction that the man just ran in. We start walking.

      "So let me get this straight," says Zoe. "We're working with the bad guys. Who want to kill me."

      "Because the Matron has the only transportation off the island."

      "Who wants to kill me."

      "She won't," I say, grinning.

      You really should have seen this coming.

      "You can't touch her." I say. I'm feeling gleeful, and I'm sure that I'm radiating an air of smugness that's setting the Matron on edge. Well, that and the fact that I stole away her first prize in manipulation.

      "You can't do this." She hisses.

      Except that I can. If I own Zoe's soul, the Matron can't touch her. I would be obliged, even within all of the complicated truces and agreements we have with one another, to pay back any harm threefold.

      I don't actually own Zoe's soul. But the Matron's not about to question my integrity. She has too much to lose.

      The Matron's sulking is so pronounced that I have to laugh. "I'm the devil!" I tell her, "Did you really think that I wasn't after anything for myself?"

      Scare Factor: 4/10
      Rating: 7/10

      Updated 09-20-2010 at 02:18 AM by 31096

      Categories
      lucid , non-lucid , memorable
    10. #129. Shapeshifting Children

      by , 08-12-2010 at 02:48 AM (Things to Run Away From Really Fast)
      08/11/10



      I'm travelling through a village. Their level of technology seems medieval at best. A little girl is suspected of being a witch. I help her escape.

      We wander up a path through an idyllic countryside, hilly and covered in green. I lead and the girl, ten or so, trails slightly behind me. The hinges of the wooden gate creak as they move, and I hold the gate open. The girl shrieks in delight and runs onto the field. A dark brown horse is running towards us. It has odd, light-coloured streaks painted across its side. As it approaches the girl, it slows down. The girl jumps up and down, asking if she can ride it.

      "He doesn't like anyone, even me." I say, studying the horse. I smile when the horse snorts. "Especially me. I think he might like you, though."

      The girl climbs on the horse's back, and the two of them gallop across the fenced enclosure.

      Later, we're sitting inside a log cabin that resembles a barn. The black horse is now a black owl, perched on a railing. I sit across from him, and we watch the girl explore the building as we talk. She runs back over to us, smiling as she sits down on the couch.

      "We're going to have to winter-proof the house if she's going to stay with you." I tell the owl seriously.

      The girl turns into a bird. I catch the bundle of feathers between my hands, gently. "You are far too domesticated." I tell her.

      I will the cracks in the wall to close, making the wood grow back together, sealing out the wind.

      It's winter the next time I return to the cabin. We play on the hill, sliding down packed snow and laughing.

      Shapeshifting Children. Scare Factor: 1.
    11. #84. Character Creation

      by , 06-21-2010 at 06:01 AM (Things to Run Away From Really Fast)
      A wizard violates the laws of nature when he creates human beings from scratch. And then there are zombies.

      There's a shabby old farmhouse on the plain, over the crest of the hill. No roads lead to it, because in this time, there are no roads. If there's a hint of civilization in this place, it's what's been carved out of the land by its few inhabitants.



      I knock on the door.

      The door swings open and a middle-aged man with longish black hair answers it, the corners of his eyes crinkling with a smile when he realizes who I am.

      "Amon." I say, "It's been a while."

      He leads me inside, beaming. The inside of the house is bright and warm and filled with people. I notice the eight people in the room, most of whom are cooking and doing various odd jobs around the house. Amon is rushing away to go help with something.

      I take an empty seat beside a kid who looks to be in his mid-20s. "I'm Eli," he says, "and the scary-looking guy across from me is Mark."

      Mark glares menacingly from across the table.

      "So, Eli," I say, "How did you come to be here?"

      "Could ask you the same question." Mark interrupts.

      Eli continues like he hasn't heard him. "I was a civilian consultant for the military back home. It's a long story, but the same thing that pulled all of us back here somehow pulled me in. So really, I'm from the future," he says happily.

      Neat cover story.

      "So, when were you from?" asks Eli.

      "I need to talk to Amon." I say dismissively, and kick my chair back.

      Mark stands up too, his pose threatening. "I don't know who you are," he says, "but you're not one of us. If you try to hurt any of these people, I will kill you."

      I turn back to him, considering. "Duly noted."

      I catch up to Amon outside. He's leaning against the wood siding of the house, staring up into the sky.

      "So," I say, leaning against the wall beside him, "They're self-aware."

      Amon pulls away from the wall a bit, turning to face me. "They are." He confirms. His smile becomes wistful. "Aren't they beautiful?"

      "Your own perfect little creations." I say, frowning. "You know, there's a reason the creation of human life is considered a forbidden art."

      "Those laws don't apply here," says Amon. "And of all people, I thought you would understand why those rules are arbitrary."

      "I care little for conventional morality, Amon," I say, warning in my tone, "But this is dangerous. As my student -"

      "You taught me to choose my own path," says Amon. He gestures at the door. "This is what I've chosen. These are real people, ---." He lowers his voice. "I won't abandon them."

      I can't stop a smile from creeping onto my face.

      One of his creations comes outside to tell us that dinner is ready. The man is smiling and holding a bowl of potatoes and a wooden spoon. I try to ignore it, but I can't help but notice that his hands are shaking.

      ---

      Over dinner, I keep an eye on the man with the potatoes. His name is Darryl, and he's a carpenter from the 1950s. At least, he thinks he is. In reality, he's a construct whose artificial soul is straining at the bonds keeping it in place. I'm surprised the others have lasted so long.

      Eli keeps trying to draw me into the conversation, but I keep one eye on Darryl throughout the meal. He's getting progressively more pale and shaky, I notice, as Eli introduces me to a pretty woman in a dress, called Solara. She's either from an alternate, apocalyptic future or a rich family in the 19th century. I'm not paying much attention.

      Because Darryl is stumbling, backing away from the table into the wall, and as he collapses, a wave of energy pulses outward, knocking over every construct at the table.

      I calmly set down my fork, then stand up and walk over to Amon. "I hate to say I told you so," I tell him, "but it's time to go."

      "No!" says Amon, knocking my hand away. He staggers back to the other end of the room, looking over the scene with horror. "I have to help them."

      "Amon." I say, approaching like I would a wounded animal. "There's nothing you can do. We need to leave before you're affected, too."

      "Yes." he says, eyes wild. "Yes, yes, I can't help them," He looks straight at me. "But you can. You can fix them."

      "No." I say flatly. "This is a bad idea."

      He's already started the process before I can protest further, pulling soul energy from a well deep inside him, gathering it up.

      I can't stop him.

      "Take care of them, ---," he says, struggling to hold together the colourless swirling energy he's holding in his hands. "Please."



      The soul energy hits me at the same time I feel Amon vanish from existence, gone as if he'd never been there. The energy is a rush, but I control it effortlessly, and spin around to confront the automatons that are his legacy.

      The thing that was Darryl comes charging at me, and I telekinetically smash it into the wall next to me. Its feet are dangling in the air as I examine it. Gari d'amon ex hadris, I chant in nonsense Latin. I let the body fall, boneless and broken to the floor.

      Mark is still half-standing, leaning against a chair for support. He's been watching with the glazed look of a man in horrible pain, but he's still somewhat alert.

      I approach him in much the same way I did the zombie, cautious. I nudge him back toward the wall with a tendril of energy, but I don't lift him from the ground or slam him into the wall.

      "This is going to hurt," I warn him.

      Mark nods and lets his head fall back against the wall, eyes closed. So assured, I grip Mark's artificial soul, pulling it into a ball from his chest. I twist my wrist, watching his hands clench into fists, and let trickles of the soul-energy I absorbed from Amon sweep into the artificial soul, strenghthening it.

      I don't have time for anything more elaborate. I push Mark's soul back into his body, forcing it to slice through his veins in one swift motion, sticking it there. If he could get any breath into his lungs, he would be screaming.

      I leave Mark on the floor, stepping over him to the other bodies. This just might work.

      In the end, I only manage to save five of them, Eli and Solara among them. The other two, I simply put down, severing their nervous systems and absorbing the very last of their energies. The once cozy farmhouse feels oppressive, haunted by the wild energy that echoes throughout. We need to leave.
      "You have water?" I ask a woman, whose name I don't know. She nods silently, looking back over the farmhouse.

      "Well?" says Solara, gathering up her skirts and hiking out into the desert, the opposite way I came from. "Let's get going then."

      Amused, I follow after her, followed, in turn, by the rest of the group. Mark stays close behind me, though I doubt it's to watch my back. More likely, he just wants to keep an eye on me.

      Eli jogs to catch up, panting as he keeps pace with me. "So, what happened back there, exactly?"

      "Amon was a necromancer," I say. "He wanted to create life, so he came here. He created you." I keep my eyes on the horizon. "He couldn't sustain himself along with all of you, so he sacrificed the rest of his soul to keep you alive."

      Eli blinks. "Okay, that's completely unbelievable."

      I look back at him and say without inflection, "The wormhole that brought you back in time dosed you with massive amounts of radiation that was going to turn you into zombies."

      "Thank you," says Eli. "Why didn't you just say that the first time?"

      Eli tries to catch up to Solara. I turn back to Mark and shrug. What can you do?

      I could swear I almost see Mark crack a smile.

      ---

      The next hill brings us the view of a tall, white-panelled manor not too far off. I wonder what could have made it; we're supposed to be in a universe devoid of all sentient life, after all. The rest of the party is just relieved to see a trace of civilization, so I suppose that it's worth the risk.

      We trek up the gravel road (another oddity) to the house that shouldn't be there. Eli and Solara are running inside before Mark and I have a chance to check it out - which Mark isn't happy about. We meet them inside. Solara is twirling in circles over the hardwood floor, a smile on her face as she admires the high ceilings.

      I'm trying to examine my surroundings on a deeper level, but something is blocking my senses. This place might seem like heaven to Solara, but something is very wrong.

      Mark's dividing us into teams. He wants Eli and Solara to stick together on the main floor, watching for any signs of life (anything to keep those two out of trouble). He sends the two nameless constructs - people - off to explore the rest of the main floor while the two of us head upstairs.

      "If I didn't know better, I'd say you didn't trust me with the others." I say in a low voice, out of earshot from the rest of the group.

      "I don't!" says Mark, turning around to face me on the stairs. I calculate a four foot height advantage. "You show up and suddenly, four of us are dead! What the hell do you expect?"

      "If I hadn't shown up when I did, all of you would have been dead." I say, meeting his angry gaze.

      "Do you remember what I told you, earlier?"

      I tilt my head, walk up the last few steps until I'm standing far too close. "You said you'd kill me." I smile, and Mark takes a step back. "Would you like to try?"

      We hear a scream from the main floor. Mark is rushing down the stairs toward the sound, shouting "Solara", and I follow behind at a more modest pace.

      Solara has collapsed on the floor. Eli is backed up against the counter, faced by a wraith-like creature with rotting skin. Eerie green light seems to flow from its features, making the sunlight streaming in the windows seem colder somehow. Its flowing white dress seems to flutter in a non-existant breeze.

      Revenant, my mind supplies me with, as it turns to face Mark. Controls illusions, typically feeds on travellers. It hasn't noticed me yet.

      "Do you like my home?" the revenant asks Mark. He starts forward, but it reforms into the shape of a Chinese woman with long dark hair and modern clothing. It's someone he seems to recognize, and he freezes on the spot.

      The revenant approaches him, raising one hand to his face -

      I attack with a right hook to her jaw. I spin and lash out with a kick. I've left myself open. The revenent strikes with her claws, tearing my throat out. I laugh, the liquid splashing my clothes, and continue to strike at her.

      Hang on, that's not fair.

      What isn't? It's right on my character sheet; I'm immortal.

      You should at least need some time to recuperate.

      Nope.

      Oh, come on, you get banished to the basement...


      I take a moment to adjust to my new surroundings, dark and damp and distinctly underground. I'm in the cellar. I curse revenants in general to hell and back, but I'm not too terribly concerned with the constructs, either. Mark should be able to handle himself for a little while.

      I take stock of the food in the basement, a lot of cereal and a working freezer - hey, Neapolitan ice cream. The others will be happy about that. The overhead light starts to flicker and I sigh. I see movement in the corner of the room, feel hairs raising on the back of my neck.

      I spin around and catch the revenant by the throat. She's flickering back and forth between her wraith image and her human one, and I force her to the ground, crushing her windpipe. She claws uselessly at my arms, but it's too late, I've got too good of a grip on her. Unfortunately, revenants don't need to breathe, either.

      There's a short flight of steps leading back to the kitchen, and I drag her up by the throat, letting her white dress drag over the dusty steps. I step into the kitchen, where the five survivors are standing around in a circle, trying to figure out what to do next.

      Mark looks up first. "We thought you were dead." He accuses.

      "I don't die." I say.

      I throw the revenant onto the floor, where she scrambles back along the tile, surrounded by six very non-human travellers. "Now," I say, tilting my head to the side and smiling down at her, "How do we go about killing you?"

      Character Creation. Scare Factor: 3.

      There, I'm done. Finally.

      Updated 08-13-2015 at 05:34 AM by 31096

      Categories
      non-lucid , memorable
    12. #79. Invasion

      by , 06-16-2010 at 04:19 PM (Things to Run Away From Really Fast)
      Kill them! Kill them all! BWAHAHAHA! Ooh, pretty flowers.

      My partner and I are divvying up guns and ammunition from a trunk he brought with him. The pistols are old-style revolvers that take forever to load, so I grab two, stuffing one each down the front and back of my jeans. Which is probably a bad idea, but hey, we're in a hurry.

      Our team is comprised of settlers - space explorers even. I think we've decided that we want the planet, and we're going to kill all the people in the compound ten feet away. I don't know; I haven't been paying much attention. I just want to fight.

      Vicki hangs a flare gun over one of my shoulders, and I'm smoking a cigarette, for some reason. There's a fuse on the end of the flare, and I accidentally light it with my cigarette, which is now a lit match. Hurriedly, I aim over the wall of the compound and fire, starting off the battle.



      A man inside the compound aims some kind of explosive firework at the rest of the team, but I'm not concerned, since I'm not part of the big group standing together like bowling pins. Morons. Things explode, and we rush the compound.

      I'm behind the rest of my team, so I don't get to shoot many people. I'm a little nervous about it actually. By the time we've cleared most of the place out, most of my team members are down.

      We're only shooting the people with guns, which happens to be the men, mostly. Men and women and children are all standing together, and if you would take cover, I wouldn't be shooting you! I'm holding dual pistols, sending twin shots into the chest of a man that just. won't. die. Never mind, he's down.

      I get a message over the radio, saying that some kind of failsafe has been activated. Plant life is withering around the ship, and it's going to kill us, too. The ship is about to evacuate the planet, and I have to run if I don't want to be left behind.

      I take off down a grassy path, trying to run as fast as I can. Quickly, I realize that I can pull in more speed, and my surroundings simultaneously blur and come into sharper focus. I was just talking about running really fast in dreams, with Puffin, and it really is the best feeling - wait a minute.

      I'm lucid. I stop and look around, urgency of the Run Away task starting to dissipate. I look around at my surroundings, which are very green and very floral. It's beautiful, really.

      I wander back to the landing site just because I can. The plants are dead all around the ship, and nothing's left but mud. Most of the crew are off to the side, away from the ship and avoiding whatever deadly contagion plagues the soil.

      I walk right through, calling up plant life as I go. I want to talk to one of the DCs,
      but I'm being pulled back into the dream plot.

      Suddenly, we're all peaceful and getting along with the inhabitants of the planet. I'm talking to Johanna, who's playing one of these people. I'm given a tour of the compound, and I make ivy spring up along the walls, which starts flowering immediately. It should start growing fruit within a few days (you know, since we destroyed their supplies and all).



      ***

      Wandering around an RV, which seems to fit an entire house in it. Linkara's giving me a tour, and I'm still making flowering ivy grow along the walls. I wonder what it's feeding on.

      ***

      My brother is driving the same car we crashed into the harbour last night. We're driving along a road that's made entirely of ice, and he's going way too fast. We're driving into an underground castle-like structure where his music lessons take place. There's a steep downward slope, and PEDESTRIANS! LOOK OUT! SLOW DOWN! And a sharp turn right after a quick ramp THAT SENDS US FLYING into the air and we're going to crash and I telekinetically shove the car back onto the road.

      We come to a stop.

      "Okay," says Ben, catching his breath. "Maybe I'll go a little slower next time."

      Border Skirmishes. Scare Factor: 3.

      New rule: DCs aren't allowed to drive. Ever.

      Updated 06-17-2010 at 07:44 PM by 31096

      Categories
      lucid , non-lucid
    13. #75. Seven Minutes in Heaven

      by , 06-14-2010 at 07:57 AM (Things to Run Away From Really Fast)
      Okay, guys. I'm done spamming the Recent Entries section, I promise.

      Also, romance with a fictional character? Very lame. Thankfully, this can only end badly.
      What greater weapon is there than to turn an enemy to your cause—to use their own knowledge against them?



      I'm browsing through the sale aisle at Bootlegger when I feel the temperature drop. Slowly, I place the t-shirt I was holding back on the rack, and reach out with my senses, feeling at the presence that appeared directly behind me. I can feel a stare burning into the back of my head, and I turn around, keeping my hands visible and obviously empty.

      Standing there is a dark-haired man in a trench coat, staring at me without blinking. Aside from the creepiness factor, he doesn't appear to be a threat, but I can see beyond the physical. Cold light bleeds from his form, barely contained within his vessel, and I check my initial impulse to attack.

      "Is there something I can help you with?" I ask, gesturing with my hands.

      His expression doesn't change, though I notice a slight twitch of annoyance. "My name is Castiel. I'm an angel of the Lord." He says this tiredly, as if it's something he's had to recite a lot lately.



      Come to think of it, I'm pretty sure I've heard those words before. I'm still caught up in the feeling of deja vu when he says, "Luc, heaven has work for you."

      The words jolt me back into the present. "Wait, what?" I say. "My name's ---."

      "Of course it is." says Castiel.

      I calculate my chances of being able to control the holy fire I'm about to summon. Blue flames start to dance across my fingertips and my claws lengthen in response to my irritation.

      A ball of pure kinetic force slams into my side, sending me flying through the glass store-window. I pick myself up from the ground and spin to face my attacker, a man I barely get a glance at before I'm dodging another kinetic missile.

      The force slams through the back wall of the shop, sending people screaming for cover. I roll into a crouching position and pull all the glass around me into the air. I throw the broken glass and the shards fly like bullets toward the attacker. Before they've even hit, I'm sending a wave of holy fire at him.

      The incompatible energy burns ice-cold, sucking the heat from my bones. I collapse, shaking, fighting for breath. I manage to raise my head to look at the wall of fire that's burning on its own, and decide that it'll probably hold off the angels long enough for me to escape.

      A hand grips the back of my shirt and hauls me to my feet. I look up at Castiel and groan.

      "Bit of a trigger-happy bodyguard?" I complain, leaning on the angel for support. "Was that Lucifer? It looked like Lucifer." I mutter.

      Castiel actually rolls his eyes. "We should depart. It would be best to avoid him for now."

      "Oh no." I say, stepping back from Castiel on still-wobbly legs. "I can't take any more of your light-based heavenly magics right now. I say we walk."

      Castiel just looks around our flaming surroundings. The building will probably fall down on us any second now.

      "Fine." I say, closing my eyes and bracing for more hypothermia. I feel Castiel touch my shoulder, and a sudden lurch, and I open my eyes. We're standing in a three-car garage; concrete floors, white walls. The weirdest thing? I feel completely fine.

      "Guess I've found an angel I'm not allergic to." I say, "Where are we?"

      "Heaven."

      "What?"

      Castiel doesn't have time to answer. Flames are appearing from nowhere, licking up through the concrete floor and burning it away. The flames explode outward in a spiral and I shield as best as I can, but I can feel them lick at me, burning cold.

      I'm running toward the door to the house, stepping onto the tile floor and slamming the door shut behind me. There's an inch of space left, and the door won't stay shut.

      Last time, it actually closed the whole way, a little voice reminds me, but Lucifer is on the other side of the door, twisting the doorknob and I pull against the door, holding it shut from the inside. Lucifer is pounding on the door, causing it to rattle in its frame. I'm worried he might actually knock it down.

      Of course, the fact that he hasn't is a little insulting.

      "You know, I am way better at being you." I mutter.

      I look around for something to brace the door with. The garage opens directly into the kitchen. Metatron is walking through on the far side, behind the island.



      "Hey, Metatron! A little help here?" I say hopefully, still holding the door shut. It shudders against the onslaught.

      Metatron looks down his nose at me. "Honestly, Luc, the lot of you are acting like children," he sneers, and continues on his way.

      "My name is ---!" I shout at his retreating back.

      The feeling of ice water is creeping back into my veins. I shiver and lean against the doorframe for support, gripping the doorknob with my right hand. I hear shouting from the other side of the door and the noise is lessening. Lucifer's not trying to get in.

      When Castiel appears beside me, the room seems to get a little warmer. I'm clutching at the lapels of his trench coat before I even realize what I'm doing. The cold is fading away, though, and I decide that it's worth the awkwardness.

      "Is he gonna back off?" I grumble into Castiel's shoulder.

      Castiel tentatively places his arms around me. "Raphael understands that we need your help. So long as you don't burn down any more buildings, I think you'll be fine." He pauses, considering. "If he finds out that you mistook him for Lucifer, though, he might try to kill you again."

      "Raphael." I blink, pulling away. "That makes more sense."

      "I also recommend that you remain close to me," Castiel says, "Heaven's defenses seem to have an adverse affect on you as you are now."

      I shiver. "Fair point. Now what the hell is it you want me to do?"

      ---

      It turns out, the bright blue energy I've been playing with for the last few weeks has been wreaking havoc on Heaven's delicate ecosystem. For some strange, probably sinister reason, I'm the only one who can fix it.

      Part of the living room has been torn away to reveal a crack in the dream-fabric. Blue electricity is spitting from the black chasm, and the angels in the room shy away from it every time it crackles. Castiel and I walk into the room without much fanfare, though the two angels hurry out as soon as we get there.

      "Is there something I'm missing?" I wonder aloud.

      "You need to absorb the Lux. We'll be able to repair the tears," says Castiel, pointedly not answering my question.

      "So there is something I'm missing." I say, turning around to look at Castiel. "What happens to me if I do this?"

      Castiel's face is deliberately expressionless. "You'll be able to withstand our defenses on your own for a time. Once we've repaired the tear, I'll return you to Earth and the Lux will fade away on its own."

      I turn back to the tear, staring into the terrifying void, alive with crackling blue. It's breathtaking, in a way.

      "---," he says, catching my elbow. I look back at him. "Please do this."

      I smile and say, "I never could say no to you, Cas." It feels like I've said the words before.

      Castiel pulls back like he's been burned, and I turn to the void, holding out a hand and bracing myself. I focus on the blue energy and pull -



      It's like crashing headfirst into a star. The whole world is alive - burning - and I can see. I can see everything. I can see blue, blue, bright, light blue, and it's trailing after every living thing in the universe. I don't know. I don't know what it is, but it's not light, not like Heaven, not like the power Readers have. It's deeper, more primal, and it wants nothing more than to be free -

      My world explodes with blue light, and my bits and pieces of awareness are interrupted by the intense humming of the Lux in my veins. I'm vaguely aware of strong arms pulling me away from the hungry black tears in the dream-fabric, of clutching at the rough fabric of a coat, trying to hold on to something tangible, before I'm torn away from him and left to calm down.

      The next thing I know, I'm in the kitchen. I'm sitting on a stool at the island, propping my elbows up on the granite countertop, resting my chin on my hands. Most of my attention is on the movie being projected on the wall across the room. I have a vague recollection of choosing Dogma just to be obstinate.

      Castiel walks in from the living room, looking neither more or less rumpled than he usually does.

      "How'd it go?" I ask.

      "We were successful, thanks to you," he says. "How are you feeling?"

      "Fine." I say, "Better than fine." I can still feel the Lux thrumming through my veins, offering me power beyond my wildest dreams.

      As much as I might like Cas, he doesn't need to know that.

      "We've done this before, haven't we?" I ask quietly.

      Castiel looks away, and I catch his hand in mine. He meets my gaze, looking sad.

      I let go of the breath I was holding. "Wish I could remember."

      Our hands are still threaded together, and he squeezes my hand, says, "Let me take you home."

      And we're standing at the center of an empty city square, bathed in orange under the afternoon sun. The cobblestones are warm beneath my feet, and the air is dry and still. Castiel and I are holding hands, and when I look up at him, my breath catches in my throat.

      "We'll just do the same thing, Cas, over and over again. You know that."

      "It has to be this way."

      "It doesn't." I insist, but Castiel is already letting go of my hands.

      "I'm sorry, ---." He raises two fingers to my forehead, preparing to erase my memories.

      My force push sends him flying through a brick wall. Dust and mortar fly everywhere and the angel collapses in a heap. The rest of the wall falls in on him.

      I'm standing with my palms outstretched, panting. I let my hands fall to my sides, and watch silver-white light leak from the pile of stones. I don't have much time.

      I flee the square, running over the cobblestones and heading toward the cliff overlooking the rest of the city. I don't slow down; I leap from the cliff and focus on the rooftops hurtling toward me.

      As I land, I blanket this section of the city with my black and red aura, sending my awareness out in all directions until only the blue-white energy is left. I can feel the pull to a place only I can find, and I close my eyes and let myself drift toward Lux.

      Seven Minutes in Heaven. Scare Factor: 3.

      Updated 08-13-2015 at 04:44 AM by 31096

      Categories
      non-lucid , memorable
    14. #62. Penguins

      by , 06-14-2010 at 07:28 AM (Things to Run Away From Really Fast)
      I'm in water, dog-paddling, and it's dark. Someone lifts up the lid, and I shrink back from the light. He doesn't see me, but he puts down the blade of the propeller inches from my head, and I curse. I swim around the boat and climb on, quickly dispatching the three guards with strikes to their temples. I go about tying them up with the single length of rope I have, using slip-knots. I look for my allies in the other boats.

      Something goes wrong, and I'm captured. I'm tied up, but slip free of the rope almost immediately. They take me to their leader, who looks suspiciously similar to me.

      I'm with a class of young people, led by a teacher who might be from a university or college. We're shovelling rocks over the cracks in a hollow, rocky hill. The hill is shuddering as the monsters inside ram themselves against the rock, trying to break through and kill us all. We avoid these spots, trying not to antagonize them as we bury them alive. There have been attacks lately; we're trying to strengthen our defenses.

      We finish that edge and go around the corner. The wall is missing. Our group freezes, coming face to face with dozens of the creatures.

      They look like penguins. Misshapen, evil penguins with claws and teeth, but still. They're kind of comical, but they're still trying to eat us.

      Most of the group takes off at a sprint. I hang back, along with one other student, for the first charge. Two of the little monsters come straight at me. I swing the shovel at one, knocking it away. I pull my weapon back, swing it through the second one until the shovel hits sand, impaling the penguin on the blade edge.

      We've given the others some time to escape, and we take off before the rest can charge. I run fast, catching up to the others and greying my vision at the edges, when it finally clicks. I'm being chased by mutant penguins. I turn around, blasting our pursuers with telekinetic energy, scattering them into the lake/ocean behind their hills.

      I've still got to find Walms, but I'm not trusting my abilities with portals lately, so I try to find one that's already active. I walk right past what might be a stargate, and look out through the windows built into the walls of the hill building I'm in.

      When I look back, I see Marge Cartwright and her youngest daughter, sitting in chairs that have appeared around the room. Cartwright's eldest was in my graduating class. I say something to the effect of "Another Other Mother?" and claw my way out through the plastic-covered window.

      I try to imagine a great fall out of the window, so I can get into another setting, maybe a skyscraper, but I fall four feet into the sand and land hard. I can feel the impact. Ow.
      I keep exploring the dream-setting.

      I escape from a prison using a tazer and a group of accomplices, pick a car in the parking lot and drive it through an iron fence, and have to drive it away with an invisible hand because it won't take much more damage. While we wait for the car to get repaired, I explore an underground fairy hutch and almost get trapped inside.

      Penguins. Scare Factor: 3.[/QUOTE]
    15. #61. Zombieland

      by , 06-14-2010 at 07:25 AM (Things to Run Away From Really Fast)
      My team saves a little girl's life while we steal something from her father.

      I'm cycling away from Vancouver, eastwards. There are people shuffling down the road on foot, heading into the city. One of them makes a grab at my bike, and I punch him, knocking him over. A few people pass me, on bikes themselves, and an older woman tells me I shouldn't hesitate to take them out if they try to grab me. A skinny bald man further up the road is moving into my path, and I hold out an arm to clothesline him, but he stumbles away at the last second.

      People are still shuffling around, but they're a little more zombie-like now. Two people are holed up in a lab, a guy with shoulder-length black hair wearing a leather jacket, and the main character from Zombieland. We have a few frantic fight scenes. I end up throwing hard punches at the zombies and wishing I had a shotgun, but punching them tends to stun them for a few seconds, so that's something. A zombie with tangled curly hair, a bigger guy, rushes us, and I accidentally tear off the bandages covering his mouth. He tries to bite me, and I swing a computer moniter into his head repeatedly, until he stops twitching.

      We have to get something from the control room, so I'm rappelling down a wide chute, in circles around the wires coming from the centre. I realize too late that going in circles means that I have less rope, and I'm several metres from the ground when I run out. Climbing out the vertical hole, about twenty metres, would be practically impossible, so I untangle myself from the harness and drop to the floor. I land easily. I see a flash of what's on the other side of the exit, a conveyor belt leading to the zombie from before.

      I hurtle out of the chute at full speed, launching myself at the zombie and aiming a punch at his jaw. My punch barely connects, and I realize too late that it's too weak to do anything. The zombie looks at me, and I've used up all my momentum; I panic. I push back at the zombie, telekinetically blasting it into the wall, splattering its brains over the metallic surface.

      Abruptly, I realize that I'm dreaming, and I walk to the control room, throwing zombies through the walls as they try to approach. I'm having so much fun, and the remaining zombies scatter like leaves, though their landings are bloodier. I reach my destination and find a zombie!GIR and zombie!Yoda standing there waiting for me. They've gotten bigger. I try to toss them away with TK, but the move barely pushes them a few centimetres. The pair stalks menacingly toward me.

      I'm lucid, though, and decide this is a complete waste of time. I decide to ignore the pair and go look for Walms. I look away from the bizarre zombies and make for the exit. Zombie!GIR is a green couch bumping up against my leg.

      I'm waking up. I try to stabilize,
      but fail.

      New dream. We're survivors in an art gallery IN SPACE while running a pet shop. We find other survivors on earth and establish an alliance. My cousins want to look at the fish.

      I have the wrong prescription for contacts and I'm running away from a government conspiracy with my family. Or monsters, maybe. My brother wants to know why this is necessary.

      My luggage is too heavy, after I get off the bus, but I find that if I lean a certain way, I start floating along automatically. I run into Milly's mom, Pat Green*, and we go for lunch at a vegetarian cafe.

      *From high school. You realize I'm making all these names up, right?

      Zombieland. Scare Factor: 3.
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